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Loki Games Closing?

nicku writes: "According to this email to retailers that was leaked, LokiGames is closing on January 31. I'm sad to see them go, I own 3 of their excellent ports..."

22 of 727 comments (clear)

  1. Re:Color me shocked.... by Bremen24601 · · Score: 5, Insightful

    No, the problem is not that we won't pay, the problem is that most people still have a win9x partition to play games on and we don't want to wait a few months for a linux version.

    Also despite great strides in the desktop area I still think of my linux boxen as development platforms or servers, I don't play games on them, I program and do real work. Putting mere games on them would be demeaning to them!

    --
    Blessed are the young, for they shall inherit the national debt. --Herbert Hoover
  2. Red Hat should buy them. by grub · · Score: 5, Interesting


    Root^H^H^Hed Hat should buy Loki's assets and licenses. They have a somewhat successful business already, a gaming division for "their" OS would be a nice feather in their cap (cap.. heh, no pun intended)

    --
    Trolling is a art,
  3. I'm not really surprised by An+Ominous+Cow+Erred · · Score: 5, Insightful
    At Hyperion, an alternative platform game software porting company I work for, we've produced titles for Linux as well as MacOS and AmigaOS. The Linux versions simply bombed, with the Amiga versions outselling them by a good margin. The *AMIGA* versions! The Amiga market, by a good estimate, is around 100 times smaller than the Linux community.

    What we got from Linux users were not sales, but tons of email demanding that we put up the binary executeables on an ftp site for free so they could download them and use them with their Windows version of the game. For some reason they just couldn't grasp that it cost us money to both license and port the software, and that we didn't see a red cent for the Windows version they bought. It didn't matter, all they wanted was free beer.

    As a Linux enthusiast myself (active in my LUG, promoting Linux wherever I can) it really saddens me that so many users will clamor for Linux games but won't actually pony up the money when they become available. It's very, very depressing.

    ::goes to cry in his non-free beer::

    James Sellman -- Hyperion Entertainment -- http://www.hyperion-entertainment.com/

    1. Re:I'm not really surprised by captaineo · · Score: 5, Insightful
      Hi James,

      What we got from Linux users were not sales, but tons of email demanding that we put up the binary executeables on an ftp site for free so they could download them and use them with their Windows version of the game.

      Maybe this is a clue towards a better marketing angle for your services? Linux customers are in this strange situation where the majority of them also run (and buy games for) Windows. So naturally they see a Linux binary as an incremental "nice-to-have" add-on, whereas they won't look twice at a standalone full-price Linux product.

      Have you considered giving these people exactly what they ask (for a small fee of course)? I mean, don't produce or ship a full boxed product, just sell downloadable Linux binaries for say 20% the purchase price of the full game (and maybe charge a bit extra for optional tech support hand-holding). This way you get less revenue per sale, but you might make a lot more sales. Of course the economics of this business model might not work out; I just hope it's something you've considered.

    2. Re:I'm not really surprised by Some+Dumbass... · · Score: 5, Insightful

      What we got from Linux users were not sales, but tons of email demanding that we put up the binary executeables on an ftp site for free so they could download them and use them with their Windows version of the game.

      This goes back to the dual-booting problem. Linux and Windows both run on x86 hardware, while MacOS and AmigaOS do not (I assume most gamers are using x86 CPUs, not SPARCs :). Thus dual-booting to play games is an option for the Linux crowd only. Then there's Wine and (especially!) WineX, the latter being x86-Linux-only right now. My point being, most Linux users have the option to run Windows games somehow, awkward and unpleasant though it may be.

      Meanwhile, Linux gamers had to wait an awfully long time for most games to come out after the Windows version was released. When they did, they cost twice as much as the Windows game because the Linux game was "new". If they already bought the Windows (or Mac) version, tough, they get to pay again. Given all this, I'm not surprised that the Linux game market didn't work out. There were some pretty strange economic models involved. Linux gamers have options that users of other OSes don't have. Yet they were being asked to put up with long delays and higher prices just so that they could have The Linux Version of a game. Of course it didn't work. If Linux users had no options, maybe they'd put up with this stuff. But alas, we do, and thus we tend to demand our games more-or-less on time and more-or-less reasonably priced. If they're not, we buy the Windows version. (In general... I personally own 6 Loki games, plus UT bought from TuxGames).

