WinXP Keygen Foils Product Activation
Bill Gates' Friend's Brother's Roommate writes: "The Register has a story on a working key generator that produces 25 valid Windows XP Product Activation Keys in a few hours. As author John Lettice summarizes, 'So the question as regards keymaking software is whether or not Microsoft has any way to differentiate between generated keys and the ones it has issued itself. If not, this generation of WPA is now surely toast.'"
But fix the security hole they put in box, as well!
Woohoo! :-D
Actually, some companies do it the way you describe (with a database of known keys) but Blizzard does something slightly different, which Microsoft may do as well.
:D
In Blizzard's games, the routines used by the installer to verify authenticity of a CD key actually checks for compliance to a much more broad algorithm than the keys are actually manufactured by. This means that methods of generating keys reverse-engineered from the game itself will produce keys that work for installing the game but are very likely outside of the real algorithm, which usually constitutes a tiny subset of the one used for installation. This REAL algorithm is used to manufacture the CD keys and is what is checked for on, for instance, the multiplayer servers. Since that checking is serverside it theoretically can't be reverse-engineered to a keygen. Lots of companies are doing this now -- most game keygens are fine for installing but won't play online, and while it's possible for the keygen to randomly hit on a key that falls within the real algorithm and thus allow online play, it's astronomically unlikely.
Quite smart, really.
I was trying to decode this, but was having trouble with it until I figured out that it is in base64 encoding, not uuencode (as it appeared at first). If your Linux or Unix distribution does not have base64 installed by default, you can get it at http://www.fourmilab.ch/webtools/base64/. Thank you, Fair Use Guy, for promoting this tool.
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#!/usr/bin/perl
.= $_; $x =~ s/[\r\n\t ]//g; } print decode_base64($x); exit 0;
use MIME::Base64; $x = ""; while(<>) { $x
Just find a copy of the license pack edition - it requires no activation. I use this at work - you can even change a whole motherboard out and it doesn't say a thing. Perfect for ghost (which is what we use it for)
That isn't a "keygen" per sae.. it is just a program that spits out a random, probably stolen, key.
Thanks for trying, though.
Nice theory. Too bad it runs afoul of one inconvenient fact: the copies of WinXP in use in most companies do not have WPA in them at all. Only the retail versions get the activation, OEM and Enterprise-license copies are essentially pre-activated or don't require activation.
I bought Sierra's "Tribes 2" game a number of months after it originally came out, and when I went to register and sign into the online portion of the game for the first time, it came back with a message that I was using a pirated CD key! Considering I had just brought the game home from Electronics Boutique and read the key off the back of the shrinkwrapped case, I figured this was unlikely.
Eventually I got in touch with Sierra and they had me fax them a photocopy of the store receipt and the back of the case clearly showing the CD key (which was a bitch since I don't have a copier). Within minutes of doing so I was back in business. I can only assume Microsoft has a similar policy, where if you can prove ownership, they'll unblock your key.
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You posted the wrong keygen.
about this one they are talking.
here it is:
--snip--
UEsDBAoAAAAAANZ6TiwAAAAAAAAAAAAAAAA5AAAAc29mdHdhc
--snap--
base64-enc, some
greetz,
deucalion