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Wired Releases Annual Vaporware List

alacqua writes: "Wired has an article titled Vaporware 2001: Empty Promises which is a top-ten list of last year's vaporware. 'You've Got Smell!' made it, but the Justice Department did not. Says Wired, 'Speaking of Microsoft, some smart-aleck readers opined that the most vaporous thing in tech last year was the Justice Department's failure to deliver on its promise to punish Bill Gates for his company's monopolistic misdeeds -- but we thought that a bit of a stretch.'"

25 of 311 comments (clear)

  1. Slashdot moving to PNG from Gif by Anonymous Coward · · Score: 5, Funny

    Anyone remember that one?

    1. Re:Slashdot moving to PNG from Gif by gmhowell · · Score: 3, Offtopic

      Old Slogan:

      Slashdot: News for Nerds. Stuff that matters.

      New Slogan:

      Slashdot: Do as We Say, Not as We Do.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    2. Re:Slashdot moving to PNG from Gif by Anonymous Coward · · Score: 4, Insightful

      How 'bout:

      Slashdot: Boycott the MPAA. Buy the Lord of the Rings DVD.

    3. Re:Slashdot moving to PNG from Gif by Dominic_Mazzoni · · Score: 5, Informative
      What are the differences between PNG and Gif?
      Both are entirely lossless compression. GIF supports up to 256 colors, with one optional transparent color. PNG supports 24-bit color plus 8-bit transparency. Only PNG supports some color calibration/adjusting. Only GIF supports animation.

      Which one is better at compression?
      GIF is good enough, especially for line art and things that don't use more than 256 colors. PNG is almost always better than GIF, sometimes compressing images to 1/2 the size.

      Are the encoders copywrited?
      Of course, nearly everything's copyrighted (including a lot of GPL and other "free" code). The LZW algorithm, which is used to encode GIF images, is patented, and the patent owner (Unisys) tries to get people to pay if they sell software with a GIF encoder in it. PNG is patent-free and royalty-free.

      Which one is supported more?
      Mozilla, Konqueror, Opera, Netscape 4.0+, and IE 5.0+ fully support PNG. That's 99% of normal web surfers. Unfortunately there were a few versions of IE (around 3.0 - 4.0) that actually crashed if a web page had any PNG's on them.

      That's very unfortunate because it means that 0.1% of your website viewers will get a crash and write you hate mail. That's why very few sites use PNGs.

      When I want to include a PNG of something on a webpage, I usually make a high-quality JPEG thumbnail which links to a PNG. That way people know it's the image that crashes their browser, not my webpage.

      There's a great free, portable, easy-to-use library for encoding and decoding PNG images, so if you want to include support for some image format in a program you're writing, PNG is a great choice.

    4. Re:Slashdot moving to PNG from Gif by bero-rh · · Score: 3, Informative

      Only GIF supports animation

      Not entirely. MNG is an animated variant of PNG, and already widely supported (e.g. by anything using Qt, such as Konqueror).

      No reason whatsoever to use gifs for anything, unless you're worried about legacy browsers.

      --
      This message is provided under the terms outlined at http://www.bero.org/terms.html
  2. you know... by Rev.LoveJoy · · Score: 5, Funny
    Duke Nukem Forever should really be renamed Dikatana2.

    Cheers,
    RLJ

  3. Re:Vapourware? Thank God! by dbretton · · Score: 4, Insightful

    Wow! Wayyy OT.

    Ask any Economics 101 student and he will tell you that a free, open service market will eventually become closed, and the barriers to entry then raised insurmountably high. At this point, you need the government to step in and free up the market.

    If I run a steel corporation and corner the steel market, what do I do next? In order to have my company continue to flourish, it must need to grow. If I have closed out a market, I need to expand to other markets....like utilizing that steel...
    My next move would be to get involved in steel construction...then automotive and shipbuilding, each time utilizing my corporation's vastly deep pockets to outperform my competitors in my new market....

