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Scott Draeker Interview About Loki's Demise

An Anonymous Coward writes: "News forge is running an interview With lokigames president Scott Draeker. Looks like the leaked email wasn't a hoax after all. A very sad day for Linux. AOL? Redhat? IBM? someone please help these guys."

10 of 327 comments (clear)

  1. Wrong market by archnerd · · Score: 4, Insightful

    I may be off base here, but it seems to me that Linux users want Linux games, not Linux ports of windows games. Yes, I know plenty of people who play Quake on Linux, but compare its popularity to say, nethack. My guess is that nethack, simple as it is, would be way ahead. Nethack is open source, which carries alot of weight with many Linux users, including me.

  2. Why? by SlashChick · · Score: 5, Insightful

    "AOL?, Redhat?, IBM? someone please help these guys."

    Why? You seem to be missing the main point of Loki's business model. Loki took games that the game developers considered unprofitable to port to Linux and paid royalties to these game developers to port these games to Linux.

    Now, with Loki having gone out of business, it has proven the developers' original point: Linux gaming is just not economically profitable. Heck, even John Carmack says (and I quote): "[T]he linux market is not viable for game developers to pursue. Linux ports will be done out of good will, not profit motives."

    The harsh reality is that no one is going to bail Loki out. At this point, Linux games remain unprofitable. As long as gamers have good 3D support and decently easy game setup in Windows, they will continue to use Windows. My advice is to move on and not pursue the issue until Linux gets more desktop market share.

    1. Re:Why? by dstone · · Score: 4, Insightful

      The porting was to create a market, a need for Linux gaming.

      OMFG, that philosophy reeks of soul-less corporate product shovelling! "There's not really any current need or market for our products, so we'll try to create one!" Personally, I love Linux for programming, administration, deploy-and-forget Oracle installs, etc., but there's clearly just no desire amongst gamers to switch from Windows.

    2. Re:Why? by Metrol · · Score: 4, Insightful

      The desktop market would add so much more credibility in the marketplace too. I am not saying to hell with gamers, just learn to crawl before you walk.

      Why is it I never have moderator points when something REALLY needs bumped up.

      Jump back in time to Windows 3.1 if you will. Even Solitaire didn't play well on it, much less the bulk of the gaming market that was designed for DOS. Once it was readily apparent to even the most obtuse gaming company that Windows was going to be the future of the desktop, games started coming out for it. The best place to establish this is at the corporate level, much like Windows did way back when.

      Folks seem to forget that the killer app for Windows 3.1 was not Doom, it was Excel. Only by focusing on the corporate desktop will *nix OS's have a serious chance at going after the broader consumer market.

      --
      The line must be drawn here. This far. No further.
  3. I have a hard time being upset about this... by Bonker · · Score: 5, Insightful

    I mean, it's very sad for the Linux desktop people, but I've always felt that Linux's real strength was as a low-midrange server 0S, which is what I use it for (quite profitably) both at work and at home.

    Mostly, when I hear news like this, I want to tell people 'right tool for the right job'. Right now, the right tool for gaming is Windows. I wish it weren't so, but I also wish that the cheapest place to buy quality hand-tools wasn't Sears Roebuck.

    Until the tools change... and this means an infrastructure change to Linux like any of the Wine-focused distros are harping... Windows will continue to be the best platform for games, just as MacOS continues to be the best platform for many multimedia tasks.

    Rather than bemoaning YALCB (Yet Another Linux Company Bankruptcy...) contribute to projects like WINE and LindowsOS. Also, Linux GUI's and apps have all gone well past the point where they should be spending as much time on usability and compatibility as they do on technology development and application power:

    Example: One of the complaints I hear most frequently from Windows users who switch over to a big name distro like Mandrake or RedHat complain about the speed of Gnome or KDE up against Windows GUI. The speed hit can be explained and fixed through several settings, program switches, and even kernel optimizations, but if I'm a Joe-Sixpack who doesn't wan't to support Microsoft, but sees this behavior and can't fix it easily, then I'm probably going to stay with Windows.

    If you want Linux to be a gaming OS, it has to be just as easy to use and configure for everyone as the other gaming OS.

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    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:I have a hard time being upset about this... by Decimal · · Score: 5, Insightful

      Right now, the right tool for gaming is Windows.

      *Looks over at the Dreamcast and Gamecube consoles next to the television, controllers already so worn from extensive use that the buttons are going bad*

      You're kidding, right?

      --

      Remember "Bring 'em on"? *sigh
  4. At the risk of sounding repetitive... by erat · · Score: 4, Insightful

    ...Loki is a business, and if they don't have a viable business model, it's their problem. When you start a business you either make it successful or you don't. It's nobody elses problem to make things work, and it's especially nobody elses problem to infuse cash into a business that has proven time and time again that it's not viable.

    I'm not saying Loki was a bad company. I'm saying that the business they were in was not robust enough to sustain Loki. Even the best of the best can only sell ice cubes to eskimos for so long. The Linux gaming market just isn't there, folks. Make your peace and move on.

    I wish the folks at Loki (and the former employees) all the luck in the world, and maybe some day Linux will have a viable game market that will bring them all back together again. For now, though, it's not there. Pooling money together to keep Loki alive for the few people who bothered to buy their games is just plain silly. Ditto for asking RH/IBM/AOL to bail them out.

    Loki wasn't in the business of charity; nobody should be asked for charity to keep Loki in business.

  5. Linux Gamiing Market... by Junta · · Score: 5, Insightful

    I see a lot of people concluded from this that the Linux gaming market is not viable. While that may be the case, Loki in no way demonstrates it.

    The problem here is they port a game after it is popular, with a lead time of at least 6 months to get from Windows to Linux. The Linux users who also like to play games alot are typically on x86 architecture, and have some version of Windows (even 95) lying around. Is it worth it to wait 6 months to a year to play a game on Linux, especially since by then the Windows version is in the bargain bin at 1/5 the price of the Linux version.
    *If* there is a potential viable Linux gaming market (and that is a big *if*, the Linux desktop userbase is already small compared to Windows, and of those users, I would venture to say that most don't really care that much about games.), then the only hope to see it come forth is if the playing field is level, meaning that releases would have to be simultaneous, equally available (on the shelves), and equally priced. Given the circumstances, only Transgaming can have a short enough lead time to really sell enough to have any good numbers.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  6. Re:You want games? by Lemmy+Caution · · Score: 4, Insightful
    This communistic ideal is never going to work properly if you want these companies to last...

    The primary ongoing games development for Linux is largely being done for communalistic (or, at least, unprofitable) motives. John Carmack has worked to ensure that linux binaries are available for ID games simply because he likes linux, not because there's any profit to be had in it - he's made this clear again and again.

    The truth is that the market, as a market, is too small to support Linux as a target platform. Perhaps appealing to the communal "by geeks, for geeks" ethic would actually be more effective than by claiming, wrongly, that there's some untapped goldmine in the Linux gaming market.

  7. Gamers follow games, not platforms by Trepidity · · Score: 4, Insightful
    In general (with a few exceptions), the masses of gamers follow games, not platforms. They're "Grand Theft Auto III fans," not "PS2 platform fans" - with console platforms in particular, which games are available is a large part of the decision process for which platform to buy.

    So the problem with Loki's business model is that it was porting games that were already available. The only people interested would be those people who don't run Windows, but want to play the games - that's a minority of gamers. The vast majority of gamers just want to play the game; since it was already released for Windows, they have no need to get it again for Linux.

    Now if they were producing new games for Linux, that'd be another matter entirely. But they're producing games for Linux that the hardcore gamers all already have for another platform; there's little incentive for them to buy it again.