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Can OO Programming Solve Engineering Problems?

ThChalm asks: "I am the first one to admit that my programming experience is somewhat limited. The majority of it has been obtained writing FORTRAN code to solve problems in mechanical engineering. I have written some smaller (you might say toy) codes using C. I have read a lot of books on C++ (and OOP), but always get frustrated with the following question: Why can't anyone show me an engineering application that is solved with an object oriented program?"

"I appreciate the concepts of OOP and see its applicability in managing records, GUIs, and possibly standard function libraries. I cannot, however, convince myself that there is a clean way to use these concepts to solve the type of procedural problems that I have encountered in the past (finite difference solutions to differential equations, finite-volume computational fluid dynamics, iterative solutions to non-linear equations, Monte-Carlo simulation of radiative heat transfer, etc.)

Am I just being close minded to the ideas of OOP or do my problems just require 'procedural' solutions, which are better solved using procedural techniques? I'll even be happy with the answer 'Your problems are two small and specialized to realize any significant advantages of OOP.'

I'd be interested in hearing comments from anyone else who has this problem, anyone who has worked through it, or anyone who can send me an example of an engineering application of C++ and OOP."

5 of 621 comments (clear)

  1. OOP solves Software Engineering problems by soboroff · · Score: 5, Insightful

    OOP doesn't solve engineering problems of the kind you describe. The programs solve the problems.

    OOP is a way to think about structuring the program, how you organize data and operations on the data, how you build reusable components which you can apply in some future problem you need to write a program to solve. In other words, OO helps solve software engineering problems. You'll still need to write the program which solves your particular problem.

    And before the flames commence, yes, OO isn't the only solution to this class of problems. It's just one.

  2. OOPs (I did it again) by CaptainAlbert · · Score: 5, Insightful

    Take a look at BLITZ++, then tell me OOP is not useful for scientists and engineers. :-)

    I think the safest thing to say is that whatever your programming needs, whether you're doing pure matrix/BLAS number crunching or writing complex simulations/models, you should think twice before using FORTRAN. Well-written code in, say, C++ will be more maintainable and accessible to other people you work with (and who have to touch your code in future).

    The only thing which keeps people using FORTAN that I've seen is that the optimising compiler support is fantastic compared with the equivalent offerings in C/C++ compilers. But that's not much of an excuse for general day to day problem-solving.

    Just my 2p.

    --
    These sigs are more interesting tha
  3. The act of learning by pdqlamb · · Score: 5, Insightful

    I've seen some truly awful procedural code (lots of it was Fortran, BTW). I've seen some truly gorgeous procedural code (lots of it was Fortran, BTW). I've seen some some wonderful, and even more pretty awful, OO code (mostly C++, but with some Java).

    Go ahead and study object oriented programming. You'll learn some new ways to do things. But I think it's the act of studying, and the act of learning, that will be the most valuable thing you get out of the process. Too many people never study how to program, how to document, how to design code. They learn one or more languages. Their code shows it.

    A few people have a natural tendency to write elegant code. A few more, but still not very many, study and try to learn how to write elegant code.

    But don't expect the object-orientedness to make much difference. A dozen or more years ago, a young whippersnapper got hooked on objected-oriented design. He derided all the existing Fortran we had as spaghetti code. To some of us, though, his "object-oriented" code was lasagna code. No overriding structure, code spread out all over the place, a single function scattered over three files. And this was still Fortran; I've seen C++ coders who took six files for a similar, simple function.

    I've also surprised myself! when some of my OO C++ code needed four lines to add new functionality. But it was carefully designed, after years of programmer improvement and study.

    Go ahead and try it; it can only help.

  4. The advantage of OO... by wowbagger · · Score: 5, Insightful

    Preface: I've been an embedded systems software engineer since 1987. I've been programming in C for almost all of that time, and C++ since '91. I've designed systems with over 250kloc, hard realtime.

    The biggest single advantage of OOD is that you can say "This sort of thing will have a function that does something like this, but I won't make the final decision on exactly HOW to implement that function until late, when I have more information on what needs to happen."

    Let me give you a concrete example. I had to design the code to reprogram the flash in one of our devices. I faced the following problems:
    1) the way the data got to us could either be Xmodem or Ymodem.
    2) The file format could be either OMF or raw binary.
    3) The types of memory devices could change - they could be Intel type 1 flash, AMD type 1 flash, or Intel type 2 flash (or RAM), all of which have different programming requirements.
    3a) In addition, the types of flash could be changed by the production line (based on what was available - most of those parts were "on allocation", meaning "you take the quantities we give you and you like it - you ain't IBM so you don't matter".
    3b) The types of flash on a given unit could be mixed - you had to probe at runtime to figure out what you had.

    So, here's how I decomposed it:
    1) I had two file type objects: OMF and Binary. They each HAD-A Input object, which provided data , and HAD-A Memory object, which would program memory. The OMF object read OMF records from the Input object, parsed the OMF records, extracted the data, and commanded the Memory object to program regions of memory.
    2) I had an Xmodem object, which WAS-A Input object. It read data from the serial port, handled the checksum or CRC verification, block counting, and made the data available to the user (the file object).
    3) The Memory object HAD-A pointer to a Memory_driver object. When the Memory object was commanded to write to a block of memory, it verified that the write was in the current block, and if so passed the request to the Memory_driver object. If not, the Memory object HAD-A list of Memory_driver_list objects, which each HAD-A pointer to a function that would probe a given memory address and return either NULL or a pointer to a newly created Memory_driver object. The Memory object would iterate through the list, asking each Memory_driver_list object "Can you program this?". When one of them returned a non-null value, the Memory object would delete the old Memory_driver, and use the new Memory_driver.
    4) I had Intel_series1, Intel_series2, AMD_series1 and RAM objects, all of which WERE-A Memory_driver. Each class HAD-A static instance of a Memory_driver_list object, which automatically linked itself to the driver list. Each driver HAD-A static member function to probe memory and return a pointer to a newly created driver if needed.

    First, this let each routine be focused on what it needed to do - the Xmodem routines didn't worry about OMF format, the OMF didn't do Xmodem handshakeing, the Memory routine didn't care about the specifics of programming memory. I could test each object out in isolation, get it working, and move on. Now, you can do this with proceedural programming techniques too.

    Second, when a new type of memory was added, I was able to just write the driver for it, and not touch the OMF object, the Memory object or the file transfer objects. They automatically picked up the new driver. Now, you can do this in a proceedural language like C, but how do you do so? You make each driver have a table of function pointers, and you have the upper level code keep track of a void * that contains your driver information. Guess what - that's OOP! The function table is the same as a C++ vtable, the void * is your this pointer. Except that in C, you have to track all that stuff yourself, in C++ you can let the compiler worry about the BS and you focus on the code design.

    In short, OOD helps, but you still have to use it correctly.

  5. Re:OOP won't help, sorry... by imp · · Score: 5, Insightful
    The great thing about Object Oriented code is that it can make small, simple problems look like large, complex ones.
    Well, the great thing about C is that you can write great FORTRAN programs in it :-)

    You can abuse any tool. OO code also lets you make complex problems look like a managable set of simple ones.