Slashdot Mirror


SDK's for Wireless Games - Will They Succeed?

Memetic asks: "There is a software development kit for wireless games, downloadable from TTPCom, a wireless devices IP vendor. It's described as: 'an open API delivering access to all the mobile phone's features in order to develop a new generation of on-line and multi-user games...it is possible to take advantage of the GSM, GPRS or 3GPP networks by downloading these games over the air, sending SMS messages between players, and creating multi-user content and games. Technologies such as Bluetooth or GPS are also made available' My question, does anyone see independent developers emerging for donloadable gaming or will this market be driven by the network operators / handset manufacturers?" While using this technology to build games on cell phones doesn't intrigue me, adapting this for our current and future crop of handheld computing devices does. What kind of future do you think there is for games development on such platforms like the Visor, the PalmPilot, and the next-generation-Gameboy that may come down the pipe in the next couple of years?

7 of 143 comments (clear)

  1. Gaming on Palm, Handspring, etc. by Anonymous Coward · · Score: 5, Insightful

    I think those OSes will need to undergo a large leap in evolution to allow for a truly interesting gaming experience. Currently, they are underpowered in both hardware and OS.

    Also, a color screen would be helpful, but not necessary.

    The main problem, Cliff, is that people who want to do this kind of thing with their handheld devices typically buy the PocketPC. Palm-freaks (a term of endearment, not a slight) are usually more interested in the smooth operation of their device and the ease of use stemming from its minimalist design.

  2. I don't think any propriety "Open" standard wins by the_quark · · Score: 4, Insightful

    I think what we've seen again and again is that, unless you're a huge juggernaut (like Microsoft), your proprietary "open" standards never win. Even Microsoft can only pull it off, sometimes.

    What gets independent game developers going is truly open standards, like TCP/IP. When is my handspring going to be able to play a game with your Gameboy, wirelessly? When both of them have wireless IP adresses. Until then, these things will remain insular, only allowing my brand to play with my brand.

  3. Games? by sulli · · Score: 3, Insightful

    Wireless spam, that's the wave of the future.

    --

    sulli
    RTFJ.
  4. No... Community by Ieshan · · Score: 5, Insightful

    You know, I hate to give him credit for anything, but Xenos over at Dreammachineonline.com made a rather interesting point about Anarchy Online. The graphics were amazing, but he said "Because you couldn't see player names or know who was standing around you, there was no community."

    Even if you COULD see little pixel figures of people, the games would ultimately fail because the community would be nil - and this is what matters in the online gaming world. As people what they play MMORPGs for, most people say Friends or Other Players.

    It's harsh to admit, but really, there isn't much chance in anyone playing a game where a) the graphics are terrible, b) the connection is slow, and c) the community doesn't exist, simply because you can't talk/type fast enough on those things, and you can't see the words/phrases/playernames anyway.

  5. One Word by The+Cat · · Score: 4, Insightful

    HUGE.

    There are (reportedly) over 20 million of these devices in Japan alone. The handheld/cellphone/PDA game market will be great for small and independent developers, and the economics are favorable as well (market size vs. cost of entry).

    Now, what kinds of games to play on small devices is the next question...

  6. Ahead of their time by Zarathustra.fi · · Score: 3, Insightful

    Let's face it. A cell phone is not a gaming console. At the moment most cell phones have a very limited screen - low resolution, small size, limited amount of colors (usually monochromatic). And no sounds, or very primitive ones *bleep*. And the controls suck. Why? Because it's a phone device, not a gaming device.

    Entertainment techies should reconsider their model of wireless gaming. Perhaps a cell phone should be a phone, not a Nintendo Gameboy. Make games that use the phone just as it is, a phone. If you succeed in doing this, tell me how.

    I know a Finnish company that develops a geographical GSM phone location service by triangulating the phones in networks. Using this kind of technology it could be possible to switch the game from the phone's screen into a real life experience, placing the player physically in the game, where his movements could be tracked on a predefined "game area". I'm sure countless of gaming applications are inbound after this technology spreads around..

    --
    __
    Zarathustra.fi
    Modern man has no goal, no aim, no ideals.
  7. Think Different by peterdaly · · Score: 3, Insightful

    When most slashdotter's think of games, they think first person shoot'em up, etc. Those will be a huge utter failure on handheld devices, like cellphones. Remember back when online multi-player games had A) limited bandwidth, and B) limited display (text based)? This is what we have to back to.

    Remember the old BBS games? I am sure many people here were addicted to games like L.O.R.D. in the old BBS days. Remember MUDS? That is the niche I see these games flurishing in. People have said there is no community. No community? You just have to think differently about what a community is.

    Remember the old card board and plastic pieces type games? Chess, Risk, etc. Someone could play 5 chess games on an ongoing bases with people they know in REAL LIFE! Now that's community! Make your moves back and forth every now and then during the day. People probably won't be playing non-stop for 3 hours, but 5 minutes here, two minutes there. Just have to consider games which work in such a time schedule.

    Multi-player games worked well in the BBS days, and in many ways, today's cellphones has better display ability than 80x24 ANSI.

    -Pete