Mac OS X: Game Developer's Playground
Mauro Notarianni writes: "In the Stepwise article, 'Mac OS X: Game Developer's Playground,' Troy Stephens writes, "Mac OS X has the potential to be a superb launching pad for doing game development.'
The author describes how 'Cocoa's developer productivity benefits, when combined with Mac OS X's strong support for technologies such as OpenGL and QuickTime, can empower game developers to create the custom production tools they often need in a fraction of the programmer hours it takes on other platforms.'"
To protect my pathetic bandwidth on the local server, the article is also available here on the graphics server. That should cover off any bandwidth issues.
Troy's article really does highlight the use of these environments for tools behind the scene's.. there is an older article on this as well that is linked from Troy's document.
Scott AnguishStepwise
http://www.stepwise.com
but with macs holding <4% of the market it is not a viable playground...
I know that actually reading the article will just slow you down, but if you'd bothered, the emphasis was on developer. The guy was talking about how quick and easy it was to develop tools for his Playstation development on a Mac. Not about playing games on a Mac.
You need to read the article again; that's not at all what he's talking about.
The author described a particular problem he had while developing a PSX game -- mapping the limited VRAM was a pain. So he wanted to write an automated graphical utility to do it for him. Using OpenStep (aka Cocoa) it took about 2 days and saved his entire team man-months of tedious labor.
This wasn't about porting some random PSX game to Macs. It was about using the language at the heart of OS X to be more productive at whatever it is you're doing. As you recall, productivity was one of the main reasons for the computer revolution (along with communication and porn, but you get the idea).