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40th Anniversary of Video Games

CFN writes "According to this article in the New York Times (free registration...), this month marks the 40th anniversary of Spacewars, the very first video game ever created! It's very interesting to consider how quickly the popularity of video games grew, because, essentially, Spacewars was spontaneously generated. I guess there is something about blinking lights, flashing colors, and tinny sound effects that just appeals to the soul." Unfortunately, there was no violence before 1952, because we all know that violence is caused by video games. Oh, and I had a great version of spacewars that I used to play on a portable PC (Compaq with like a 5 inch green screen and a wopping 4 mhz!) when I was short. I loved that game.

6 of 205 comments (clear)

  1. 40th anniversary... by Hard_Code · · Score: 5, Funny

    ...for small values of 1962...

    --

    It's 10 PM. Do you know if you're un-American?
  2. 1952? by NoBeardPete · · Score: 4, Funny

    Don't you mean 1962? I mean, if there's no violence before 40 years ago (1962), then it also holds that there's none before 50 years ago, but I still think you goofed there.

    --
    Arrr, it be the infamous pirate, No Beard Pete!
  3. Unfortunately? by image · · Score: 4, Funny

    Unfortunately, there was no violence before 1952, because we all know that violence is caused by video games.

    As opposed to fortunately?

    Drink your coffee, Taco.

  4. Man hours spent by pitabutter · · Score: 4, Funny

    Good lord knows how many man hours have been spent in dimly lit rooms since video games hit the scene. WHat the hell did people usd to do? Work?

  5. Ach! by merz · · Score: 5, Funny

    Willy: It's impossible for me to fire a pistol. If you'll check me medical records, you'll see I have a cripplin' arthritis in me index fingerrrs. Look at 'em! [holds them up] I got it from "Space Invaders" in 1977. Wiggum: Aw, yeah. That was a pretty addictive video game. Willy: [surprised] Video game?

  6. The problem with Spacewar (for PC) by The+Panther! · · Score: 4, Funny

    ...was that it was a fantastic game before keyboards became commodity junk. On the old true-blue IBM PC or XT, you got a keyboard sturdy enough to dent a car if you swung it hard enough. Now they disintegrate from the wind resistance.

    My point being, in those days each key on the keyboard could be pressed independently and the computer could discern EXACTLY which keys were down or let up. Spacewar for PC (and myriad multiplayer games that came later, using a single keyboard) demanded good quality keyboards. My buddies used to sit in the computer lab and play it for hours, until they 'upgraded' machines. They had 'new style' 101 keyboards (88 was enough for me then), and a new strategy came about: hold down as many keys as you could so your opponent couldn't thrust or shoot; when they get frustrated because they're falling toward the sun, spin around and shoot as fast as possible.

    Most Spacewar games became shoving matches after that.

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