Slashdot Mirror


Robot Maker Mark Tilden: All Life is Analog

simpl3x points to this New York Times article on master robotsmith Mark Tilden, writing: "It is interesting what makes a good toy." My favorite line is Tilden saying "I want to sell millions of toys, but what I really hope is that a bunch of kids who open them up use the motors and things to build something else ... They are my colleagues of the future."

9 of 197 comments (clear)

  1. Tsk, tsk by SplendidIsolatn · · Score: 5, Funny

    For shame!!! Opening the robots to see what is inside? Yet another blatant violation of the DMCA. What could those kids be thinking?!!? Actually being CURIOUS as to how things work....especially things they paid for!?!?

    --
    sig--we don't need no goddamn sig
  2. Full Text by MattRog · · Score: 4, Informative

    For those who don't wish to register to NY Times:
    Toyland Is Tough, Even for Robots

    By BARNABY J. FEDER

    MARK TILDEN recalls being a lonely child, repeatedly uprooted by his family's moves around Canada. He took comfort in his gift for constructing toys, especially mobile toys.

    "I was born a compulsive builder," Mr. Tilden said. "I made my first robot out of sticks and rubber bands when I was 3."

    Mr. Tilden, now 41 and a resident of Los Alamos, N.M., figures he has made thousands more since then. His designs have included machines to explore other planets, mine-clearing devices, toilet bowl cleaners and, more recently, a line of toys called B.I.O.-Bugs. The footlong creatures, which vaguely resemble roaches despite having just four legs, were a hit at the 2001 Toy Fair in New York and were brought to market last fall by Hasbro (news/quote).

    Mr. Tilden's specialty has been designing robots with little or no brainpower. Instead, they are built around networks of simple sensors, switches and mechanical systems that respond to analog signals like lightwaves, heat or sounds without any need to convert them into a digital code of ones and zeros for analysis by a microprocessor.

    Colleagues marvel at the dexterity and speed with which Mr. Tilden builds devices, noting that such finesse seems unexpected in a man so large and rotund that he jokingly describes himself as "big enough to create my own ozone layer." Then there is his ingenuity. Many a Tilden robot consists largely of components harvested from cameras, videocassette recorders and other devices retrieved from junk bins.

    "Tilden is unique in his ability to intuit and hack analog circuits," said Rodney Brooks, head of the Massachusetts Institute of Technology's Artificial Intelligence Laboratory. "You just cannot find anyone else with his virtuoso skills in that area."

    But if Mr. Tilden has become widely known, even admired, among robotics experts, his views have not won him a large following. Nor has his recent plunge into the toy business played out as he hoped. Simpler is not always better for toy makers looking for unique products, he learned, and unexpected events, like domestic terrorism, can change perceptions of even a toy.

    Mr. Tilden has been arguing with little success for well over a decade that progress in robotics would be much more rapid if researchers concentrated on designing relatively dumb robots rather than devices stuffed with increasingly powerful programmable electronic brains. The trick, in Mr. Tilden's view, is to equip simple-minded but physically robust robots with mechanical variations on animal nervous systems.

    Nervous networks do not organize and process information digitally as computers do. Nonetheless, he points out, every second of life on earth is filled with millions of types of dim-witted creatures using nervous systems to respond instantly to environmental challenges that stump the powerful digital brains of today's computer-driven robots.

    "All life is analog," Mr. Tilden said.

    Many other robotics experts are also interested in nervous networks. And many are just as convinced as Mr. Tilden of the value of designing robots from simple building blocks. But most believe that without digital brainpower -- lots of it -- machines will have little potential to learn from experience and be far too limited in their ability to interact usefully with humans or other machines.

    The robotic design wars that have preoccupied Mr. Tilden since the late 1980's have largely been waged in university laboratories, obscure journals and government-financed research projects. Mr. Tilden's main livelihood since 1993, for instance, has come from research at the federal government's Los Alamos National Laboratory.

