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Rearranging Pixels For Performance

tepes writes "From bottomquark, A new method of sub-pixel rendering could make monitors cheaper to produce. ClairVoyante Laboratories developed the PenTile Matrix, which uses five sub-pixels instead of the typical three, to take advantage of the fact that the human eye is more sensitive to blue colors."

22 of 149 comments (clear)

  1. gee.. by Anonymous Coward · · Score: 0, Informative

    i thought its green..

    1. Re:gee.. by RovingSlug · · Score: 4, Informative
      Yeah, I thought it was green too. That's why in 16-bit color, it's 5 bits for red, 6 bits for green, and 5 bits for blue.

      Hmm, hard to find a definitive source. But, some support for that assertion is here ("10Eh : 320x200 64k-colour (5:6:5)", "111h : 640x480 64k-colour (5:6:5)", ...) and here ("16 bit color depth is supported through several different bit arrangements, including 5-5-5 and 5-6-5.").

    2. Re:gee.. by Anonymous Coward · · Score: 2, Informative

      That's why in 16-bit color, it's 5 bits for red, 6 bits for green, and 5 bits for blue.

      More precisely, the agreed upon values for the relative sensitivity of R,G,B are 0.3, 0.59, 0.11. To know how the 16 bits should be allocated, you find c such that:

      (c+log2(0.3)) + (c+log2(0.59)) + (c+log2(0.11)) = 16

      c=7.23, so the optimal split would be:

      5.49 + 6.47 + 4.04 = 16 bits

    3. Re:gee.. by Negadecimal · · Score: 3, Informative

      i thought its green..

      Of the dark hues (RGB), green appears brightest to the eye.

      But this article refers to resolution, detail - based on the concentration of blue cones on the retina. A person would have more difficulty reading tiny glowing blue text than green... so there's no point in providing that extra detail.

  2. It is not Blue by hottoh · · Score: 5, Informative

    The human eye is least sensitive to blue. It it most sensitive to green, followed by red then blue. R

    1. Re:It is not Blue by Mr+Thinly+Sliced · · Score: 5, Informative

      All they had to do was open a computer graphics text book to the section on colour spaces.

      Peaks are:
      Red at 630nm, green at 530nm, and blue at 450nm.

      Its kinda a bell curve at each, with green having greatest sensitivity, followed by red then blue.

      The human eye can distinguish about 128 different hues, and about 130 different tints (source Computer Graphics, Prentice Hall 1986).

      Mr Thinly Sliced

    2. Re:It is not Blue by Anonymous Coward · · Score: 1, Informative

      That's a subtractive primary, it has nothing to do with light. Yellow is red and green.

  3. Summary. by mindstrm · · Score: 4, Informative

    As with all slashdot posts, the posting is inaccurate.

    The human eye is *least* sensitive to blue... that's what this thing is about, sort of.

    It's also not a new method of sub-pixel rendering.. it's a new method of sub-pixel layout.

    The theory is that in a conventional LCD, there is too much blue.. it's wasted space, resources, etc.
    This thing both changes the color proportion, and the way the thing is wired up. adjacent subpixels of the same color are driven by the same driver.

  4. That is a horrible article, the source is better by victim · · Score: 5, Informative
    The linked article is awful. You will not understand PenTiles from it. Go to the source to get the facts.

    Briefly...
    • Human perception has lower spatial resolution for blue, so have fewer blue pixles. this has nothing to do with intensity sensitivity.
    • Apparently the column drivers on an LCD cost more than the row drivers. I have no idea why, but I will accept that. The pentiles use twice as many row drivers for red and green to boost the spatial resolution without requiring more column drivers.
    • Much like cleartype, they can position pixels on other than the natural boundaries to accomplish subpixel effects. The example on the page is a special case of a single white point. Mostly this will be useful for smoothing edges.

    It is a really well written desription, it is a shame Design Engineering didn't have an writer that could understand it.
  5. Shouldn't that read "is LESS sensitive to blue"? by Anonymous Coward · · Score: 1, Informative

    The human eye is less sensitive to blue.. That's why blue is often used as a background color, and why yellow (absense of blue) text on a white background is hard to read.

  6. Re:Uh.... by SirYakksALot · · Score: 2, Informative

    Quote from the article: "The human eye, however, perceives blue at a much lower resolution than red and green."

    They're saying blue is the *worst*. Also, I think sensitvity is different than resolution.

