Posted by
timothy
on from the nope-just-happiness dept.
szcx writes: "Two days after the code release, Dan East has ported Quake II to the Pocket PC. With NeoMagic's 3D chipset for handhelds and XScale on the horizon, how long is it going to be until we're playing Quake III: Arena on the train into work?"
Re:Not Useable (yet)
by
RussGarrett
·
· Score: 4, Interesting
No, he said it was running well in an emulator, but only at about 3FPS at full quality on his iPaq, which he'd subsequently managed to get it running on.
I'd like to see how it goes on my 206Mhz StrongARM HP Jornada...
Gameboy Advance
by
Master+Of+Ninja
·
· Score: 4, Interesting
Ok, someone got Quake 2 to run on a pocket pc... But is it really worthwhile to do such a thing? I mean it might be a good programming challenge, but playing the game might not be so much fun. It would have been better to program a dedicated engine that would be optimised for PocketPC. YOu could make the engine so that it could use the four(?) buttons on a PPC unit, as well as having small runtimes and maps or whatever.
If you really wanted gaming on the move why not try the Gameboy Advance. It might not run quake (and it might cost a bit), but the games are tailored to the Gameboy, and the system is built just for games. I've heard that the game Ecks vs Sever is good, while there is still Doom for the GBA.
It's not just a cost savings but a space and (like you mentioned) power savings. It can significantly reduce complexity in the processor, and most embedded applications for PDAs. They don't need hard float for performance, action/FPS games are not a selling point for these products. Most PocketPC PDAs being made today are ARM based(some are MIPS)
I'm an embedded developer, I don't believe I've ever developed for an ARM device WITH an FPU, in fact.
Floating point alone won't necessarily expand the life of a PDA. For most people it's actually the physical construction of the PDA that determines it's life (if they actually intend to use it for it's scheduling/notetaking etc. purposes). PDAs are never designed around real gaming after all.
If you want portable gaming try Gameboy Advance. It happens to be based on an ARM processor, coincidentally, but I don't know if it has an FPU.
No, he said it was running well in an emulator, but only at about 3FPS at full quality on his iPaq, which he'd subsequently managed to get it running on.
I'd like to see how it goes on my 206Mhz StrongARM HP Jornada...
Ok, someone got Quake 2 to run on a pocket pc... But is it really worthwhile to do such a thing? I mean it might be a good programming challenge, but playing the game might not be so much fun. It would have been better to program a dedicated engine that would be optimised for PocketPC. YOu could make the engine so that it could use the four(?) buttons on a PPC unit, as well as having small runtimes and maps or whatever.
If you really wanted gaming on the move why not try the Gameboy Advance. It might not run quake (and it might cost a bit), but the games are tailored to the Gameboy, and the system is built just for games. I've heard that the game Ecks vs Sever is good, while there is still Doom for the GBA.
It's not just a cost savings but a space and (like you mentioned) power savings. It can significantly reduce complexity in the processor, and most embedded applications for PDAs. They don't need hard float for performance, action/FPS games are not a selling point for these products. Most PocketPC PDAs being made today are ARM based(some are MIPS) I'm an embedded developer, I don't believe I've ever developed for an ARM device WITH an FPU, in fact.
Floating point alone won't necessarily expand the life of a PDA. For most people it's actually the physical construction of the PDA that determines it's life (if they actually intend to use it for it's scheduling/notetaking etc. purposes). PDAs are never designed around real gaming after all.
If you want portable gaming try Gameboy Advance. It happens to be based on an ARM processor, coincidentally, but I don't know if it has an FPU.