Probing the Guts Of the Consoles
Max Entropy writes "Finally, an in-depth article of the technologies within the GameCube, PS2, and Xbox. The article covers architectures, processor/memory silicon, I/O, expandability, and storage among a host of other topics." If you are wondering what makes each system distinctive (Besides
the fact that one has about a hundred times as many games, one overheats,
and another has Luigi) this might be worth a read.
The article claims that the PS2 cannot play DVDs without the remote control, which is not true. It can play them just fine without. The XBox, however, cannot. It's not that bad of an article, just not objective enough.
If by "one" you mean the XBOX, then you are either a liar or an idiot. I purchased an XBOX and have not yet turned it off, indeed I have hardly stopped playing it (that includes 18 straight hours of Halo, during which I beat the game), and it has yet to overheat. In fact, the box itself is not uncomfortably cool (although it is noticeably warm to the touch), but the gameplay does not slow down. Only someone with 17 fans on their Athlon would think the XBOX overheats. Perhaps you editors should only post what you know, rather than whatever might make people think that Microsoft looks bad. Your propaganda battle is pointless, because you're preaching to the choir, who largely don't matter.
Lack of eloquence does not denote lack of intelligence, though they often coincide.
Wow, I've found quite the opposite. A friend of mine has an N64 and now a Game Cube, and while there's a lot of kiddie games, there's a whole lot of what I'd call "social games." Games that are genuinely fun, with decent graphics, that are best played with at least three or four people.
These are the games that are actually fun, and aren't the kind that you only play locked up in a dark room all night by yourself. Of course, knowing slashdot, there are probably very few people here who would actually agree that being social is a good thing.
- j
I would recommend those that want a deeper analysis of why the xbox is the graphics gaming console of the future (verses these other boxes) to have a good look at what DX8 brought us. Hint: vertex shading and pixel shading.
Hmm... Actually vertex shaders and pixel shaders are nothing new - it's just that we've finally slapped a standard name on them. Even the Nintendo64 had a "colour-combiner" which could apply two passes of linear equations to the various different colour sources - no, it wasn't a fully programmable pixel shader, but then neither is DX8's most of the time, given the various hardware limitations. I believe the GameCube has a much more sophisticated colour-combiner step - capable of doing pretty much anything the XBox can do with its pixel shader.
As for vertex shaders - gimme a break! The N64 had completely updateable microcode - you could use the RSP for whatever you wanted, and perform whatever calculations you liked at the vertex transform/shading level.
DX8 didn't bring us either of these technologies. You would do well to examine the actual meanings of these terms, and look at the capabilities of the competing hardware rather than blindly accepting the hype.
cube.ign.com has a great interview with two of the designers of the chip, and it's really informative. Part 2 is even better, where they talk about the competition's chips :)
The interviews really shed some light onto the chip's functionality; it's engineered for gaming and a far cry from the off-the-shelf XBox CPU. Additionally, they mention that IBM detailed the chips at Hot Chips and the Embedded Processor Forum. Can anyone dig that info up?
Moderators should have to take a reading comprehension test.