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Artwork from Ancient Atari History

Matey-O writes: "Safestuff.com contains some early information on Atari's arcade games. Internal memos, brainstorming sessions, and artist renderings that accurately predicted what arcades would look like. (Except there seems to be a LOT more women in the arcades than I seem to recall.) The artwork has been there a while, so it's archived on the wayback machine."

3 of 191 comments (clear)

  1. Those games were fun to play... by Doctor+O · · Score: 4, Interesting

    ...and I have very rarely had more fun with any "modern" game than I had with my old VCS2600. Maybe it was the fact that the graphics were so bad you had to use your imagination which made the game experience so much fun. Sure, interactive movies with 5.1 sound are impressive, but mostly they aren't as fun as a good match of David Crane's "Decathlon" with two joysticks and some friends.

    --
    Who is General Failure and why is he reading my hard disk?
    1. Re:Those games were fun to play... by Eskimo+Bob · · Score: 4, Interesting

      It probably has to do with the fact that all a "modern" game needs to sell an assload of copies is to look pretty. having lots of space to make things pretty sort of does that. Original 2600 games were limited to 2k in size. And, many of the standard game types weren't invented yet (the shooter, the maze game, and the porn video game were basically it, oh and the single screen platformer and racing game). To make a game sell a lot o' copies, it had to be fun, cause it looked like ass. Which is why Custer's Revenge wasn't the best selling 2600 hundred game, and many E.T. carts currently occupy a nice, big, landfill. Those 2 games sucked.

      Fun games are fun, even if they look like my ass. I'd rather play Super Breakout and Yars Revenge than most games released these days. Or even Dodge 'em.

      --
      I am a big, fluffy, cute, cuddly bunny. fear me.
  2. Interesting games by FastT · · Score: 4, Interesting
    You know, looking at the list of items from the brainstorming session in February 1980, I see many games listed that would be more interesting that the clone games that have been in arcades for the last 5 years:
    5) 1st person Space Invaders

    11) 1st person Adventure - player moves through rooms (25 cents each) and encounters situations and characters in each

    13) 1st person Cockroach - like wack-a-mole, but using feet (my personal favorite!)

    15) Hang Glider - Hang from controls, terrain scrolls on video under feet

    16) 1st person Mole - find your way out of 1st person maze. Screen is black except when you hit a wall. (Doesn't sound fun at all, but interesting nonetheless. It's the licorice of game designs.)

    17) 1st person Skydiver -use fans or stereo sound to indicate wind direction.

    18) Color/pattern generator based on player input. Could be located in discos and keyed to audio input from P.A.

    It really sucks that Atari can't take these ideas and revitalize the arcade market. I'd love to see something new and unusual like these games.
    --

    The only certainty is entropy.