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Quantification of EQ Players

Nick Yee writes: "As part of a psychology thesis project, I collected data from about 4000 individual EverQuest players who together filled out about 25,000 surveys that focused on many facets of personal and social dynamics in real-time 3D immersive virtual worlds, such as: gender differences, gender-bending, addiction, friendships, romantic relationships, people who play with romantic partners and so on. Both quantitative and qualitative data were collected. "

4 of 162 comments (clear)

  1. Everquest by Anonymous Coward · · Score: -1, Troll

    What is up with this game anyway? Let's all cast magic missle online for $10 a month! Fantastic!

  2. Re:Anal Cocks. Dead. by Anonymous Coward · · Score: -1, Troll

    http://www.hick.org/goat my friend!

    -Metrollica

  3. Re:Yeah by Anonymous Coward · · Score: -1, Troll

    I should have added this to my other post. Too late.

    What would you have to gain from spending the time and effort creating a psychology thesis all for some useless fucking facts no one gives a damn about except the geeks on Slashdot? Get real.

    -Metrollica

  4. How Pathetic are You People? by FatHogByTheAss · · Score: 0, Troll
    I've always known your average /.er was a lame assed teenage pimply dork skript-kiddie, but *DAMN.*

    The occasional all nighter might be fine once and again, but this is pathetic.

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    You sure got a purty mouth...