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Today's Hardware on Tomorrow's Games

GweeDo writes: "Anandtech has gotten their hands on a recent build of the Unreal Engine to give today's hardware (Geforce 3 ti's and upper-class Radeons) a run for the money to see how they will do on tomorrows games. The article is here and quite a good read ..."

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  1. Re:Bummer by Score0,+Overrated · · Score: 4, Informative

    There's this page with some screenshots of the engine in development.
    The latest is a few months old though, but there's pictures of landscapes and special effects.

  2. I work with the engine every day.. by Anonymous Coward · · Score: 5, Informative

    I work at one of the many companies that license Epics Unreal technology and I can tell you something of what is happening with the engine compared to the older titles like Unreal and Unreal Tournament.

    There are a LOT of rendering improvements. The new renderer depends heavily on the GPU to offload the triangle rendering from the CPU. There are new primitives dubbed in the engine that are there to explicitly call for GPU support and render very, very fast.

    This is why most games based on the new engine is going to have a lot more polygon detail and can use these rendering primitives to step up from blocky, repetitive levels to much more realistic environments with more depth.

    Terrain is done in a similar manner, and the editor tools allows you to paint and modify the terrain in realtime preview. Multiple layers are allowed and you can control the blending in many ways.

    A lot of other small improvements are in as well, such as texture compression, native skeletal animation, advanced particle systems, render anti-portals (for manual occlusion specification).

    And the thing runs in very acceptable FPS :-)

    (sorry about being an AC but I don't want to be pinned to the wall and shot for saying anything I shouldn't have)