Last Word on Loki
A random reader sent in: "Loki's public CVS and FAQ database are now being hosted at icculus.org. The information, and a bit of evangelizing about Loki's demise can be found on icculus.org." You might take a look at the Linux Gamers' FAQ while you're there. Update: 01/25 21:05 GMT by M : Scott Draeker sends word that there will be an "official" repository of Loki code, including apparently some projects that weren't finished, hosted by SEUL in the near future.
... is the SDL. Made by a Loki employee (forgot which one, someone help me here) to help the porting process for DirectX, I believe. Its a nice package for any linux developers that want to make games...
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
But I can't help but think on how some folks helped push them over the edge in a twist on the tradgedy of the commons scenario. Everyone can have some free software only so long as no one gets greedy about taking advantadge of the good will of others, especially when the goodwill is provided by people whose side you are on. sort of. kinda. maybe.
"It is a greater offense to steal men's labor, than their clothes"
To my mind, writing software is a SERVICE, with the end result free for all to use.
Sure. But what's the difference?
What the hell, it's only Karma.
Toronto-area transit rider? Rate your ride.
Another, Linux-based dedicated game Distros. You pop in the CD and boot, start the game, no install required. Make the PC into kinda a game console. The wide variety of PC hardware makes this not work that well however...
/bin is 6 megabytes. /lib is 48 megabytes. /usr/X11R6 is 239 megabytes. Now, even assuming you can cut these down to half the size they are on my box, that's still 173 megabytes total. Accounting for hardware differences, you'll need to have *at least* three (3dfx, nVidia, and everything else) XFree86 servers and GL driver sets, for another 21 megabytes or so. We're up to 194 megabytes at this point, and it doesn't run a game yet. Now, you can't pull out a whole game to core, as most people don't have 400 megabytes of RAM to blow on top of the game's footprint and X, etc; therefore, to prevent significant performance losses, you'll need to store the game uncompressed on CD. According to the bottom of the Quake3 box I have here, an install takes no less than 440MB. At this point, we've hit 634 megabytes.
OK, for the sake of this argument, we'll assume you're talking about a standard CD, maximum capacity somewhere around 650 megabytes.
To get a minimal gaming Linux distro up and running, you'll need:
a) the kernel and some essential binaries and libraries,
b) XFree86,
c) sound, networking, etc. drivers, and
d) the game itself.
Now, let's take a look at some sizes.
On my current Linux box (RedHat Linux 7.1, kernel 2.4.17),
This doesn't include audio or networking drivers, both of which are dodgy to get working even with human intervention at this point in time.
In addition, you're going to need swap and storage space that work irregardless of the user's chosen operating system, and that's going to be another 2 headaches.
(For the record: someone on OpenProjectsNet:#loki brought this up about 6 months ago, and I challenged them to come up with such a CD that would work on Windows, OS/2, FreeBSD, etc. I never heard back.)
Let me sum this up in two words:
not feasible.
For one, transgaming. Full porting takes too long, while you port, the market buys up the windows version.
Uhh, not if you have the miraculous luck to be working with a company that's not a bunch of idiots. In those cases, you can achieve simultaneous release across platforms.
By 6 months, the market was saturated. With Transgaming, they have a chance to get to the market before it *completely* dries up.
So, you propose to save Linux gaming by having people purchase the Windows versions in a manner indistinguishable from the other 95% of the public, then having them play them in a sub-par API wrapper layer. <sarcasm>Sounds absolutely freaking great.</sarcasm>
I'm inclined to agree with both Draeker and icculus. It's partially the Linux gaming community's insistence that everything should be free (if someone mirrors news.lokigames.com, take a look in loki.games.* for all of the "free binaries" threads; you will find them).
In any case, TransGaming is not the solution. The only places where I find it anywhere close to appropriate to use WineX is when I'm using free programs that are Windows-only (say, 99.999% of all 3D modelers (UnrealEd, QuArK, and WorldCraft, too...), media players, and installer packages for products produced by a bunch of single-platform ninnies), very few of which, I've found, actually *work* in Wine.
In other words, I'm inclined to agree with both Draeker and icculus. The Linux gaming community as a whole had a great opportunity to make themselves heard, and they spoiled it by being a bunch of warez monkeys, Wine boosters, and dual-booting cheapskates. Now that Loki's gone, and there's one fewer company to mooch off of, you recommend stopgap solutions that perpetuate Windows-centric gaming.
To quote the late Douglas Adams, "'Pathetic bloody planet. I've no sympathy at all.'"
Want Linux games? HERE.