Slashdot Mirror


Photoshop for OS X

MolGOLD writes: "Well, finally OS X users are getting their wish: Adobe has finally made good on their promise to bring native OS X support to their graphical applications. C|Net is running a story on the upcoming version of Photoshop, which will feature native OS X support. Now that Photoshop 7 will run natively under OS X, will we see companies like Macromedia (who also promised native OS X support) hurry along to follow suit?"

6 of 385 comments (clear)

  1. More in-depth view at MacCentral by JimRay · · Score: 5, Informative

    MacCentral is running a much more in-depth article, complete with screenshots you can actually see. Also included are a hands-on review and some intelligent commentary missing from the very PC-centric C|Net.

    --
    My other computer is your Windows box
  2. Macromedia & OSX by Brento · · Score: 5, Informative

    will we see companies like Macromedia (who also promised native OS X support) hurry along to follow suit?"

    I bet you'll see a press release from Macromedia soon, but that'll be it for a while. They're behind schedule releasing Dreamweaver 5 and Ultradev 5, which is rumored to support dot-Net, and they've gotten to the point where they're just putting out open-ended Microsoft-style vaporware press releases instead.

    Not to disrespect Mac folks, but I bet the profit involved in putting out Ultradev 5 with dot-Net authoring will result in a lot more sales than Dreamweaver in native OSX, but of course, that's just my betting. Then again, maybe this is the reason DW/UD5 is so behind schedule - maybe they're trying to release everything at once, including native OSX support and dot-Net authoring. I'm getting to the point where I wouldn't accept anything less when this thing finally comes out.

    --
    What's your damage, Heather?
  3. It screams ... by d0n+quix0te · · Score: 5, Informative
    It is bloody fast on OS X. Beats the hell out of OS 9 as far as speed is concerned. And of course it toasts the XP version by a large margin. Expect Steve to do a OS 9/ OS X/ XP bake-off at MacWorld Tokyo.

    Looks like the threading model and the new disk drivers have made a huge difference.. And of course better memory management

    Here's a snippet from another BB.


    Anyhow, I recently had made available to me a 'future copy' of PS running on X natively. The 'carbon' version that comes after 6.0. I have been using PS 6 on XP and thought things were slower so i did some testing. If you are interested in the results, here they are:

    The systems:

    The Mac-
    OSX 10.1.3
    PowerMac G4 'Sawtooth' 533 Dual Proc.
    768MB PC133, 40GB DiamondMax 7200rpm
    nVidia GF2 MX w/32mb

    The PC
    Win XP
    Athlon XP 1800+
    512MB 266DDR, 40GB DiamondMax 7200rpm
    GF3 Ti200 w/64MB DDR
    (the GF3 is overclocked and runs @ Ti500 speeds)

    Photoshop tests

    MacAddict actions and 15mb Steve Jobs.tiff from the 03/98 Mag cd

    results:

    Beige G3/266: 2min 48sec (reference from Mag)

    PS 6.0 -- Win XP: 36.5 seconds
    PS 6.0 -- Classic 9.2.2 24.5 seconds
    PS 7.0b -- OSX 10.1.3 12.5 seconds

    I am gonna be running more items in other programs, but i could not believe the result and the difference.

    ....

    This isn't scientific test, of course. FWIW

  4. Not quite by stux · · Score: 5, Informative

    having played with PS betas, I'm pretty confident in saying that Adobe Photoshop 7 for OSX is a Carbon application.

    All this means is that its linked to the Carbonlib (think share library)

    rather than the Cocoa frameworks.

    They're both native, its just that Cocoa apps get more features for free from the OS, which means they implement more of the standard OSX features.

    Carbon apps can implement just as many of those features... but tend not to because it takes a lot of work to implement them (for instance, BBEdit supports the Services menu)

    Photoshop will probably implement a lot of the Cocoa features even though its a Carbon app, simply because Adobe has the resources to do this (Just like Microsoft)

    Another serious difference is that Cocoa can only currently be targetted via Objective C (ObjC++ too), Java and AppleScript (this is another major reason to use Carbon for Photoshop.

    And thats about it.

    --

    ---
    Live Long & Prosper \\//_
    CYA STUX =`B^) 'da Captain,
    Jedi & Last *-fytr
  5. Re:Someone tell me... by marmoset · · Score: 5, Informative
    So if I were to consider Photoshop, what would it give me over Gimp?


    1. Live CMYK editing (essential for real-world print publishing)

    2. Font handling well beyond anything available within XFree86

    3. Tight integration with tools like Illustrator (e.g. being able to specify vector masks using Illustrator's sophisticated Bezier tools and use them directly in Photoshop) and inDesign.

    4. Peerless Postscript/PDF integration (i.e. produce Postscript that will actually rip on a professional imagesetter and produce usable output on the first try, instead of wasting hundreds/thousands of bucks on trial and error while your client stands around angrily looking at their watch)

    5. Best of breed built-in algorithms for things like scaling, color correction, etc.

    6. Polish.

    I've used the Gimp, and I'm impressed by what it can do, but in a past life I also worked in a graphic arts shop, and I cannot stress enough the importance of some of the above items (particularly 1 and 4) in real-world paying applications.

    If all you're doing is touching up vacation snaps, then Photoshop's big pricetag probably isn't worth it to you, but if you're trying to make a living pushing pixels, no other app comes close, and the Gimp (as cool as it is) isn't even in the ballpark.
  6. Re:Big day for Apple by overunderunderdone · · Score: 5, Informative

    Apple is absolutely a software company. iTunes, iMovie, iDVD, DVD Studio Pro, Final Cut Pro, iPhoto, AppleWorks...

    Apple's a 60/40 hardware-software company, I'd say.


    In terms of money its more like 91/9 hardware-software (At least for this last quarter - $114 Million software revenue; $1.261 Billion hardware revenue) In terms of effort you may be right but that 40% effot in software is done to drive that 90% in hardware revenue.

    Most of the software is given away for free with a hardware purchase. Even the software they sell is part of a strategy to sell hardware. Final Cut Pro, DVD Studio Pro, etc are intended to be "Killer Apps" that drive hardware sales in a particular niche market. The 9% of revenues is just a nice bonus. The only software that doesn't fit this bill (though it used to) is Filemaker, which for that reason is not part of Apple but was spun off as a subsidiary.