Video Game Music Mixes
Matt Pollard writes: "A group of video game music fanatics and musicians have opened up a new website at VGMix.com. If you're like us, sometimes you can't get the snazzy tunes of today's video games out of your head. Also, if you're up for a bit of nostalgia, this is certainly the place to go to relive the days of youth when you hummed the Super Mario Bros. theme under your breath during class grade school."
Grand Theft Auto London. Ska, mod pop, and DJ's from the swingin' 60's. Any game soundtrack that features the Upsetters wins, hands down. Sadly, not available at VGMix.com.
At companies they play radio music while they put you on hold. No different at our place. In fact the way most companies do this is to hook a radio directly into the phone line (they have a connector and all). Sometimes they hide it away in some corner where very few people visit. That is exactly where they hid it at our place (in the server room).
So my buddy brought in his laptop and we hooked it right up to the phone line. For almost that entire day we were pumping out the Super Mario Brothers theme, some nice game remixes (like Speed Racer) and various other goodies. All good stuff that customers would like to listen to.
We got away with it and we plan on doing it again =)
internet like monkeys'
If you need to play MOD files on a PC with only the internal speaker, try Inertia Player for DOS. Turns out the PC speaker can play 1-bit waveforms using only the internal speaker; toggling that bit fast enough creates a sigma-delta DAC.
Will I retire or break 10K?
MIDI can sound really good and offer very nice compression, *if* you have a good soundfont.
http://www.personalcopy.com/ has some great ones, my personal favorite being a 56 MB soundfont which together with either timidity or an appropriate soundcard sounds fantastic. Still not possible to accurately reproduce exactly what the creator heard when he put the piece together (unless you are sure you use the same soundfont), but it still sounds great.
XML is like violence. If it doesn't solve the problem, use more.
-- Kristian Wilson, Nintendo, Inc, 1989 (supposedly, see here for details)