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Mac OS X: Game Developer's Playground

Mauro Notarianni writes: "In the Stepwise article, 'Mac OS X: Game Developer's Playground,' Troy Stephens writes, "Mac OS X has the potential to be a superb launching pad for doing game development.' The author describes how 'Cocoa's developer productivity benefits, when combined with Mac OS X's strong support for technologies such as OpenGL and QuickTime, can empower game developers to create the custom production tools they often need in a fraction of the programmer hours it takes on other platforms.'"

2 of 218 comments (clear)

  1. Misses the point by horse · · Score: 0, Redundant

    Game companies don't choose their development platform based on what is easiest to program, the choose it based on what is practical to sell.

    It's a chicken-and-egg situation. I've used MacOS X and like it, but I won't switch at home because MacOS is waaaaaaaaaaaaaaay behind on games. Game companies can't switch because so many of their customers are on PCs.

    It's really a shame.

  2. Re:Potential by Anonymous Coward · · Score: 0, Redundant

    God how pathetic.

    There are any number of quality RAD Win32 development tools, e.g. Delphi, and no need to muck about with another machine. Your example is about 5 minutes work in Delphi, if that.

    You people need to live in the real world. Macs are a niche market and will never be anything else.