Teach Yourself UML in 24 Hours
Introduction
The UML was adopted by the OMG (Object Management Group) as their official method of visually representing an object-oriented design, and as such is particularly well-suited to working with CORBA (Common Object Request Broker Architecture). Now, the OMG believes in their acronyms the way the Irish believe in their whiskey, and if you're hoping they'll give you introductory material on how to use the UML without broadening the context to all the other standards the OMG is responsible for, well, good luck. Addison Wesley has an entire series dedicated to the UML and different aspects of it, and O'Reilly's got the requisite Nutshell book, but there's definitely a void for good low-cost beginner texts, and it is this void that Schmuller's book attempts to fill.
Does it succeed? Well, sort of.
The GoodTeach Yourself UML in 24 Hours is a very thorough introduction to the language. The first fifteen chapters alone cover practically every structural and behavioural element, all the important relationships, static diagrams and dynamic diagrams, and even a little object-oriented design theory. As far as computer books go, it's not very expensive at its full price, and is even available at some discount stores. It is also loaded with sample diagrams throughout, and has a large seven-chapter case study going through a sample project design process, terminating with a couple of chapters on miscellaneous applications of the UML.
Understanding the subjective element of design, this book tries to help the reader gain their own personal take on the UML by providing lots of sample exercises to perform, and the sum total is a book that gives the reader a good idea of the effectiveness of the UML as a modelling language. In fact, if I were a systems analyst and I needed to give my team a crash course in the UML before getting them to implement my specs, I could do a lot worse than making them all read this book first.
Unfortunately, here's where the accolades stop. A book that teaches people how to read another person's diagrams written in the UML is one thing, but as an effective reference on how to design using the UML, the book comes up short in a few ways.
The Not-So-GoodPart of the power of the UML is that even though the OMG really needed to it to get their CORBA spec to make sense visually, you can basically use the UML to describe any old sort of system you want. Unfortunately, Schmuller takes a little too much advantage of this, and a disproportionate amount of the examples and diagrams involve physical systems instead of software systems. It's as though software design is a bit of an afterthought, which is fine, but the book could have been richer had it focused more on this aspect of UML implementation rather than, for instance, how to use the UML to model a soda machine.
Another shortcoming is that the book tantalizes us with the odd example proving that part of the power of the UML comes from the flexibility to combine elements from multiple diagrams into a single diagram, and yet these examples are used so sparingly and with no substantive explanation to the methodology involved that you're left with a feeling that even though the UML can do a lot of things, you're not quite sure how to make it do all those things for you.
It's admirable that Schmuller devoted so much time to the case study, and made sure that the scope was broad enough that all of the topics explained to that point got an appearance. However, one of the pitfalls of trying to come up with a case study that outlines a fundamentally subjective process is that some of the design decisions are going to seem arbitrary to some people who don't have a psychic connection to the author. It's not something unique to this book, but this book falls victim to it. Schmuller would have done better to have used those seven chapters to describe two different systems to give a broader idea and more than one context to the process of UML design. He also took a little too much creative license with scripting the hypothetical interview process. A reference book on the UML isn't the best place to try out your best David Mamet impression.
And then there are the really minor problems. Some of the diagrams could use a little cleaning up, and sometimes the basic diagram is represented a little differently in the summary section as it is in the chapter dedicated to it. Some of the more complex diagrams are handled first and the simpler ones later. There's no real explanation that makes sense to a newbie about the difference between an aggregation and a composite. And finally, even though one could argue that learning about the UML itself should be kept as a separate and distinct process from learning about how to program off a UML design, I think such a chapter would have been far more beneficial to a neophyte than the chapter on modelling for embedded systems, which is likely to be the domain of people who are far beyond the level of UML familiarity that this book is going to give you anyway.
ConclusionNow, even though as individual criticisms these might seem minor, as a whole it adds up to a book that's going to need a couple of companion references for the reader to truly feel ready to start diagramming with the UML in a professional environment. However, as said before, it isn't too expensive and is pretty much alone in the world of introductory manuals to the UML, and even if you're hoping to become a full-fledged analyst you have to learn to crawl before you can learn to walk, and this book will help you do just that. Just don't expect to be running marathons by the end.
Table of Contents( exploded version here)Introduction.
Hour 1. Introducing the UML.
Hour 2. Understanding Object-Orientation.
Hour 3. Working with Object-Orientation.
Hour 4. Working with Relationships.
Hour 5. Understanding Aggregations, Composites, Interfaces, and Realizations.
Hour 6. Introducing Use Cases.
Hour 7. Working with Use Case Diagrams.
Hour 8. Working with State Diagrams.
Hour 9. Working with Sequence Diagrams.
Hour 10. Working with Collaboration Diagrams.
Hour 11. Working with Activity Diagrams.
Hour 12. Working with Component Diagrams.
Hour 13. Working with Deployment Diagrams.
Hour 14. Understanding the Foundations of the UML.
Hour 15. Fitting the UML into a Development Process.
Hour 16. Introducing the Case Study.
Hour 17. Performing a Domain Analysis.
Hour 18. Gathering System Requirements.
Hour 19. Developing the Use Cases.
Hour 20. Getting into Interactions and State Changes.
Hour 21. Designing Look, Feel, and Deployment.
Hour 22. Understanding Design Patterns.
Hour 23. Modeling Embedded Systems.
Hour 24. Shaping the Future of the UML.
Appendix A. Quiz Answers.
Appendix B. Modeling Tools for the UML.
Appendix C. A Summary in Pictures.
Index.
Related Links SAMS
Object Management Group
OMG's UML Resource Page
Google Search for Case Tools
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Satanists get good grades too...suspiciously good grades