How Do You Open Source Animation and code?
danmm asks: "Recently, I've been trying to combine clip-art-style illustration with animating code into GUI components within Macromedia Flash (for distribution as an .mxp file via the company's Exchange site). Now, I'd like to start open-sourcing some of these things -- but this is a matter of curiousity: how does one open-source an amalgam of creative (art) content and software code? How's it different from pure code?
If anyone is curious, my project is located here"
What it comes down to is this -
Do you really want all the hacked up and modified copies of your art floating around there? Does that really matter to you?
I'd just give the art away. If people want to replace it, fine. If they want to chuck all yours and charge for their own, nothing is stopping them.
The code can be GPL'ed. It's like making a video encoder - the mechanics of the encoder are yours, but what people feed it is theirs. In your case, the things you did with Flash are GPLable (if this truly is the case - I'm not sure how flash works).
I'd release them as "The code bits are GPL, the art is mine, ask to use it" or "The code bits are GPL, the art is public domain, use it as you wish". Some variant on that should be able to fit what you want to do.
BBK