      So now, let's look at those complaints from the perspective of someone who can dual-boot or use WineX. You got complaints from people who already had the Windows version. That is, they already paid for the game once. (I assume they could pirate the Linux version just as easily as the Windows one, so let's assume they have legit copies) There's a good chance they could get that game running on dual-booted Windows, or barring that, Wine/WineX. Isn't it obvious why they don't want to have to buy the game again? "Free beer"? Not from their point of view! They figure that they paid once already, so why pay again ("I'll just dual-boot instead until I can get WineX working...")? Obviously, this doesn't work for Hyperion :) But you see my point, right? The Linux market just wasn't going to work as well as other non-Windows markets, because we tend to have access to Windows. Yes, this may be terrible for Linux; but as far as the mob is concerned, second-class treatment just won't cut it.

      I do want to thank you and Hyperion for porting some commercial games to Linux. Thanks for helping us out, especially given that it didn't work out financially for you. (Hindsight is 20-20 and all...) Good luck with the MacOS and AmigaOS markets.

    3. Re:I'm not really surprised by An+Ominous+Cow+Erred · · Score: 5, Interesting
      We actually considered this, unfortunately most major publishers specifically prohibit making their products downloadable -- even after credit card verification. It opens up a big can of worms like credit card fraud and the like so they generally prevent us from doing such things in the license agreement.

      In the future as we move more towards distribution of stuff over the 'net, perhaps these attitudes might change, but as it is this is simply not possible. The companies like having that physical box, that keeps the product "real" and makes it harder for numbers to be fudged about the number of copies produced, etc. I do understand this perspective and agree with it somewhat, but the obvious advantages of digital distribution I think will in the end override these concerns. These same issues affect the movie and music industries as well, and they are only just now sticking their toes into the digital content distribution market (after thoroughly sueing a lot of people I might add. :-( ).

      We'll see what tomorrow brings.

      James Sellman - Hyperion Entertainment - http://www.hyperion-entertainment.com/

  4. opensourcing everything by antistuff · · Score: 5, Informative

    It looks like a lot of people are saying that loki should make everything opensource. Rather than respond to each thread, ill just post the general response here. They cant. They dont actualy make games, they port them, and the orriginal maker still has the copyright for it. Loki isnt allowed to just release the source to it. Rather than release the source, I hope they sell all their games for like $10 or somthing in a going out of buissness thing. I only bought three of thier games and there are a couple more I would like.

  5. Delay between Windows and Linux port did them in? by Masem · · Score: 5, Insightful
    Most of Loki's port came out 6 to 12 months after the Windows version was released. Now, maybe 5-6 years ago, this would be reasonable, but in today's age, the average lifecycle for a game with a multiplayer element is at most 3 months, with only a few notable exceptions (Half-Life Counterstrike, for example). After that initial 3 months, while people will still be playing these games, there's definitely a lack of servers for that game. While single-player elements can be used 'indefinitely', the lack of a usable multiplayer element when the port is released is a bad selling point.

    Understandably, Loki's method couldn't allow them to start the port much earlier, as it seems they waited until a 'popular' game emerged from new releases. The same thing appears to be happening with the Mac market, but maybe not as apparent as a Mac owner doesn't have the same dual-booting option that many Linux users have. A better method, as demonstrated by id, is to work on the port at the same time, either in house or with outside help, such that the binaries for all systems of interest can be released near-simulateously.

    --
    "Pinky, you've left the lens cap of your mind on again." - P&TB
    "I can see my house from here!" - ST:
  6. How this impacts *my* company by b.foster · · Score: 5, Insightful
    I work for a small, moderately successful custom software company. We've got 95 employees and serve mostly medium size businesses in the U.S. that need us to engineer supply chain and inventory management software.

    You may wonder why a bombshell in the Linux games market impacts us. Well, I did as well, until I started hanging out with my boss and understanding the way the marketing department works. And now I know that Loki's death is yet another nail in the coffin of the concept of ever using Linux on a client site again.

