Posted by
michael
on from the chopping-off-heads dept.
nicku writes: "According to this email to retailers that was leaked, LokiGames is closing on January 31. I'm sad to see them go, I own 3 of their excellent ports..."
huh? I already got free.
by
Erris
·
· Score: 2, Troll
At Hyperion, an alternative platform game software porting company I work for, we've produced titles for Linux... For some reason they just couldn't grasp that it cost us money to both license and port the software, and that we didn't see a red cent for the Windows version they bought.
I'm having trouble grasping the concept myself. You might try explaining it a little better. Do those compaines pay you to port those games, or do they just give you the source and then give you a chunck of the revenue when you are done? You're not doing for fun are you?
I'm also having trouble imagining the demanding weenies you describe. The Baton Rouge LUG is small, but most of the people there were NOT like this. Me and the people I know don't do Linux for games. I do it for scientific computing, and I'm just resigned to the idea that I can't make a sound card work. My wife's Red Hat machine has bunches of games that I've never bothered to play, at least one of my Debian machines has Quake that I never play. Having not bothered with all of that, I'm not going to bother to harrass your sales clerks. I don't know anyone else who would either. Perhapse the folks at X-Box have strange ways of ammusing themselves.
All that being said, I've got plenty of money that I have not spent on M$ crap that could be spent on games, especially some of the more interesting social interaction games you mention in another post.
The problem you have is threefold. Teaching me how to build a machine that works. Telling me about your game. Finding the time for me to follow your instructions, get your game and actually play it. Oh wait, most of those problems are mine. Oh well.
Games and PC's multimedia that don't really work right are the smallest social cost of the M$ monopoly.
-- DMCA, Hollings, Palladium. What might have sounded like paranoia is now common sense.
I'm having trouble grasping the concept myself. You might try explaining it a little better. Do those compaines pay you to port those games, or do they just give you the source and then give you a chunck of the revenue when you are done? You're not doing for fun are you?
I'm also having trouble imagining the demanding weenies you describe. The Baton Rouge LUG is small, but most of the people there were NOT like this. Me and the people I know don't do Linux for games. I do it for scientific computing, and I'm just resigned to the idea that I can't make a sound card work. My wife's Red Hat machine has bunches of games that I've never bothered to play, at least one of my Debian machines has Quake that I never play. Having not bothered with all of that, I'm not going to bother to harrass your sales clerks. I don't know anyone else who would either. Perhapse the folks at X-Box have strange ways of ammusing themselves.
All that being said, I've got plenty of money that I have not spent on M$ crap that could be spent on games, especially some of the more interesting social interaction games you mention in another post.
The problem you have is threefold. Teaching me how to build a machine that works. Telling me about your game. Finding the time for me to follow your instructions, get your game and actually play it. Oh wait, most of those problems are mine. Oh well.
Games and PC's multimedia that don't really work right are the smallest social cost of the M$ monopoly.
DMCA, Hollings, Palladium. What might have sounded like paranoia is now common sense.