    In recent years, though, the toy industry has emerged as a new playground for the robotics theorists. In this sector, as in the others, the advocates of programmable robotics clearly have the lead and the upper hand. Products like the Sony (news/quote) Aibo (which cost $2,500 when it was introduced in 1999), Furby and Lego Mindstorms have been huge hits. Robotics and virtual pets accounted for only $160 million of the $2.3 billion toy industry's revenues in 2000, but Poochi and Tekno, both robotic toys, were individual best sellers.

    The novelty of Mr. Tilden's approach and some of his inventions caught the eye of executives at WowWee just over a year ago, shortly before the company was acquired by Hasbro, the second-largest toy company after Mattel. Mr. Tilden said he was thrilled by the invitation to become a consultant.

    "You build something for NASA and you only build two of them," Mr. Tilden said. "You build for the military and they might want 50. But here it could be millions."

    Mr. Tilden's fondest dreams were battered a bit by his first year in the toy business, though. B.I.O.-Bugs, priced at $39.95, reached toy stores last September. There were four bugs in the line, each with slightly different behavioral tendencies. The red Predator was the most aggressive, the blue Stomper the noisiest, the green Destroyer slightly more suited to moving in rough terrain and the yellow Acceleraider the speediest. The battery-driven bugs operate on their own or under remote control.

    Mr. Tilden had originally hoped for a broader line including some bugs intended to appeal to girls rather than the 4- to 9- year-old boys Hasbro had in mind. Mr. Tilden also wanted to make B.I.O.-Bugs easy to dissect and alter, a starkly different attitude from that of Sony, which has threatened to sue customers who publish information about how to alter its Aibo dogs or the software that runs them.

    "I want to sell millions of toys, but what I really hope is that a bunch of kids who open them up use the motors and things to build something else," Mr. Tilden said. "They are my colleagues of the future."

    Hasbro had a more commercial and conservative perspective than Mr. Tilden's, of course. Before mass production began last year in Hong Kong, he said, Hasbro told him that a chunk of the "neural network" engineering needed to be converted into digital functions executed by a microprocessor so that B.I.O.-Bugs would be harder for competitors to reverse-engineer and duplicate.

    "It ended up with about 80 percent of what I wanted," Mr. Tilden said.

    Hasbro ended up feeling similarly unfulfilled. B.I.O.-Bugs sold well -- they were, for example, the best-selling robotic toy at F.A.O. Schwarz during the Christmas season, said Steven Benoff, the toy retailer's chief buyer for electronics, action figures, video games and vehicles. But overall sales added up to "a double or a triple" rather than a home run, according to Loren T. Taylor, the Hasbro executive who oversees WowWee. In the toy industry, only a smash hit guarantees a line's survival beyond its first year.

    Mr. Tilden and some independent experts are convinced that B.I.O.-Bugs would have done much better had Hasbro not been forced to abandon a portion of its advertising campaign in October. The television ads, which were geared primarily toward children and fans of science fiction shows like "Star Trek: The Next Generation," began attracting angry letters from viewers who said the landscape that the bugs were crawling over looked like the ruins of the World Trade Center.

    Then came the anthrax attacks. "We had the worst name you could come up with for selling toys during an anthrax scare," Mr. Tilden said.

    Whatever the reasons, Hasbro decided that expanding the line this year was too risky. B.I.O.-Bugs shipped last year will remain on the shelves in this country, and B.I.O.-Bugs will be introduced in overseas markets that did not get them last year. But Mr. Tilden was told late last year to put aside plans for new B.I.O.-Bugs and focus instead on enhancing dragons, hovercraft and several other toys that WowWee introduced last week at the Toy Fair.

    "They would have been like Ferraris compared to Model T's," Mr. Tilden said, sighing over the B.I.O.-Bug enhancements he was told to shelve.

    If the B.I.O.-Bug experience has done less than Mr. Tilden had hoped to highlight the commercial value of his robotics concepts, it certainly has not shaken his faith in them. He still believes that large numbers of such simple devices are more likely to be able to execute many tasks without human supervision than the brainy robots most researchers have been trying to build. As evidence, he often points to the tiny, slow-moving devices he has built to clean the floors and windows in his condominium apartment.

