Today's Hardware on Tomorrow's Games
GweeDo writes: "Anandtech has gotten their hands on a recent build of the Unreal Engine to give today's hardware (Geforce 3 ti's and upper-class Radeons) a run for the money to see how they will do on tomorrows games. The article is here and quite a good read ..."
However, you can put all the greatest graphics in the world, but if you don't add something interesting in terms of the game itself (plot, gameplay (both single and multiplayer), etc), then all you've got is a pretty looking game that no one is going to buy. And too many of today's games are just that; there hasn't been anything 'different' in the FPS arena since Half-Life, Deus Ex and No One Lives Forever, Diablo 2 in terms of RPGs, and so forth. There's only two interesting areas of games that I've seem them take great steps above their predecesors as to make them different; first is the X4/real-time strategy games such as Black & White and the recent Dune title, which are now combining good 3d engines with good gameplay (though Myth would be the first real entry in this catagory). The other is the simulation area: recent entries of games like Startopia combine the graphics and a rather detailed but playable ruleset to make a good game.
So while the hardware makers keep pushing out better cards capable of running all the graphics effects today, the game makers seem to be too tied up in taking advantage of that and not of improving the underlying game itself. I'm hoping that we hit a plateau in the graphics card ability, as once that is hit, then the game makers will turn back to the game since they can no longer optimize the pretty-ness of the game itself.
"Pinky, you've left the lens cap of your mind on again." - P&TB
"I can see my house from here!" - ST:
Read the article again - no-one is suggestig you upgrade, in fact almost the reverse. They talk about how all the early adopters of GeForce 2's were, in a sense, burned, because nothing has yet come out that needs that power, and so they could have waited until now (or even later) and picked them up cheap.
So, the point of the articel is to look at how a pre-pre-release game engine works on the different cards. They're saying, a year from now when games are using this kind of engine, what are todays cards going to be like?
Which is surely a Good Thing, since if you are buying a gaming card today you know it'll run everything out now damn fast, it just will it run Quake 6 or UT 5 or whatever. And, more usefully, if you don't want to pay big bucks for the latest and greatest how low down the tree can you safely go? For example, it's clear from this that the various GeForce 2MX variants are not a great buy for futureproofing, and that even the lowest spec GeForce 3 is a big advance.
~~~~~ BigLig2? You mean there's another one of me?
NVidia and ATI would very much like us to buy their video cards in order to be able to run next years games. If you read this review well you cannot come to another conclusion that anybody who bought a gforce 3 card last year has been wasting money since until next year there won't be any games taking advantage of it. By then, the hardware required to run these games will be much cheaper and the same money wasted on a geforce 3 last year will buy you much more performance when you will actually be able to use it.
My two year old pc has a voodoo 3 3000 which at the time was a relatively cheap card. It runs wolfenstein 3d just fine (ok barely but it's playable) so I consider it to be a good investment. If in a year or so Unreal II is released I'll upgrade my pc to be able to run it and invest some money in a good enough video card (I'll settle for full featured unreal 2@1024x768@35fps) and I'll be able to run any game to be released until 2004/2005.
Jilles
Whether you own a geforce 2 or 3 is pretty much irrelevant for most games I know. My voodoo 3 is pretty crappy by todays standards but it still plays wolfenstein, quake 1,2,3, unreal (tournament) and many more games just fine. The driver issues are annoying but can be resolved with a little technical knowhow.
The nice thing about voodoo cards is that most game developers test against it (even though 3dfx no longer exists). My previous pc had an nvidia riva128 which was a fantastic card that was unfortunately poorly supported by most games (unreal 1 for instance ran much better on the inferior voodoo 1). These days I'd definately want a low end nvidia card since they are market leader.
A geforce 3 was overkill a year ago and it still is for most games today. Of course somebody who just wants the best doesn't care about the price of a video card and will buy a geforce ti 500 anyway. However I would recommend against buying one to be prepared for future games because when those games arrive the required hardware will be much cheaper and your ti 500 will be old news anyway.
Dropping a high end card in an old box is nuts since most games that actually require such a card also require high end cpus. Of course, if you insist on running quake 3@1600x1200@200fps you can't have enough hardware but most people would be more than happy running it at 1024x768 with around 40-50fps. Last years budget cards provide that kind of performance for most games on the market today.
I've never considered upgrading a PC a good alternative since invariably I end up replacing most components in the box to get what I want and buying a new box gives me much better performance at just a slightly higher price. The PC I currently have (PIII500, 512 MB and said voodoo 3 card) runs everything I need to run with an acceptable performance level. I have considered upgrading it a few times but its just not worth my money to get a few more fps.
Jilles