Slashdot Mirror


Video with Depth

Lifewolf writes: "A new technology from 3DV Systems uses pulsed infrared illumination to capture depth information for every pixel of a video stream. This allows for neat tricks like realtime keying without need for color backgrounds. JVC is already selling a product based on this, the ZCAM."

6 of 110 comments (clear)

  1. Re:What's so difficult? by molekyl · · Score: 2, Informative

    You're mixing things up.

    This is not an attempt at 3D-video. This is video with depth information.

    It's primary application is to select parts of the image that you want to replace ('keying'), nothing else.

  2. I used to key images... by Joe+'Nova' · · Score: 2, Informative

    I didn't have a depth thingy to tell me how to replace the image, we had blue backgrounds which had to be equally lit, and pray nobody came with blue on.
    The real reason blue was used is because if you see a video signal, it is only 11% of the signal, at most, and also a very rare color(saturation wise) in a picture. Most people don't wear blue tarp mascara, and it was acceptable.
    The other type of keying was on an Amiga with a Gen Lock, using background color as the transparency, a static image over a live background. You could also set the transparency, so you could get ghost-like effects.
    But with one of these, you can probably make a scrolling background with the occasional tree popping to front. If you were to do the same with an editing suite, you're looking at at least a good hour, and when you rent out facilities, you look for all the helpies you can. Just printing out a still from video can cost more if you're using a "video printer".
    I wonder if you can set the depth manually, or if it's hard coded. It might be fun to see something pass "through" something else.

    --
    This mind intentionally left blank.
    The KKK a bunch of sheetheads? You decide!
  3. Re:What's so difficult? by Pemdas · · Score: 4, Informative
    The concepts behind it aren't too difficult, a google search for epipolar geometry is a good place to start.

    The biggest problems are computational; it's hard to do a good job of stereo reconstruction at high frame rates in real time. It's by no means impossible, and there are commercial out there that do it, like this one.

    Two cameras aren't really necessary, either, if your camera is moving in the scene. It's possible to recover both the movement of a camera and 3-d information about a scene just by moving a camera through it. Googling for structure from motion is a good place to start looking into those techniques, and there's a pretty cool page about one groups application here.

    In short, this company may have an interesting prodect (depending on cost and more details on the error characteristics) but this isn't something that couldn't be done with existing methods.

    Also, as an aside, I find it interesting that they take a swipe at laser rangefinders as requiring a spinning mirror, when just about all IR cameras have a spinning "chopper" as an integral part of the exposure system...:)

  4. Re:This will revolutionize color keying. by edo-01 · · Score: 3, Informative

    especially after you consider how easily it would be to generate a virtual stunt double from the 3d mesh (film the actor from a few angles, and merge the resulting 3d wireframe. Voila, perfect model down to the wrinkles in the skin)

    Uh, no... I wish it were that easy - but scanned 3D meshes of that quality are still in the domain of laser scanning. There's just so much detail that even the best scanners can't pick up, major wrinkles and folds yes but pores and fine lines have to be simulated with displacement/bump and colour maps derived from the scan data (basically as it scans, the device takes a big long photo of the object to wrap around it later). Once you have the point-cloud from the scan (raw data) there is a LOT of cleaning up to do to get a parametric mesh with correct UVs (texture mapping co-ordinates) for use in production.

    For more info, check these guys out - we've used em recently on a couple of film and tv projects and their output is damn nice, but the price tag reflects the complexity and difficulty of the task.

  5. Hair? Glass? by Anonymous Coward · · Score: 2, Informative

    The biggest problems in color keying are Hair and glass (as in eyeglasses).

    If this system, as it claims is simply making a z-buffer (depth buffer) of the image, then it's going to see hair and glass as a opaque lump, not the semi-transparent reality.

    Blue and Green screening (not chroma keying) can do a very good job of pulling out variable opacity and thin items like hair. Especially with the newer LED screen illumination camera rings.

    This technology has some nifty tricks and will allow more poor quality keying to continue, but it won't replace blue and green screens.

  6. This is huge for MPEG4 by William+Tanksley · · Score: 5, Informative

    I don't believe nobody has posted about MPEG4. This is very interesting for that -- film using this, and you can encode into MPEG4 format with /huge/ compression almost automatically. The hard part about MPEG4 is object detection; this makes that almost free.

    -Billy