Slashdot Mirror


Quantification of EQ Players

Nick Yee writes: "As part of a psychology thesis project, I collected data from about 4000 individual EverQuest players who together filled out about 25,000 surveys that focused on many facets of personal and social dynamics in real-time 3D immersive virtual worlds, such as: gender differences, gender-bending, addiction, friendships, romantic relationships, people who play with romantic partners and so on. Both quantitative and qualitative data were collected. "

7 of 162 comments (clear)

  1. Re:Anal Cocks. Dead. by Anonymous Coward · · Score: -1, Offtopic

    Please read my journal, it's been updated. Enjoy.

    -Metrollica

  2. Re:Results by Anonymous Coward · · Score: -1, Offtopic

    http://www.shacknews.com/funk.y?id=2954484

  3. Re:Anal Cocks. Dead. by Anonymous Coward · · Score: -1, Offtopic

    Glad to be of service.

    -Metrollica

  4. Re:Everquest by Anonymous Coward · · Score: -1, Offtopic

    LOL

  5. Re:Not EQ, but a precursor... by seanadams.com · · Score: 1, Offtopic

    during the time I was dating her, I quitmud,

    Stealthily trying to coin a new verb, eh?

  6. Mod this ++, Insightful by seanadams.com · · Score: 2, Offtopic

    As a youngster, I broke the law solely for the thrill of being punished (or more often, cunningly escaping punishment).

    It's a frequently overlooked aspect of human psychology. We're not lab rats. Many of us rebel just for the pleasure of doing so - it's not as simple as dangling a carrot to make us behave.

  7. Jajaja by Anonymous Coward · · Score: -1, Offtopic

    El mensaje primero!