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SDK's for Wireless Games - Will They Succeed?

Memetic asks: "There is a software development kit for wireless games, downloadable from TTPCom, a wireless devices IP vendor. It's described as: 'an open API delivering access to all the mobile phone's features in order to develop a new generation of on-line and multi-user games...it is possible to take advantage of the GSM, GPRS or 3GPP networks by downloading these games over the air, sending SMS messages between players, and creating multi-user content and games. Technologies such as Bluetooth or GPS are also made available' My question, does anyone see independent developers emerging for donloadable gaming or will this market be driven by the network operators / handset manufacturers?" While using this technology to build games on cell phones doesn't intrigue me, adapting this for our current and future crop of handheld computing devices does. What kind of future do you think there is for games development on such platforms like the Visor, the PalmPilot, and the next-generation-Gameboy that may come down the pipe in the next couple of years?

4 of 143 comments (clear)

  1. Gaming on Palm, Handspring, etc. by Anonymous Coward · · Score: 5, Insightful

    I think those OSes will need to undergo a large leap in evolution to allow for a truly interesting gaming experience. Currently, they are underpowered in both hardware and OS.

    Also, a color screen would be helpful, but not necessary.

    The main problem, Cliff, is that people who want to do this kind of thing with their handheld devices typically buy the PocketPC. Palm-freaks (a term of endearment, not a slight) are usually more interested in the smooth operation of their device and the ease of use stemming from its minimalist design.

  2. Just what we need by Reckless+Visionary · · Score: 5, Funny

    Great, I can't wait the video game-like atmosphere our highways are going to have when people are no longer just talking on their cell phones, but playing GTA 3 on them also.

    --
    I think I'll stop here.
  3. No... Community by Ieshan · · Score: 5, Insightful

    You know, I hate to give him credit for anything, but Xenos over at Dreammachineonline.com made a rather interesting point about Anarchy Online. The graphics were amazing, but he said "Because you couldn't see player names or know who was standing around you, there was no community."

    Even if you COULD see little pixel figures of people, the games would ultimately fail because the community would be nil - and this is what matters in the online gaming world. As people what they play MMORPGs for, most people say Friends or Other Players.

    It's harsh to admit, but really, there isn't much chance in anyone playing a game where a) the graphics are terrible, b) the connection is slow, and c) the community doesn't exist, simply because you can't talk/type fast enough on those things, and you can't see the words/phrases/playernames anyway.

  4. Re:bare bones != gaming by talonyx · · Score: 5, Interesting

    I'm fairly sure one of those 200MHZ+ Pocket PC machines is able to do some pretty amazing graphics work. Keep in mind, DOOM ran on a 486 at 33Mhz with a smooth framerate. You underestimate the power in these units.

    Plus, with such small, low-res screens, there's more than enough power for anything you could want on those babies.