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How Do You Open Source Animation and code?

danmm asks: "Recently, I've been trying to combine clip-art-style illustration with animating code into GUI components within Macromedia Flash (for distribution as an .mxp file via the company's Exchange site). Now, I'd like to start open-sourcing some of these things -- but this is a matter of curiousity: how does one open-source an amalgam of creative (art) content and software code? How's it different from pure code? If anyone is curious, my project is located here"

1 of 12 comments (clear)

  1. Art would fall under public domain by Alpha27 · · Score: 3, Interesting

    I would say check out this site for more info about public domain. http://centerforthepublicdomain.org/

    I would think when it comes to art, it's not about using GPL, it's about putting it into the public domain, like music would be; it would fall under the same guidelines. Combining the two doesn't make much sense, unless you have some greater plan for it.

    As for the code, that I can see fall under GPL. I figure as long as the code you provide is something like a module someone could drop in and use, and add clip art to it, then GPL should be fine.