  7. Re:similar to a recent dead-tree concept by MegaGremlin · · Score: 4, Informative
    Hexacrome is not exactly new.
    Pantone Hexachrome is a six-color ultra high-fidelity process for enhanced color reproduction. Introduced in 1995, Hexachrome includes a new ink set, separations, proofing, and color selector. The proprietary ink set developed by Pantone consists of enhanced versions of the subtractive primaries yellow, magenta, and cyan, along with black, orange, and green inks.
    Original Article

    Bolding in block quote is mine.
    --

    .sig
  8. the summary gets it wrong by markj02 · · Score: 3, Informative
    They are using blue not because of sensitivity, but because, as they say,
    A principle disadvantage of the triad is the reliance of the blue pixel to carry high-resolution luminance information, a task that it cannot fulfill due to limitations in the human vision system.

    Rearranging the color pixels for color stealing is a reasonable idea, and making blue a little bigger is a nice tweak. Is it worth it? That's difficult to say. Subpixel rendering using color stealing on current LCDs actually does roughly put the extra resolution where you want it for high resolution text--vertical lines are the problem in small text, no horizontal lines.
  9. Re:About blue and the eye's sensitivity by osu-neko · · Score: 2, Informative

    It's not just you, that's how human vision works in general, and it's exactly the effect this new layout exploits. There are fewer blue pixels (which are therefore further apart) because our spatial perception of blue is less exact than of red/green. In effect, since we can't see the higher resolution of blue, why provide it? Having the same number of blue pixels as red or green is wasting a lot of pixels -- due to the "bluriness" in which we perceive blue, there's no point in having that many blue pixels -- we can't tell the difference between that and only having half as many blue pixels.

    --
    "Convictions are more dangerous enemies of truth than lies."
  10. Simple explanation by jeti · · Score: 2, Informative

    The human eye has two different types of photoreceptors called cones and rods. Cones
    come in three variations for color vision.
    But they don't perform too well in low light
    conditions.

    Rods can only perceive green or yellow light
    and are much more sensitive.

    That's why your color vision is reduced at
    night and it's why it's so hard to see blue
    stuff in low color conditions.

  11. Re:That's exactly right. by pmc · · Score: 3, Informative

    Why do you think blue isn't picked up by your eyes as well? DUH! WAVELENGTH!
    Blue does not focus at the same distance as the other colors, by enough of a margin to make excess blue make images seem fuzzy.


    The reason the eye is less sensitive to blue is that there are far fewer blue senstive cones than red or green. These blue cones are actually more sensitive to light than the red or green ones, but their deficit in numbers more that conteracts this.

    Additionally most blue cones are outside the fovea (the bit of the eye that has the highest density of colour perception cells) so they are thinly spread, and this spread makes the resolution of the blue image poor.

    But even this is not the end of the story - the brain does all sorts of visual image processing tricks and the blue signal seems to be amplified to compensate.

    Finally the focus bit - blue has a different focus to red and green in the eye, so the image will always be a bit blurred. This is probably the reason why there are so few cones in the fovea - the image would be blurred anyway and your vision would not improve even if you increased the number of cones.

  12. Dubious Graphics by KFury · · Score: 3, Informative

    Checking out the linked page, there are explanatory graphics midway down, but they're simply wrong. They show an enlarged letter A, (black on white) then show how that letter is formed on 'stripe' CRTs vs their tile system. The problem is that they have it reversed. They show the color phosphor dots on the black areas and the white areas are still white. The more fundamental difference here is that CRTs are additive, while LCD displays are subtractive, but they don't even go into that.

    Worse, they base their assumptions of superiority on the misconception that striped CRT monitors have one trio of RGB stripes for each pixel. They don't even address the triangular RGB phosphor pattern that non-trinitron CRTs use.

    In a nutshell, it sounds like a neat idea, but it's no panacea, and looks like it'll have many of the same edge-color problems that current CRTs do (Trinitron and non), only they'll be more obvious on 45deg angles of red and green surfaces, rather than 90deg angles. Take a look at the tile pattern, and see how the pattern does still have stripes, only they're rotated 45degrees right for green and 45 degrees left for red. I imagine a field of 100% blue will, on close inspection, be a thousand little points of light, since each one is surrounded by dark space that takes up 70% of the screen.

    Of course, the proof is in the pudding. I wonder when they'll have samples at tradeshows.

    1. Re:Dubious Graphics by TinWeasle · · Score: 3, Informative

      Doh!