    The problem here stems from the fact that customers purchase buzzwords from us, not solutions. Our software is simple - it can be implemeted in FORTRAN and run on VMS, for all we care. In the late 1990s, we began a massive shift from NT to Linux because, well, our clients asked us for a massive shift from NT to Linux. They didn't care that it was free (they still paid us for our "official" copy of Redhat which we made with our CD copies). They wanted it because it was fashionable. And that is why the tide has turned on us Linux fans now. Linux is out; it is not a hot topic anymore. Companies are asking for what they believe to be the "tried and true" solutions, and most of those come from Redmond and from Big Blue (and we aren't talking OS/2 here). If we stuck to our guns and sold Linux products, we would lose a lot of business and wind up in va's situation - barely alive. It's sad but that's the way it is. I want nothing to do with Windows but if I don't learn it, I will inevitably cost my company money and lose my job as a result.

    What can we do to turn the tide in our favor again? Learn to write. Offer to write a computer advice column in your local/school newspaper and encourage users to pursue Free solutions. When somebody writes in with an Outlook problem, steer them toward Pine or Mutt. Take the time to teach people how to use Linux - if you let them sink or swim, they will take the path of least resistance and make billg richer. Nobody said it would be easy, but the only way our grass roots movement can succeed is by pursuading users to switch, one at a time.

    Bill

  7. No! by Blymie · · Score: 5, Informative

    Loki is _not_ dead because they entered a market that couldn't support them. Scott has mentioned several times that he had no intention of showing a profit for a few more years, at least. Loki's intention was to become the defacto standard for porting games to linux, and to capitalize on that ability in a year or two more down the road, when Linux sales _really_ started to generate revenue. At that point in time, they would have developed all the tools necessary to port games to Linux (like an installer, SDL, and so on), and have shown that they have the skill to do it quickly and professionally when they were handed the ball.

    The problem for Loki came when all the venture capital dried up. It shouldn't for them, their plan was always sound, and based on profit in a year or two more. Their problems started when the market crashed, and with how quickly all the VC dried up.

    Some very short sighted people pulled their money out of Loki, and they ... well, they suck ;) Don't invest in a five year plan, and then pull out 1/2 way through just because the market crashes.

    Loki, a victim of circumstances, and a lack of investment fortitude. The sad part is that if Loki could have lasted until the summer, I'm sure that VC would have returned. :/

  8. Way to go! by seebs · · Score: 5, Insightful

    And a hearty round of thanks to all the Warez dudes out there. Remember, piracy is a purely victimless crime; anyone actually put out of work when a product doesn't sell is obviously making stuff up, we all know programmers drive Ferarris and do lots of coke.

    *sigh*.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  9. Re:This is what happens.... by Wakko+Warner · · Score: 5, Interesting

    We all know Windows games never get pirated.

    They get pirated all the time, but what they lose in piracy they make up for in legit sales. Lots and lots of legit sales.

    The problem is that Linux is run by only 0.24 per cent [slashdot.org] of desktop users. You can't support a proprietary software company with 0.24% of the market.

    The problem is that nobody bought their games; doesn't matter how many Linux users there are. Loki sold their games in stores nationwide and on their website. They're there for the purchasing. Unfortunately, they're also there for the taking elsewhere on the Internet. If everyone who stole their copy of "Railroad Tycoon 2" or "Sim City 3000" or "Postal" had supported Loki and paid for it instead, we wouldn't be commenting on this story right now.

    - A.P.

    --
    "Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
  10. Re:huh? I already got free. by An+Ominous+Cow+Erred · · Score: 5, Interesting
    It actually works totally the other way around. *WE* pay a software company for the right to port the game. We have to pay a big chunk of money up front. These companies do not see fit to make Linux versions of games, so we have to give them money to convince them to do it. While we have also done some contract work (where we were paid to write code) this isn't really how it works for games for any OS besides Windows. Somebody has to pay the original publisher for the rights.

    Regarding the number of people who play games under Linux... Well, there certainly has been a clamor for them. While it's true that most installations of Linux are running as servers, there are also many desktop installations. Certainly a larger number than any other alternative OS except perhaps MacOS. We get quite a few requests for ports, and in general there seems to be quite a clamor for Linux games (if you read any website frequented by the Linux community). Loki, as the predominant Linux gaming company, received heaps of praise.