  4. Re:FPS are, by definition, cookie-cutter by magicslax · · Score: 4, Funny

    But 3D Realms CEO Scott Miller wasn't very upset to hear about his product getting the Vaporware top spot. "It's a very ambitious game," he said. "It's not cookie-cutter shooter like most are nowadays If it's another FPS, how can it NOT be cookie-cutter ?

    it probably contains an abnormally large amount of vulgarity, nudity, and monsters. perhaps even vulgar nude monsters.

  5. Re:Vapourware? Thank God! by gmhowell · · Score: 3, Informative

    However, government does meddle in the marketplace: by purchasing M$ products, they validate the actions of the company. They are also a large purchaser, whose actions have repurcussions on the market as a whole.

    Yes, Econ 101 might say that government interference is bad. But take a later course (or a special seminar), and you will see that many of the assumptions of Econ 101 are not so simple in the real world. First: perfect information. Consumers do not have perfect information. FUD is spread all around. More importantly: no buyer or seller has the power to individually alter the market. In this case, both M$ and the government have this power. The former through marketshare, and the latter by both legal means and methods of purchase. Finally, there must be no significant barriers to entry. There haven't been. Until the past... couple of years. There are substantial barriers to entry (patents, copyright, and other IP law).

    America is not a free market. It is, in some cases, a slightly freer market than many others. But don't presume that this case is a prime example of basic economics. Outside of the classroom, those basic principles do not have effect on companies with 90% marketshare.

    An A for Econ 101. A D for Econ 401.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  6. Re:Warcraft 3? by _UnderTow_ · · Score: 4, Insightful

    I agree, I'm pretty tired of people crying when blizzard pushes back the release dates of their games. Everything they have put out from Warcraft 1 to Diablo 2 has been a solid, well polished game.

    Blizzard's overall attention to detail is WAY above the average for the video game industry. 3D Realms and Valve completely deserve their spots on this list however.

  7. Re:Vapourware? Thank God! by Violet+Null · · Score: 5, Insightful

    Government has no business interfering with the market!

    Yep. I dream of the day when food products no longer need to have those annoyingly informative nutritional labels upon them. I yearn for when we can break free of the schackles imposed upon us by "truth in advertising". I'll lead the parade when we get rid of "safety standards". I'll...

    Oh, wait. You're a troll. Nevermind.

  8. Who came up with the name iSmell anyway? by bihoy · · Score: 3, Funny

    I always laugh when I see that name.
    I keep thinking of a jingle a colleague
    of mine proposed "Pull my finger for iSmell".
    Gotta luv it!

  9. You can't have it both ways by mESSDan · · Score: 5, Insightful
    3 items the article mentioned were games that have been in development for quite a while. Why is a 4 year development cycle a problem? What is wrong with "When it's done"?

    I for one am glad that the software developers (3D Realms for Duke Nukem Forever in particular) are taking their time creating this game. I am sick and tired of games being released these days that need patch after patch, often times just to make the game PLAYABLE, let alone enjoyable.

    Where and when should developers draw the line? Shouldn't that be for them to decide?

    --

    -- Dan
    1. Re:You can't have it both ways by jafac · · Score: 4, Insightful

      If you choose to believe that a 4 year development cycle is going to eliminate all bugs, and yield perfect software - then goody for you. But you're wrong.

      The problem here isn't even a long development cycle. The problem is - you obviously have a situation here where the company's MARKETING department is running the show. They announce their product WAY before it's done, because they feel they need to win the pissing contest with their competitors.
      The whole problem here is one of credibility. Nobody calls these people on their "innacurate statements" (also known as "lies" in some circles). So the market (particularly the analysts and press) is actually partly to blame for this situation. Then, when Marketing has overpromised, and created a level of expectation that is simply not grounded in reality, Engineering is forced to cram in coding and testing to meet Marketing's outrageous goals. In most cases, this leads to a buggy piece of crap - no matter how many years it spends in development.

      The cause of vaporware is in the marketing department, not the engineering department. The cause of buggy software is usually an engineering team that has been stretched too thin, or pulled in too many different directions - by a management team that can't or won't stand up to the political forces of the marketing department.

