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How Do You Open Source Animation and code?

danmm asks: "Recently, I've been trying to combine clip-art-style illustration with animating code into GUI components within Macromedia Flash (for distribution as an .mxp file via the company's Exchange site). Now, I'd like to start open-sourcing some of these things -- but this is a matter of curiousity: how does one open-source an amalgam of creative (art) content and software code? How's it different from pure code? If anyone is curious, my project is located here"

3 of 12 comments (clear)

  1. I would make sure that I owned the data in questio by Anonymous Coward · · Score: 2, Interesting

    It shouldn't be anything more complicated than sticking an Open Source license to the top of it. You obviously can't Open Source Flash or any of the driving bits, but you can definitely license your own stuff. It's all datafiles anyway.

  2. Art would fall under public domain by Alpha27 · · Score: 3, Interesting

    I would say check out this site for more info about public domain. http://centerforthepublicdomain.org/

    I would think when it comes to art, it's not about using GPL, it's about putting it into the public domain, like music would be; it would fall under the same guidelines. Combining the two doesn't make much sense, unless you have some greater plan for it.

    As for the code, that I can see fall under GPL. I figure as long as the code you provide is something like a module someone could drop in and use, and add clip art to it, then GPL should be fine.

  3. Copyleft for art? by Anonymous Coward · · Score: 2, Interesting

    Copying, distribution, and use of this work is permitted without restriction. Circumvention of any technological measure or measures which effectively control access to this work is permitted without restriction. Preparation of derivitive works is permitted provided that you cause any such work to be licensed as a whole at no charge to all third parties under the terms of this License.