Goodbye, "Majestic"
fonixmunkee writes: "Ack, looks like EA is stopping the very cool, ground-breaking game 'Majestic.' The article is here. I got hooked on this from the very start, and in turn got a bunch of friends into it. It's cool to be out for a fancy dinner and have the game calling you threatening your life. Oh well, I'm sure a new spinoff will rise up."
The concept of a game that regulates how fast you can play it and then has a pricing system based on time periods rather than episodes struck me as an odd combination to start.
While the beginning plot was done rather well, describing a world where Majestic had started off as a game until things went horribly awry, it tried to do to much. To have a plot centered on a conspiracy is one thing; to include every alleged conspiracy of the twentieth century, from JFK to the Illuminati, from black helicopters to mind control, was a bit much.
By far the biggest problem was the bots. They spent a great deal of time and Real Video (emails web sites etc.) creating believable characters with distinct personalities to whom you could relate. Then you talked to them, and they have the IQ of slime mold. It was a little too free form for its own good.
sell your certainty and buy bewilderment