Artwork from Ancient Atari History
Matey-O writes: "Safestuff.com contains some early information on Atari's arcade games. Internal memos, brainstorming sessions, and artist renderings that accurately predicted what arcades would look like. (Except there seems to be a LOT more women in the arcades than I seem to recall.) The artwork has been there a while, so it's archived on the wayback machine."
...and I have very rarely had more fun with any "modern" game than I had with my old VCS2600. Maybe it was the fact that the graphics were so bad you had to use your imagination which made the game experience so much fun. Sure, interactive movies with 5.1 sound are impressive, but mostly they aren't as fun as a good match of David Crane's "Decathlon" with two joysticks and some friends.
Who is General Failure and why is he reading my hard disk?
Dirk
The only certainty is entropy.
I can't believe it. Missile command 2 has finally been found. It's the first frickin' picture I'ver ever seen. I remember back in the day there was a long article on the atari historical society's page http://www.atari-history.com this guy wrote about his long and arduous journey to find a MC2 machine. He ended up speaking to many former atari employees, and in the end he found a board, but the person wouldn't give it to him, and he found the side art. Can't find the article though, dang.
The GeekNights podcast is going strong. Listen!
A couple of weeks ago I found my Atari 2600 back from early 80s. It was the only console my parents ever purchased. It only had 3 games, Tennis, Donkey Kong and Enduro (car racing).
After some time I found that it plugs into the antenna connection, not the AV. After switching many channels, I just made out the image on the screen. Black and white and badly distorted.
I opened the console, and found inside a variable resister with a plastic cap. Some fine tuning with a flat head screwdriver brought up the image perfectly on the screen. I was overjoyed.
I drilled a hole through the plastic in the top of the console, so I could adjust it again as needed, without opening the console.
It's such a shame that a company with so many on point ideas and cutting edge innovation had to be laid to rest. I have always enjoyed the content of this site, as they have made a respectable effort to preserve Atari's legacy. Take a look at their arcade exhibit, especially the 1970-1974 page. There is also solid content on some interesting projects and prototypes that you probably had no idea Atari even attempted, like the AtariTel division, which developed phones designed by Porsche. Many interesting pictures...
This document, Protection For Coin-Operated Games is pretty interesting. Looks like copy protection was a worry for Atari in 1980. The memo discusses how to handle copy protection issues of PCB's and ROM's. In particular it mentions using checksums to detect violations and then put in unexpected events. It mentions giving away free credits (that'll put someone outta business :P) and causing the graphics to go screwy. The funny thing it says is to wait until later in the game before you start messing it up. Everyone really gets pissed when just before you blow up the death star the game resets!
bbh
It was cool, but I don't think I'd pay $40 to get in though, too many tikes who don't know how to play hogging the machines. I kinda wished that it did cost to play, so that I could put my quarter up and wait my turn instead of of watching "Jimmy" try to "catch" the ghosts (without eating the power pill first.) I'd rather go to Dave & Buster's.
-sk