      This isn't limited to games, by the way, either. It's 99% of the software industry. Open your eyes.

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  10. Photoshop for OS X was demoed today... by Cutriss · · Score: 5, Informative

    It's in the /. MacWorld coverage.

    But still, they're right. I think I can be correct (mostly) in saying that Apple wouldn't exist today if it weren't for Adobe, and without X-native Adobe apps, X will flounder. It's a *wonderful* OS, but Adobe has long been providing Apple with the killer apps it needs to stay alive, and OS X is no exception.

    --
    "Mod, mod, mod...and another troll bites the dust."
  11. The Vapor List Problems... by Thomas+M+Hughes · · Score: 3, Insightful

    Aside from promises made aproximately 40 years ago (and every decade since then), I don't know of anyone who honestly expected AI to arrive in 2001, especially no one who knew anything about it in 2001, or in 2000, or 1999, etc. Claiming its vaporware was a bit off. No one is marketing HAL to the masses everyday, like the other things on the list.

    Secondly, Blizzard has always been late with their games. Usually several years late. In fact, I submitted a story (that actually got accepted) to Slashdot a few months ago saying that Warcraft3 wouldn't be out until 2002. Blizzard is almost always the first to say "Calm down, its not ready yet" as opposed to other items on the list that we were always being told "Expect to get this real soon!"

    I always felt Vapor involved products that we were falsely told to expect soon. Both AI and Warcraft3 were things that we should have known weren't coming anytime soon. Thinking otherwise is a result of being ill informed.

  12. Re:FPS are, by definition, cookie-cutter by Erasmus+Darwin · · Score: 5, Insightful
    "If it's another FPS, how can it NOT be cookie-cutter ?"

    Half-Life was an FPS that managed to avoid being cookie-cutter, through the inclusion of plot and scripting. Most FPSes at the time consisted of "You're on a strange world. Go fight.", while Half-Life had a more immersive feel to it. The technology behind it may have been nothing revolutionary, but the overall effect was anything but cookie-cutter.

    Thief redefined the term FPS to mean "first person sneaker". It's technically the same sort of game as Quake or Doom, but a few tweaks to the rules of the world result in entirely different gameplay.

    Just because most FPS games have been content to go with very straight-forward games, there're significant changes that can be made to avoid being cookie-cutter.

  13. Vaporware? by dillon_rinker · · Score: 5, Insightful

    Wired doesn't get it: software development is HARD. I can't really blame them, though, when so-called software developers don't get it. How hard can it be, I say, when I myself have developed several Visual Basic applications? Naturally this doesn't distinguish between doing it and doing it RIGHT. There is the problem of defining requirements; they generally turn out to conflict; then they change every other week. I'll say it again: developing commercial software for general release is HARD. And for the terminally inattentive, I'll spell out the rule of software release:

    It is released when it is released. Don't expect it any sooner.

    Anyway, here's Wired's (software) Vaporware for the last three years. Consider this year's in light of it...

    Vaporware 1998: Windows 2000
    It's here now.

    Vaporware 1999
    9. Ideaworks3d's Vecta3D

    It's here now.
    7. Games for the Mac
    Not a Mac afficionado; all I know is that there are Mac games, but not many. I'll give them this one.
    6. SDMI
    It's here now, though flawed in both concept and execution...
    5. Daikatana
    It's here now.
    4. Diablo II
    It's here now.
    3. Netscape's Communicator 5.0
    It's here now (though they secretly incremented the version number while no one was looking).
    1. Windows 2000
    See 1998's list, above

    Vaporware 2000
    10: Tribes 2

    It's here now.
    6: Warcraft III
    Hey, they finally nailed one!
    4: A New Linux kernel (2.4, specifically)
    It's here now.
    3: Black and White
    It's here now.
    2: Duke Nukem Forever
    This one's not here, but the article itself states there's no scheduled release date! How is this vaporware?
    1: Mac OS X
    It's here now.

