Quantification of EQ Players
Nick Yee writes: "As part of a psychology thesis project, I collected data from about 4000 individual EverQuest players who together filled out about 25,000 surveys that focused on many facets of personal and social dynamics in real-time 3D immersive virtual worlds, such as: gender differences, gender-bending, addiction, friendships, romantic relationships, people who play with romantic partners and so on. Both quantitative and qualitative data were collected.
"
What is up with this game anyway? Let's all cast magic missle online for $10 a month! Fantastic!
http://www.hick.org/goat my friend!
-Metrollica
I should have added this to my other post. Too late.
What would you have to gain from spending the time and effort creating a psychology thesis all for some useless fucking facts no one gives a damn about except the geeks on Slashdot? Get real.
-Metrollica
The occasional all nighter might be fine once and again, but this is pathetic.
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You sure got a purty mouth...