    Meanwhile, he is still having fun working for Hasbro and is constantly on the prowl for chances to demonstrate his concepts, both inside the toy business and beyond. On the whole, he said, the experience with B.I.O.-Bugs has been good. That has not always been the case with his inventions, he said.

    Mr. Tilden recalled a woman who fled their first date after being approached on his couch by a television remote control to which he had grafted a snakelike robotic tail. "I designed it to move when someone sat down because I kept losing the remote in the cushions," he said.

    But life -- robotic as well as human -- goes on. Some of the same technology is embedded in a fantasy snake that Mr. Tilden recently designed for Hasbro.

    --

    Thanks,
    --
    Matt
  3. Geeks with active social lives.. by PopeAlien · · Score: 5, Funny

    Why register?

    Mr. Tilden recalled a woman who fled their first date after being approached on his couch by a television remote control to which he had grafted a snakelike robotic tail. "I designed it to move when someone sat down because I kept losing the remote in the cushions," he said.

    Note to self: hide semi-threatening robotic insecte when trying to impress opposite sex.

  4. Do kids -build- things anymore? by sdo1 · · Score: 5, Interesting

    I've got a young son, so for the first time in a long time I've been visiting stores like Toys R Us. I'm very discouraged to see just how little creative building and thinking there is in kids toys anymore.

    What used to be an aisle full of model kits and parts and paints and glues is now full of pre-built and pre-decorated cars and planes, most of which have some sort of movie or TV tie-in.

    What used to be huge boxes of random Lego parts is now pre-determined kits (more movie/tv links) with step-by-step instructions to get you from the start to the end. Encouraging creativity has been replaced by clone building (I must admit that I'm guilty of owning a Star Wars Lego kit of the battle-droid, so the irony of that last statement has not been lost on me).

    I am worried that kids are loosing that tinkering instinct that got me to where I am now. I hope that I can instill that in my son. I didn't have Lego kits, I had a pile of Legos parts. I had a pile of resistors, caps, wires switches, motors, batteries, lights, some electrical tape, and a soldering iron. I built model rockets. I never bought a pre-made one.

    So I'm right with Mr. Tilden on this one, though for the most part his employer (Hasbro) is just as guilty as anyone at stifling creative thinking in children's toys... but hopefully some kid will yank those things apart to see what makes them tick.

    -S

    --
    --- What parts of "shall make no law", "shall not be infringed", and "shall not be violated" don't you understand?
    1. Re:Do kids -build- things anymore? by cr0sh · · Score: 5, Insightful

      I didn't have Lego kits, I had a pile of Legos parts. I had a pile of resistors, caps, wires switches, motors, batteries, lights, some electrical tape, and a soldering iron. I built model rockets. I never bought a pre-made one.

      First off, what you can do lies in your statement:

      Quit shopping at Toys-R-Us. Give your kid a small hammer, some nails, and some scrap wood - let him build a tree house, a downhill racer, anything! Find things that he can take apart, and put back together (ok, at first he will be a "one-way-mechanic" - but teach him how to go both ways as time goes on). Get those resistors, etc - teach him how to build a motor, a telegraph, a generator, etc. Get your kid a copy of this book TODAY! If you have ever seen this book, you know that kids of yesterday were, by far, much more serious "self-starters" and experimenters than they are today.

      You know what to do - so do it! As your kid grows older, teach him how to pull apart cars, computers, etc. If he wants to focus on software, let him - but try to teach him the hardware side as well - because knowing BOTH is very useful.

      Encourage him to study his science, and to take shop classes, as well as drafting (CAD?) classes as he grows. Foster in him not just how to fix things, or how to build things - but how to design new things. Further, teach him how to work off-the-shelf stuff into new things (what I mean by this is learning the ability to look at an off-the-shelf item as a design object, rather than just the object itself, so that it can be incorporated into larger creations - like how to take a certain water valve, and use it and change it in ways for a totally new application).