    So, Wired, in the software category, you called 2 out of 14 (both of which are still under active development). The rest weren't vapor. How, then, should we view this year's software entries?

    1. Re:Vaporware? by dillon_rinker · · Score: 3

      Have you no charity for an entity so terminally wrong? By your own admission, it's not even in BETA?! If this is somehow proof that's it's not vapor, then it's a strange world you live in...a strange world we ALL live in...

    2. Re:Vaporware? by dimator · · Score: 5, Insightful

      Ya, software development is hard. Someone tell the damn marketing department at 3D Realms that, because I remember seeing magazine ads for Duke Nukem Forever (wired's #1 vaporware), when according to the CEO, they havent even begun to think about a release date, four years after the game was announced! How can it possibly live up to the expectations it has amassed?

      My take on the Vaporware awards is this: they're not so much making fun of late software (because as you said, it is hard to do) but they're making fun of companies that stand on the highest peak, releasing one press release after another, shoutting out how earth-shattering their product is going to be, while not having anything remotely complete to ship.

      You don't see, for example, iD doing that. "When it's done" has always been their release date, and they don't go nuts bragging about the next game years before hand.

      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
  14. SimVapor by RareHeintz · · Score: 3, Funny
    Hmm... Didn't see SimNeighborhood (or whatever the hell it was that EA & Maxis were going to call the game on the scale in-between SimCity and The Sims) mentioned anywhere. Seems good for at least an honorable mention, no?

    Then there was also <insert Microsoft slam here>. And don't forget <insert Sun's latest Java-enabled pipe dream> - I mean, who couldn't see that coming!

    OK,
    - B

  15. Re:My vote for vaporware of the year.... by Osty · · Score: 3, Interesting

    Maybe the gnome developers have stuff to do that is actually useful, instead of spending time on eyecandy.

    Hrm. Last I checked, decent-looking text wasn't exactly eye-candy. GNOME is the only existing desktop for any modern system that doesn't have anti-aliasing. Even dead operating systems like BeOS had anti-aliased fonts years ago. KDE has anti-aliased fonts, and it runs on the same systems as GNOME. Support is available in XFree86 4.x via the XRender interface, it's now just a matter of the GNOME and/or GTK developers adding the support to their widgets.


    DIY if you want it.

    While DIY is the core of open source, it's also one of open source's major faults. D'ing IY is not an acceptable answer to feature requests by users. The GNOME development team is developing GNOME for people to use, right? If not, why bother? In fact, Ximian has commercial interest in GNOME, so you'd think they would at least listen to user feedback and make corresponding changes, even if the core non-Ximian GNOME developers don't. Instead, people are told to DIY, and they do -- they do migrate to KDE (or even farther -- back to Windows, or over to MacOS) themselves, thus taking care of the "problem".

  16. Re:Vapor and PNG. by Dahan · · Score: 4, Interesting
    And, just to keep this on topic, my vapor vote goes to IPv6.

    Get a free IPv6 tunnel from Freenet6 or Hurricane Electric.

    Supposedly IPv6 will have enough addresses to give one to each of the angels dancing on the head of the proverbial pin. Can't wait.

    I've got my block of 2^64 addresses...

  17. Silicon Film by Hans · · Score: 3, Informative

    I think they did start shipping at a point this year actually, but after a month they suspended operations:
    link.

  18. Duke Nukem Now has a date? by mESSDan · · Score: 3, Informative
    Check Amazon UK.

    Or alternatively: http://www.amazon.co.uk/exec/obidos/ASIN/B00005NCE Z/o/qid%3D1010095826/sr%3D8-1/ref%3Dsr%5Faps%5Fvg% 5F1%5F1/026-6218755-4392446

    two words, HOLY SHIT!

    Our Price: £27.99

    Platform: Windows 95, Windows 98

    Release Date: 8 March, 2002. Not Yet

    Available: You may still order this product.

    We will ship it to you when it is released by the manufacturer

    --

    -- Dan