Carmack: Lord of the Games
seer writes: "This article on Red Herring is a nice look at the interworkings of id software, most specifically their famous employee John Carmack. It delves deeply into the fact that id has stayed a very small company and dabbles with other topics such as Carmack's tendency to stay away from Microsoft 'standards' and the whole DooM ]I[ debacle. An interesting read."
This article is the most motivating article I have ever read. He not only tries to write code that will port well in order to insure his product gets to as many people as possible, but unlike other stupid software companies he refuses to overextend his company to more the 17 people.
I've worked at alot of companies and one thing is for sure. Everything starts to go to shit when you can't walk over and talk to all the other developers.
This would be the ideal company to work for and they make the ideal product. Then they let the community do the beta testing. I love this man. His ideas are harsh on the MS way to do things which is probably why they work so well. Instead of employing rediculous amounts of people inefficently turn a mediocre product and then either market it to hell and back to make everyone think they need it, or force all of their existing customers onto it.
They keep a small number of really smart people in one room and turn one of the best products out, and let the product practically sell itself. This is how things would be in an ideal world, but the idea of making the best product so that people will pick it over others is wearing thin, esspecially now that Microsoft has bought most of the GL patents from SGI.
He obviously wants other things more than he wants to get richer than he already is. I'm not a mind reader, but I'm guessing those things include personal satisfaction, public recognition, love, health, and probably the ability to maintain his current standard of living. This is just an example of how money can only take you so far on the road towards happiness.
Make love, not sigs
Even thou FPS games dont make the level of sales of everquest or pokemon, ID game engines are the best for FPS shooters.
The norm at Lan parties are mostly ID engines based games. RTCW, MOHAA Demo, Q3A, Q3A Urban Terror, Action Quake2, the only 2 games that wasnt, where Counter Strike and Ghost Recon. The main game for money was CS, but we had so much fun playing Q3A UT, we had to push back the CS tourney.
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Amiga OS is out for your x86
Take a look at the FTP site: Wolfenstein 3D, Doom, Quake, and Quake 2 are all available. You still have to have the map files and other game data from a "real" copy of the game in order to play it, but all of Carmack and Co's magic is up there for study.
In short, they have quite a history of "giving back to the community." Even for games (such as Q3) where the full source isn't released, id always releases SDK's (for lack of a better term) to allow anyone that wants to the chance to create add-ons, extensions, and "total conversions" -- new games based on the existing code.
Very, very, cool.
Its obviously a tease, sheesh. Gates probably does not code much, John does every day. If you ask me (not that you did) it shows that Mr. Gates has a pretty good sense of humor. Yeah he may have billions in the bank but its an obvious jest. Heh, I would feel pretty good if the leader of the commercialized software world complimented me so.
Jeremy
DirectX has won the 3D standard wars
The "won" in your sentence makes it seem as though there was ever a question. It was less a war than it was "ramming down the throat" of the developer.
OpenGL is a niche market
That may be true, but in my opinion, Carmack is the reason there's even that niche market. If he didn't choose OpenGL in the Quake1 days, no 3D chip/boardmakers would have given supporting the spec a second glance, and now non-Windows users would be left in the cold, software- and hardware-wise.
python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
...if I can find multiple things they got wrong on things I know about, then I seriously doubt they're getting the stuff right that I don't know about.
Mr. Carmack, cofounder and lead programmer at Id Software, is sticking to his own graphics technology. He is an absolute techno-purist who seeks to produce a common code that can run on Windows, Linux, and Macintosh operating systems--something he can't do with Microsoft's technology.
It's not his own graphics technology, it's OpenGL, which is used by many programmers around the globe. And he doesn't do it because he wants to have portable code. That's a part of it, sure, but he uses OpenGL mainly because it's easier to code, which means less development time and less debugging time. Also, it allows for greater flexibility. Not to mention, with Direct3D, can we say, "namespace pollution"? I thought so.
And by being such a purist, he delights hard-core gamers and graphics experts.
Oh yes, I get every id game simply because he "sticks to his own graphics technology". Did the author actually consider that he delights hard-core gamers simply because he creates realistic games that have fun gameplay and stunning visuals?
The new Doom likely will require a no less powerful chip than the soon-to-be-released Nvidia GeForce3.
Newly released about a year ago...
He told a faithful crowd that the new Doom will have images comprised of 250,000 polygons, compared with only 10,000 or so in Quake III. That's not far away from the 1.5 million- polygon characters in the animated film Shrek, which set a new standard for realism for computer-animated cartoon characters.
Notice he said "images comprised of 250,000 polygons", and "That's not far from the 1.5 million- polygon characters in...Shrek". This isn't like comparing apples to oranges, it's comparing apples to Mack trucks.
No comment.
"It legitimized the shareware movement, starting in 1993 with progressive releases of the Doom franchise, which generated more than $100 million in revenue (even though roughly 15 million copies of the original were downloaded for free). "
Now if only the RIAA and other places would read that and understand that sometimes when done properly that such things do work in a internet world.
-THIS SPACE FOR RENT!
I can agree that a business publication would want to avoid technical discussion, I think you're missing the tone that the article presented. Read it again:
The message is plain. Carmack avoids an industry standard developed by Microsoft called DirectX. Everybody else uses it. Instead, Carmack is some kind of technological religious zealot who uses his own system.
Granted... the article does go on to point out that his decission allows his software to run on many platforms. Something Microsoft's technology does not allow. But its possible that someone unfamiliar with the industry might miss this message and attribute Carmack's refusal of microsoft as another aspect of his ecentric personality.
It would be different if the writer had reported Carmack has adopted an open graphics standard over a more restrictive standard provided by Microsoft... despite Microsoft's professed incredulity over the choice.