      Trips to the junk yard and yard sales become part finding expeditions! Don't neglect metalwork (my downfalling, until recently!) - heck, give him a welding rig or torch when he is 10 - but teach him proper respect - that it isn't a toy - but a tool that can cause harm, but can also cause much GREATER creation and invention! Build a gocart together! Or how about a wind generator (would go quite nice with the treehouse)? Convert a lawnmower to radio control! Build model rockets from gift wrapping tubes! Build a spud-launcher!

      Want to foster creativity in him RIGHT NOW if he is less than 10 years old (hell, even if he is 10 years old or more)? Teach him how to make paper airplanes. Teach him how they fly, why they fly, how to "control" them (flaps, rudders, etc). Then, bring in origami folding techniques to make unique style planes (realistic tails, cockpits, and wing shapes are easily possible - especially once you know the swan folding techniques). Maybe build a hot air balloon with tissue paper?

      The possibilities are endless - but I will end here. The gist of creative learning is to stop being extremely protective of your child (remember that book I refered you to? It shows how to make lead acid batteries! For KIDS!), and start being a parent and a teacher. The fact that you are bemoaning the loss of building toys reflects that you already know this. Take it to the next level...

      --
      Reason is the Path to God - Anon
  5. Obviously not a biologist! by NerveGas · · Score: 4, Interesting

    His statement that life is analog is not *entirely* correct. The comment on nervous systems is an especially good example! In many ways, the nervous system acts much more like a digital system than an analog system. For example, there is no such thing as a "strong" vs. a "weak" pulse in a nervous system - it's an on-or-off thing, a 1 or a zero. A "stronger" message is sent by firing along the nerve more frequently. I don't think that ANYONE would consider that an analog design!

    steve

    --
    Oh, you're not stuck, you're just unable to let go of the onion rings.
  6. Re:NYTimes, no thanks by Inthewire · · Score: 5, Informative

    Of course, using accountname "Password" with password "Password" does the trick.

    --


    Writers imply. Readers infer.
  7. Sickening by Tadrith · · Score: 4, Insightful

    Personally the most interesting and sickening part of the article was how they wanted him to convert his "neural network" into microprocessor functions so that it would be harder to reverse engineer.

    Don't these people have better things to do that worry that some kid MIGHT be getting a little more intelligent due to natural curiousity and his ability to take apart his toys? If they are so worried about their competitors, they'll need a whole hell of a lot more than a microprocessor to stop them from hacking it.

    It's as bad as copy protection schemes. The only people that it causes problems for are the everyday normal people NOT involved with things like that. Anyone who is already knows enough to circumvent any lame copy protection scheme.

  8. Analog Computing by Perdo · · Score: 5, Interesting

    Analog Computing

    Binary computing has served the purpose of giving birth to the computer age but I feel we are missing something by not exploring other avenues such as analog computing. While there are plenty of capable D/A algorithms, nature does not have to resort to such stop-gap solutions. All of natures processing occurs in analog form, which me might be wise to pursue.

    To quote Lee A Rubel:

    "The future of analog computing is unlimited. As a visionary, I see it eventually displacing digital computing, especially, in the beginning, in partial differential equations and as a model in neurobiology. It will take some decades for this to be done. In the meantime, it is a very rich and challenging field of investigation, although (or maybe because) it is not in the current fashion.

    Sincerely yours,
    LEE A. RUBEL"

    Jonathan W. Mills, a professor at Indiana University has an open request for graduate student's to assist in developing analog computers

    Hava Siegelmann at the Technion Institute of Technology, claims in her thesis that some computational problems can only be solved by analog neural networks. Since neural networks are essentially analog computers, the work suggests, on a theoretical level, that analog operations are inherently more powerful than digital.

    The most compelling example I can personally think of is that analog computers would allow you to work with perfect values of pi.

    Interesting applications include strong cryptography/cryptanalysis. Where an analog crypto key would be uncrackable since it could hold a value such as pi or root 2, obviously incalculable numbers. On the cryptanalysis side, an analog computer would allow you to guess very closely the factors of large primes before turning that data over to A digital computer to brute force the solution from a very small range of possible values.

    And yes, I need a job too :)

    --

    If voting were effective, it would be illegal by now.