    As far as social simulation and other interesting not-common-on-American-PCs genres go... Well, I sure wish we'd release some of those. Unfortunately it is still a niche market, and given that we already cater to a niche market it would be a niche within a niche. :-(

    I hope with growing acceptance of Linux there might be a revival of Linux gaming at some point.... But for the time being the attitude seems to be Everything-On-Linux-Must-Be-Free-Beer. People who are willing to buy Windows games are unwilling to buy the Linux version (even though they claim that they want it). Instead they expect it to be supplied for free. I really hope this changes in the future. :-(

    James Sellman - Hyperion Entertainment - http://www.hyperion-entertainment.com/

  11. Linux Ports != Linux Games by xtal · · Score: 5, Insightful

    What I saw of the 'linux gaming' movement, I wasn't too pleased with.. the idea was noble, but in reality, a) computers are cheap, so I have another machine to play games on besides my linux workstation and b) the ports were either a pain in the ass to get running, or my 3D card was a pain in the ass to get running, or xxx yyy was a PITA to get running. Sorry, no sale. It would have been nice to see a killer title emerge on the linux platform - but Tux Racer just isn't going to cut it *grin*. I think that's what linux gaming was going to need to get off the ground. Games rely too heavily on things that are very platform specific - e.g. controllers and game APIs, and 3D accelleration. Linux loses.

    I'm not sure this is all Loki's fault though. Has anyone else here been introducted to OS X recently? I got a Ti Powerbook because I needed a machine that would work for 4 hours on a battery charge. No big deal on the OS, as long as it runs vim (and it does, through XDarwin, natively). OS X is flawlessly integrated. It reminds me of what my amiga was back in the day - a great platform, where everything worked. No, it isn't completely open source. But, "It works".

    My beef: Aqua and OS X is what Redhat SHOULD have done when they released linux. Take the open source start, hire a team of developers to make everything work flawlessly and consistantly. Glue it together with GREAT developer tools and documentation. Make new hardware work without three kernel recompiles and a prayer to ye gods. Get solid APIs people can build applications from on a bulletproof kernel. Redhat missed out, and I think the failure of gaming to catch on is a symptom of this bigger problem.

    There's sure a lot of successful games for OS X. Even native ones.

    --
    ..don't panic
  12. Re:SiN didn't work... by An+Ominous+Cow+Erred · · Score: 5, Interesting
    Yes, we're aware of the problem. Something changed in nVidia's drivers after we finalized the game that broke it. I personally led a beta testing group and SiN did indeed run just fine on the GeForce line of cards. After the problem occured we tried to figure out what was changed that was causing it to fail but because of nVidia's complete lack of interest in working with other developers we weren't able to easily identify it. We considered spending more time working on it but by that time the sales were so disappointing we put a freeze on all Linux projects (this freeze is not permanent hopefully but it's understandable why we have it.)

    Actually, a bunch of us at Hyperion really, REALLY hate nVidia. They are the prima donnas of the graphics card manufacturing community. We repeatedly asked them for information concerning the functioning of their cards and for the large part they refused our pleas. Their attitude is that everything has to be done internally and they refuse to cooperate with others. Companies like ATI and Matrox have been very cooperative with us, giving us the information we need to make sure our stuff works properly with their hardware. 3DFX, while they still existed, were also somewhat helpful in providing information (though not as good as ATI). There was a problem with the Voodoo GL drivers that actually caused the game to crash when we had glowing objects onscreen in Shogo, but fortunately due easy-to-access information we were able to include a workaround.

    I wholeheartedly encourage everyone to NOT use nVidia hardware until they open up a bit with the information so that people can actually SUPPORT their cards. There are many other great companies that make great cards you can buy from. My personal favorite is the ATI Radeon series but there are other worthy contenders as well.

    And yes, I know Loki games don't have problems with the new nVidia drivers. And no I don't know why. :-( Loki, to their credit, were more devoted to Linux and certainly did work harder to fix incompatibilities. If someone who's reading this knows what's causing the crash, please let us know. I wish we could afford the time to root out the problem but unfortunately we need to spend it on other projects so we don't wind up like Loki. :-(

    James Sellman - Hyperion Entertainment - http://www.hyperion-entertainment.com/

  13. I've read most the post by I_redwolf · · Score: 5, Insightful

    ... On this thread regarding "Why don't you just dual boot". I've got 4 loki games I bought from loki simply because I don't use windows. I don't want to support Microsoft (a company found to be a monopoly which abuses its power mind you). In their quest to basically control what I do with my computer, control what I do online, and control what I do with my career because I like computers. Not only that but I don't care how many games there are for windows if it means I have to pay for a windows license I will not do it. I'm very pleased companies like ID are making ports available and so I support them, I supported Loki.. and I will continue to support any company who will please me with such pleasures as games for Linux. I never used to buy ID games, ever.. I used to just get a copy from a friend but now that they port to Linux I've bought their quake2 set, quake3 and rtcw and will continue to buy from them because they make good games and are now porting to my platform.

    I wish this new slashdot crowd would stop being so goddamn "wishy-washy" and make a decision or stay with windows because most of your posts are absolute dribble; "Stand for something, or fall for anything" is what they say. Most of you just fall for anything.

  14. Re:huh? I already got free. by Anthony+Boyd · · Score: 5, Insightful
    What we got from Linux users were not sales, but tons of email demanding that we put up the binary executeables on an ftp site for free so they could download them and use them with their Windows version of the game. For some reason they just couldn't grasp that it cost us money to both license and port the software, and that we didn't see a red cent for the Windows version they bought. It didn't matter, all they wanted was free beer.
    I'm also having trouble imagining the demanding weenies you describe. The Baton Rouge LUG is small, but most of the people there were NOT like this.

    Awww... hell. I'm at the cap, let's burn a little.

    I am really exhausted by people who just say "I don't (see|believe) it" when someone describes an issue they're having. Let me help my fellow Linvocates.

    • Saying "I know lots of people, and I've never seen them act as you describe" doesn't mean the problem doesn't exist, it (usually) means you don't have enough experience in the area to know what you're talking about.
    • Saying "I've done it lots of times and I never make that mistake" doesn't mean other people avoided the mistake too, it (usually) means you have no life and other people do.
    • Saying "Your real problem is blah" doesn't actually solve the issue for the person, it usually just makes them give up on getting the help they needed.

    Why do I bring this up now? Because Loki is closing and another Linux developer here is telling us what a real issue is -- our "collective image" to some software companies apparently boils down to greedy "w@r3z d00d." You can say the people you know don't act like that, but it doesn't change the fact that people you don't know apparently are acting like that. And until we, as a collective group, can agree to change that collective mindset, we're going to collectively find our butts on the curb while companies pass us by.

    Part of the reason why I'm "exhausted" by these kinds of responses is that everywhere I see it happen, things get fucked up. Mac apologists are notorious for telling people who point out problems with Apple to leave. "You don't like it? We don't need ya, get the hell out." The problem is that they do leave. And you end up with Quicken leaving the Apple market for a while. Anyone remember that? The workarounds sucked. We've got boatloads of Windows refugees out on Linux newsgroups saying "I didn't understand this" or "this part is too hard." It's a usability goldmine out on Usenet, but Linux users (and developers!) are basically just giving them the finger with comments like "I don't have that problem" or "well, you're just too stupid for this OS, I guess" or any other number of witty retorts that solve nothing. And as this happens, we see Linux lose momentum. Look, you want Linux to succeed, to be more than a source-code ghost-town 10 years from now? Then drag everyone along for the ride, and if they tell you they're uncomfortable, then make them more comfortable. Build momentum, acknowledge people's problems.

  15. Re:SiN didn't work... by Arandir · · Score: 5, Insightful

    The Linux community needs to stop pushing nVidia. I don't know why they do, but they do. You see the lists and boards choked with newbies trying to get their cards to work, yet the GeForce still seems to be the recommended card fo Linux. Huh?

    The "Linux guy" where I bought my Matrox G450 didn't want to sell it to me. He insisted I buy an nVidia instead because it was better supported under Linux. I had to walk away and get another salesperson who would sell me what I asked for. I've had Linux guys tell me I should take back my G450 because nVidia was better. I've seen posts on boards where some guy wants to know what the best card is and gets a dozen replies favoring nVidia.

    --
    A Government Is a Body of People, Usually Notably Ungoverned
  16. Loki never had VC by Anonymous Coward · · Score: 5, Interesting
    At least, that's what the employees were told. In fact, several efforts at securing real VC were prevented due to reluctance by the owner(s) to part with any shares in the company.

