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40th Anniversary of Video Games

CFN writes "According to this article in the New York Times (free registration...), this month marks the 40th anniversary of Spacewars, the very first video game ever created! It's very interesting to consider how quickly the popularity of video games grew, because, essentially, Spacewars was spontaneously generated. I guess there is something about blinking lights, flashing colors, and tinny sound effects that just appeals to the soul." Unfortunately, there was no violence before 1952, because we all know that violence is caused by video games. Oh, and I had a great version of spacewars that I used to play on a portable PC (Compaq with like a 5 inch green screen and a wopping 4 mhz!) when I was short. I loved that game.

11 of 205 comments (clear)

  1. 40th anniversary... by Hard_Code · · Score: 5, Funny

    ...for small values of 1962...

    --

    It's 10 PM. Do you know if you're un-American?
  2. 1952? by NoBeardPete · · Score: 4, Funny

    Don't you mean 1962? I mean, if there's no violence before 40 years ago (1962), then it also holds that there's none before 50 years ago, but I still think you goofed there.

    --
    Arrr, it be the infamous pirate, No Beard Pete!
    1. Re:1952? by Mezzrow · · Score: 3, Funny

      I can vouch for the no-violence before 1952 theory. I've watched several Fred Estaire/Ginger Rogers movies on AMC that date to the era, and apparently, no matter how extreme the difference between people, they always settled their problems through dance, not violence.

      I think violence was invented around the same time as color. I wonder if there's a connection?
      -Mezz

  3. Unfortunately? by image · · Score: 4, Funny

    Unfortunately, there was no violence before 1952, because we all know that violence is caused by video games.

    As opposed to fortunately?

    Drink your coffee, Taco.

  4. Man hours spent by pitabutter · · Score: 4, Funny

    Good lord knows how many man hours have been spent in dimly lit rooms since video games hit the scene. WHat the hell did people usd to do? Work?

  5. Pah by yatest5 · · Score: 0, Funny

    I guess there is something about blinking lights, flashing colors, and tinny sound effects that just appeals to the soul."

    Pah, if this was true, we'd all be hanging around with our friends in dark places with blinking lights and beepy music, and eating pills.

    --
    • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
  6. Ach! by merz · · Score: 5, Funny

    Willy: It's impossible for me to fire a pistol. If you'll check me medical records, you'll see I have a cripplin' arthritis in me index fingerrrs. Look at 'em! [holds them up] I got it from "Space Invaders" in 1977. Wiggum: Aw, yeah. That was a pretty addictive video game. Willy: [surprised] Video game?

  7. It's OK for you... by Urthpaw · · Score: 2, Funny

    (Lots of idiotic assumptions below)

    Sure, it's fine for you Americans to yell at your kids to get them to go outside... But have you ever tried making a Tree Fort in -25C? Admittedly, it's nice during summer, and if we're lucky, it's on a Saturday.

  8. The problem with Spacewar (for PC) by The+Panther! · · Score: 4, Funny

    ...was that it was a fantastic game before keyboards became commodity junk. On the old true-blue IBM PC or XT, you got a keyboard sturdy enough to dent a car if you swung it hard enough. Now they disintegrate from the wind resistance.

    My point being, in those days each key on the keyboard could be pressed independently and the computer could discern EXACTLY which keys were down or let up. Spacewar for PC (and myriad multiplayer games that came later, using a single keyboard) demanded good quality keyboards. My buddies used to sit in the computer lab and play it for hours, until they 'upgraded' machines. They had 'new style' 101 keyboards (88 was enough for me then), and a new strategy came about: hold down as many keys as you could so your opponent couldn't thrust or shoot; when they get frustrated because they're falling toward the sun, spin around and shoot as fast as possible.

    Most Spacewar games became shoving matches after that.

    --
    Any connection between your reality and mine is purely coincidental.
  9. Nonsense by cje · · Score: 3, Funny

    ...instead of being constantly inside trying to figure out how to get to world 8-1 of mario brothers, i was outside playing sports, riding my bike, building tree forts...

    If kids don't know how to get to World 8-1 of Super Mario Brothers, then IMHO they need to spend more time playing video games because they are clearly out of practice. Really, all one needs to do is go to the hidden warp zone at the end of World 1-2, warp to World 4, then use the first warp zone in World 4-2 to warp directly to World 8. (Note: Do not confuse this with the warp zone at the end of World 4-2, which will only take you to World 5 and is virtually useless; you're looking for the vine hidden in the blocks near the first elevator.)

    --
    We're going down, in a spiral to the ground
  10. Re:kids today play too many video games... by Mr+Z · · Score: 2, Funny
    Ok, so one time me and my friend spent so much time playing tetris (the cool 2 at a time, race mode thingy on the ol' nintendo) day.

    Wow, you must've had the Tengen version (for NES), not Nintendo's version. I envy you.

    --Joe