SDK's for Wireless Games - Will They Succeed?
Memetic asks: "There is a software
development kit for wireless games, downloadable from
TTPCom, a wireless devices IP
vendor. It's described as: 'an open API delivering access to all the
mobile phone's features in order to develop a new generation of
on-line and multi-user games...it is possible to take advantage of
the GSM, GPRS or 3GPP networks by downloading these games over the
air, sending SMS messages between players, and creating multi-user
content and games. Technologies such as Bluetooth or GPS are also
made available' My question, does anyone see independent developers
emerging for donloadable gaming or will this market be driven by the
network operators / handset manufacturers?" While using this
technology to build games on cell phones doesn't intrigue me,
adapting this for our current and future crop of handheld computing
devices does. What kind of future do you think there is for games
development on such platforms like the Visor, the PalmPilot, and the
next-generation-Gameboy that may come down the pipe in the
next couple of years?
Yes you did my son. #props 2 u
Imagine my horror this morning driving down the highway passing a Toyota Corrola and seeing a young woman in it cradling a cell phone on her neck and rubbing hand lotion onto her hands. This wasn't just a quick thing either. She was doing it for the entire half mile I was driving next to her. What on earth are these people thinking? You can hit one puddle and lose all control of your vehicle, especially when you don't even bother to hold on to the steering wheel! Some people just should not be on the road with or without a cell phone.
Don't creme and drive.
Arrive alive, don't moisturize.
Grand Theft Auto, lots of it, in my neighborhood during the day - so I can finally find a parking space!
If you thought it was bad enough when drivers were distracted by cellphones, just imagine what something like this could do.