      Ok, guys, here it is. CYMK is not a light tranmission system, it is a light reflection system. It reflects selected colors in white light, not produces them. RGB is a transmissive scheme using the filtered color of direct light.

      As a long time graphics guy, I constantly get in harrangues with people who insist on wasting huge amounts of money and time on "color matching" monitors and the like. IMNSHO, it simply cannot be done! The only way of knowing what the exact color you will get off a press is going to be is to use a software solution like Pantone CMS. You have to learn to ignore the color on the screen, since, at best, it can only be an approximation, and still leaves room for error in brightness/contrast, to what the press will produce. The way to get accurate color from the press is to print a test strip, using known Pantone values, from a file generated on the computer in question, then use that test strip as a guide. Of course, time and operating factors will take the press out of true with the strip eventually, but the press can be recalibrated accurately to known inked color values. WYSIWYG in color spaces for computer generated graphics is a dangerous hook to hang your hat on. It often simply is wrong. Earthtones, especially, are hard to predict without a matching system that transmits press commands by known values, which is why you will find a Pantone swatch key in nearly every serious (print destined) graphics deskdrawer.

      Whew! I am not trying to rant, but the two color spaces are so different as to make me have this pet peeve. You will never see any kind of "CYMK monitor". Physics just don't work that way. The differences in CRT and LCD, as far as color goes, is minimal. The CRT pumps light through a filter system of phosphor pixels, and the LCD uses a backlight to let you see light filtered through a filter system of Liquid Crystal Display elements. (or is it "Liquid Crystal Diode?? I am getting old...)

      --
      The TinWeasle: "Worming Out of Culpability since 1978" - Opinions expressed are mine alone, yadda, yadda, yadda
  13. Re:similar to a recent dead-tree concept by MegaGremlin · · Score: 2, Informative
    To top it off, modern offset printing (which allows for those 6-chroma images to be printed) isn't that old either. Less than a century, apparently. Although, admittedly, Lithography has been around since the mid-to-late 1800's. Still not the hundreds of years you're claiming. I'd hardly equate the original printing press made from a grape press with modern color image reproduction.
    Offset Printing
    At the beginning of the 20th century lithography, was replaced by the offset printing process. Since its invention in 1904 by the American Wiliam Rubel, offset printing has been a purely rotary printing method. After wetting and inking, the printing-plate cylinder transfers the ink to a cylinder covered with a rubber blanket. The rubber, in turn, transfers the ink to the printing blanket, guided between rubber and counter-pressure cylinders.
    --

    .sig
  14. Re:That is a horrible article, the source is bette by RC514 · · Score: 2, Informative

    What makes column drivers more expensive is that they need to switch with a much higher freqency than the row drivers.

    --

  15. unlikely by Preposterous+Coward · · Score: 3, Informative
    Real nearsightedness is myopia, caused basically by an incorrectly shaped eyeball.

    You probably experienced presbyopia, which is the gradual loss of flexibility in your lenses, thus making near items harder to focus on. This is a normal process that occurs with age.

    Admittedly, looking at a monitor all day long can cause eyestrain, especially if you tend toward hyperopia (farsightedness) to begin with. That's my problem: While I can see all right at distances of a couple feet from my face and beyond, my eye muscles have to strain constantly, even when I'm focused at infinity, and working on a computer screen all day every day makes the strain get really bad if I'm not wearing my glasses.

    --

    "Biped! Good cranial development. Evidently considerable human ancestry."
  16. Re:An LCD solution ported to CRT??? by spectecjr · · Score: 3, Informative

    No it's not. Do a google search on CLEARTYPE to find pages describing the technique that the Apple ][ was using (Woz == God) and that M$ tried to patent twenty years after.

    Do another search, and you'll find the pages where Steve Gibson *retracted* that statement. The Apple II didn't have subpixel rendering. It simply used its pixel generator to create colors on top of a black & white NTSC signal by having a high enough resolution that the bandwidth of the signal crossed over into the area reserved for chroma data.

    There's a big difference there.

    Try reading the actual ClearType papers too -- there's a LOT of engineering behind ClearType, including the use of conceptual 'perfect' display which is down-transformed to match the actual display, and then reverse-transformed to allow tuning to match the conceptual display as much as possible (ie. with a minimum of signal loss). All heavy signal processing stuff.

    Simon

    --
    Coming soon - pyrogyra