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The Challenges of Making a Multiplayer Game

PokeBlor writes: "Arena.net has an article by Patrick Wyatt, a Blizzard ex, that goes into depth about the creation of multiplayer games, ranging from replayability to lag. He uses good examples from Starcraft and Warcraft 2, two games that Wyatt was a designer on."

3 of 322 comments (clear)

  1. cool. by Wakko+Warner · · Score: 5, Funny

    Does he go into how to sue people who clone your game servers? Cause that's an important area of Blizzard's business right now too.

    - A.P.

    --
    "Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
  2. Re:Oxymoron...social gamers by artemis67 · · Score: 5, Funny

    True, most of the "social interaction" in online games consists of the following statements:

    "You f***ing lagger! Relog now!"
    "Stupid newbie!"
    "WTF? You hacker!"
    "Camper!!! Kick that f***ing camper!"
    "0wned!"
    "Ha ha you suck!"
    "You #!@% Q#% @!#%$ piece of @#%$!"

  3. Re:cheating by Black+Parrot · · Score: 5, Funny


    > I can walk into nearly any deathmatch in the world and win with nearly no effort at all. Like Neo. Like God!

    I have a game you'd really like. The UI consists of a "play" button and a high-scorers widget. Every time you click "play" you win, and your name is added to the top of the high-scorers list, with a score one point higher than the highest score already there.

    This is the most fun game I've ever played. I've never lost! My score gets better every time I play!!! I feel like God's own God when I played it!!!!!

    --
    Sheesh, evil *and* a jerk. -- Jade