Notes On The Future of Video on Linux
Dina's Dream points out two interesting articles currently running on LinuxPower, and linked from Gnotices (GNOME news site) as well. "The first article is a really good
summary of the current state of affairs of video under Linux and the direction we should take. Questions are bounced back between a few very knowledgeable people, including
GStreamer developers, SGI people and Alan Cox. The second article is
a set of lessons learned by Chris Pirazzi while working at SGI. Chris was involved in a lot of Video API programming at Silicon Graphics, and raises a few very good points based on his experience. All people even remotely working on video drivers or software should read these points and take them to heart."
Well, if SSSCA passes, there won't be any video on linux.
the slashdot headline is more accurate than the article's actual title. the author's approach comes almost entirely from a consideration of video. if he was starting from a primary interest in audio, he would have talked about many different issues, and mentioned different kinds of solutions. gstreamer is a cool system, but it needs to be stressed over and over that gstreamer is an architecture for building applications. it does not offer any mechanisms for inter-application communication or synchronization. since most people want to do a lot more than write a particular plugin for gstreamer, gstreamer doesn't help us when the challenge is not providing an architecture for a single program, but one for multiple applications on the same (or even networked) system(s). when you want to run a cool video processor along with a really nice FX rack for audio, gstreamer can't help you unless the author of each component had decided to implement his stuff as a gstreamer plugin. since this cramps the GUI style rather considerably, its unlikely that many people will choose to do this. finally, i would note that although it has become customary to sync audio to video, this actually makes very little sense when the temporal resolution of audio (22000-96000 frames/sec) is vastly greater than video (20-30 frames/sec). its really just an artifact of the way technological development has happened, of who has the most power in the entertainment "content" business, and of the fact that we generally consider visual data more significant than acoustic data. we'd be in much better shape is the conventional approach was to sync a video stream to audio, since we could easily and uniformly take advantage of the much better clock resolution that audio devices provide.
This has to be the only article I have read in a long time that stresses the importance of doing things the right way, instead of the wrong way or, heaven forbid, the "Max Power" way.
There are many core issues with video on any Unix that need to be hammered out now to ensure that things will go well both now and in the future.
As the author mentions several times, adapting refresh rates to video frame rates and working with the monitor's vertical sync as well as audio sync etc, are all very important things that need to be implimented before Video for (insert favorite unix here) will become anything more than a glorified hack.
The first logical step is to impliment what is needed to do things right, and to impliment them in the right(proper) way. the X-protocol should be fully implimented in Xfree, and the kernel should be extended to enable applications to be written which can make full use of the hardware, with minimal kludge-work.
Then the focus moves to making the "killer-app" type media production tools and players. The power of Open Source is the ability to build on the work of others. However, stealing someone's hack to adapt refresh rates, and jamming it into your own code is not an optimal solution. Focus on doing things right the first time, anything less (especially when dealing with core issues) is just asking for untold headaches and frustration in x years, when we are kicking ourselves for not doing the right thing the first time
Comments should be like skirts. Short enough to keep your attention, but long enough to cover the subject