How Do You Open Source Animation and code?
danmm asks: "Recently, I've been trying to combine clip-art-style illustration with animating code into GUI components within Macromedia Flash (for distribution as an .mxp file via the company's Exchange site). Now, I'd like to start open-sourcing some of these things -- but this is a matter of curiousity: how does one open-source an amalgam of creative (art) content and software code? How's it different from pure code?
If anyone is curious, my project is located here"
It shouldn't be anything more complicated than sticking an Open Source license to the top of it. You obviously can't Open Source Flash or any of the driving bits, but you can definitely license your own stuff. It's all datafiles anyway.
I would say check out this site for more info about public domain. http://centerforthepublicdomain.org/
I would think when it comes to art, it's not about using GPL, it's about putting it into the public domain, like music would be; it would fall under the same guidelines. Combining the two doesn't make much sense, unless you have some greater plan for it.
As for the code, that I can see fall under GPL. I figure as long as the code you provide is something like a module someone could drop in and use, and add clip art to it, then GPL should be fine.
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