Pay to Play
nihilist_1137 writes: "Zdnet has a story on how companies are looking at making gamers pay to play online games. It goes over the problem of how to make a game great but yet at the same time appealing to people who pick it up."
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The "department" line for this article presents an interesting concept. Of course it's ridiculous, but I'd be curious to see how players would behave with this pricing model. Would they compete for the lowest score? Would they make their objectives accomplishments that do not score points? Or would they just not give a damn?