Designing Multiplayer Game Engines?
"Lag is not really critical, but I still want things to be responsive and it must scale up well with the
number of clients. The size of the map data, the complexity of the
objects and bandwidth constraints rule out sending the complete game
state, so only incremental updates will work. The situation is further
complicated by the need to limit updates to just the areas of the map
that are visible to a given player/team - this is clearly necessary to prevent client-side hacks such as gaining full map
knowledge.
I understand the theory well enough, but I'm interested in practical
advice on how to implement a solid architecture. What should the
object model look like? How do I propagate events that are only
partly within a client's field of view? Are there any novel features
in C# that might make my life easier? How can I make the networking code
as transparent as possible so I don't have to write SendUpdate()
after every assignment?"
Your comments, insights, hints and flames are eagerly awaited."
th1rd p0st homiez, wazzzzzzzup
haha i am trolling how funny i usually dont and my karma is 50
My predictions for 2002:
1) Transbeta will declare bankruptcy, a huge SEC investigation will
find no evidence of wrongdoing. Linus T. will be seen kicking
an aluminum can down the street.
2) Linux will be discovered by non-quer people. Up until now only
gay homosexuals would use linux, that is about to change.
3) Wipo Troll will be successfully sued for libel. The resulting
debt that he will face leads him to rob a liquor store. When
he is jailed, he's placed on suicide watch after trying to hang
himself with his underwear.
4) 900 mebibytes of gay child port will be found on the work pc
of a high-ranking slashdot staffer, earning him a place on the
sexual offenders registry.
5) Ashcroft successfully embeds a version of Magic Lantern into
the linux source tree. When this is discovered, Ashcroft will
win an award for his coding skills, and will be named kernel
hacker of the year for 2002.
6) People will finally realize that slashdot is a place only for trolls,
no respectable person would ever visit slashdot.org
unless its to troll about, and libel celebrities.
I only wonder if you know the difference between a monolithic kernel and a microkernel.
All mexicans are losers. They are rude and do nothing but commit crimes! Deport all them beaners!
What does this have to do with ANAL COX and the cocks he likes to shove in people's anuses? C'mon! Inquiring Slashdot readers want to know!
. . . Stop me before I post again!
(Already BANNED for trolling!)
Two points to make you a loser:
1) You use C#,
2) You claim youre an experienced programmer. No good programmer would lose his language to C#. C++, maybe, not C#.
"Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky