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HIstory of RTS Games

Spuggy writes "Gamespot has got an excellent article (in Two Parts) depicting the history of Real Time Strategy Games (From Dune II to the forthcoming Warcraft III and Emperor: Battle for Dune). They cover nearly every RTS release and categorize them by generation. The article even has a mention of the old Sega game Herzog Zwei, which was the first game to incorporate RTS elements." It's all about WC2 for me. What a game.

3 of 223 comments (clear)

  1. Warcraft II by Digitalia · · Score: 5, Funny
    Nothing taught me the meaning of strategy better than spending 10 minutes straight typing "glittering prizes." To this day, I can still type those two words in under a second. Being such an excellent student of strategy, I realized I could save time in typing papers for class if I started working Warcraft I and II cheats into them. Consider the following:
    • "In Shakespeare's
    • Othello, Iago covets the glittering prizes of Othello, in the form of his wife, and uses every little thing she does to evoke jealousy in the iron forge of Othello's heart."
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    Pax Digitalia
  2. When will the real evolution of RTS arive? by ThomasMis · · Score: 5, Interesting

    I'm currently a War Craft 3 beta tester. I've come to realize over that past two days of WC3 open play on Blizzard's Battle.net game network, that RTS as a genera seems to be in a rut. Thinking back on my RTS experience from C&C to RedAlert2 to TA to StarCraft to now WarCraft3, the dominate RTS paradigm is managing economic efficiency. This leads to mass production of basic units and the eventual overwhelming of your opponent. In other words, RTS hasn't evolved much past zergling/tank rushing. The mindless action of highlighting a large group of cheap single functionality units and pointing them in the direction to roll over anything they come across. Once you establish the most efficent process of building economoy, you end up repeating the same damn steps each and every game you play. The RTS game now becomes nothing more than repition which equal mind numbingly boring games. Although Blizzard has obviously taken steps in WC3 to try and change the focus from economic centered game to a tatically centered one, IMHO they've fallen short (as for why, you'll just have to wait to see for yourself in about three months). The closest I've seen anybody change RTS was a Korean company that made Shattered Galaxy. That game had it's own meta repetative process that territory was never really gained or lost, but they changed the focus of the game to the battle (and added an interesting team and political aspect). All in all, WC3 is a step in the right direction in pushing RTS from it's simple roots toward the future, but we got a long way to go to make RTS's that rise above the complexity of Rock-Paper-Scissors toward something as copmlex as chess.

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    Check out my podcast: DreamStation.cc Video Game Show
  3. Read the Second Part of the Article by Spuggy · · Score: 5, Informative

    [Repost from some of my Replies to other Comments]

    Part 2 located here.

    My fault for not posting it in the first place (hopefully they'll update it when they get a chance).

    It will clear up a lot of the posts I am seeing about "They missed xxx!!"