    When the fecal matter had clearly hit the rotating blades, an outside consultant was brought in to try and get the company funded, merged, bought, or something. He tried for six months, and never got anywhere -- in part because so much debt had already been accrued. Also, at least one structured deal, liquidating existing boxed product, fell through when the partner filed for Chapter 11 (and had already taken possession of the game boxes, but not paid the remuneration owed).

    The debt caught up with the company, and the creditors started demanding their money (including the 1/4 million owed to the company that printed all those nice boxes and manuals that the first 10 or so titles came in).

    WAY over-producing the Q3 tins (due, in part, to the enthusiasm of the Slashdot crowd (which has never been backed up in sales), and due in part to mis-judgement of the market), burned through what capital there was A LOT faster than it needed to be.

    Add lack-luster sales of all titles other than CTP, and decreasing sales from title to title, and there's not a lot to sustain it there.

  17. This sucks, and it's the fault of Linux users. by aussersterne · · Score: 5, Insightful

    I see all these people saying "if you're a gamer, you want the game now and you want it cheap, so why pay a premium for a late Loki game when I can just dual-boot?"

    This from people who complain about the "Microsoft Tax."

    Well, folks, you have to decide: are you going to be a "hardcore gamer" and pay the Microsoft Tax you claim to hate so much just so you can have a game three months sooner or $10 cheaper, or are you going to put your money where your mouth is and support Linux companies?

    I for one own every game Loki released, and I paid for every one of them, even one or two I didn't care for, just to support Linux gaming. I can hear the crazy free-market folks already who will flame me (as they do every Loki story) saying that the market should decide, that I shouldn't have bought games I didn't like, that Loki should fail if it is destined to fail.

    Well, apparently it was. Feel better now? I certainly don't. Too bad so few Linux users are willing, as I have been, to put my money where my mouth is. On a similar note, I also bought the Corel Draw for Linux and Corel WordPerfect Office for Linux retail software packages before Corel withdrew them due to (direct quote from a sales inquiry to Corel) "lack of interest in non-free software."

    I'm beginning to think that Linux will never grow out of Free Speech and Free Beer. Both are great, but alone they are not enough to make for a full life, or to build a userbase beyond geek-freeks.

    Goodbye, Loki. I for one will miss your excellent ports when I am struggling to keep the truly abysmal but ever-so-free "Wine" emulator [or *sigh* not an emulator] running over the next few years.

    --
    STOP . AMERICA . NOW
  18. Re:huh? I already got free. by Anthony+Boyd · · Score: 5, Insightful
    Good post, but there's a fundemental difference between the Linux community and the Mac community -- The Mac people actually like the idea that their platform is used by millions of iMac-buying lusers. Fundementally, the Linux people are trying to get away from that culture and associate the OS with a certain level of l33tness.

    OK. Let me ask you this: are Linux people also happy to have Eazel out of business and VA teetering on the edge? Do we want video card manufacturers to refuse to give us drivers? Are we trying to discourage Dell's Linux efforts? Are Linux people happy to see Loki closing their doors? From the posts here, it appears they range from indifference to disapointment. I don't see many people celebrating it. My point was not that we need to cater to "lusers" who have nothing to contribute. But we just witnessed, 4 posts above ours, a highly qualified insider at Hyperion give us good information that was almost immediately discounted with commments like "My friends don't act that way, you must be full of it." Is the Linux community so hell-bent on being 133t that we're going to flip off people who are more qualified than we are? These are not lusers! We are just stupid if we persist in being this self-destructive.

  19. AOL/TW, step up to the line by Rogerborg · · Score: 5, Funny

    It occurs to me that if AOL/TW do actually want ship a Linux OS that can actually wean AOLusers off of Windows entirely, then they could do a lot worse than to use some pocket lint to buy Loki and help make Linux a viable games platform.

    Picture the difference:

    • Hello, nVidia, this is Joe from Loki calling about your shitty Linux drivers, if you've got a minute, sir, please, please god, don't hang up on me again...
    • THE AOL/TW COLLECTIVE DEMANDS BETTER SUPPORT FOR AOLINUX. RESISTANCE IS FUTILE.
    --
    If you were blocking sigs, you wouldn't have to read this.