Xft Hack Improves Antialiased Font Rendering
Eugenia writes: "Font antialiasing first made its way to XFree through Qt/KDE only a year ago and GTK+/Gnome followed some time after. Even with the latest version of Freetype 2.08, which reportedly brings better quality, the result is still not up to par with the rendering quality found on some commercial OSes. David Chester has hacked through the Xft library and he achieved an incredibly good quality on antialias rendering under XFree86. With this hack, at last, XFree can deliver similar aesthetic results to Mac OS X's or Windows' rendering engines. Check the two brand-new screenshots ('before' and 'after') at his web page and notice the difference with your own eyes."
Having worked with GOOD font rendering software (mainly for broadcast television) I can say that most gui renderers do a pretty horrible job.
It's not that they get the font shape wrong, or don't antialias correctly, it's that they don't allow for how people see things, and just antialias 'mathmatically correct'.
With the fonts we use for television character generaters, several seperate rendering passes are used to give:
1 - a solid and anti-aliased 'interior' to the font (this is 'normal' antialiasing)
2 - a perimeter or border to the font, in a slightly different colour/darkless level, to make the edge stand out
3 - a seperate rednering to the alpha channel to stop the font from 'blending' excessivly at the edges with the background (ie: a buffer zone).
This makes a MASSIVE difference to the quality of the fonts, especially on anything other than a solid colour background.
unfortunately, no OS as yet does this for it's screen display fonts, which is a pity, as it makes a BIG difference.
Having said that, I'm VERY happy that improvements are happening, as good font rendering makes a hugh difference to the effort required to read text.
Comment removed based on user account deletion
XFree86 4 supports sub-pixel anti-aliasing (aka ClearType). You just need to put match edit rgba=rgb; in XftConfig.
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Floccinaucinihilipilification - the action or habit of judging something to be worthless
(half off-topic, I know).
It's like the text is always too small, too large, or not the one the developer intended.
Not to troll, but this is exactly the kind of thing that has much more effect than technical people believe.
Is it something in the design? The freely available fonts?
Here's another mirror. Sorry about those stupid ads.
I also want emphasize one thing that I say on the website. I can't take a whole lot of credit for the improvement. For sure, the freetype project and Keith Packard, author of XRender and Xft did all of the hard work. I just tweaked a few settings (adjusted glyph proportions and turned off hinting).
David Chester
Anti-aliasing for computer displays is overrated anyway. Whether it helps or hurts readability depends on the font and font size, and on high resolution displays it is pointless. Printed matter isn't anti-aliased either, and printed matter is the gold standard for good looking text.
So, if you want text that looks nice, get yourself a 150dpi or higher monitor and don't bother with anti-aliasing. Anything else is a kludge.
Why isn't font rendering done properly in the X server itself, where font rendering originally was done? Why must it be done client side?
I mean, the X server already knows what kind of visual you're trying to render to, so it's really just a question of getting the X server to pick up the necessary font information (transparency information at the edges of the letters if you insist on the X server itself not understanding how to render fonts). And the types used for the font rendering calls are all opaque anyway, so it shouldn't matter whether or not the font structure in the GC (on the server) stores additional information about the font being rendered, right?
All it would take in addition to the improved font rendering code in the X server is the definition of a new font server protocol that allows the transmission of more than just bitmap information to the X server from the font server and you'd be done, right?
So why isn't this being done instead of these client-side hacks that require magic rendering extensions (which are quite cool in and of themselves, but why should the client have to have a full set of fonts stored locally in order to do antialiased text?) ? The biggest advantage of this scheme by far is that you don't have to have any magic support for antialiased fonts in your toolkits: you get antialiased fonts for everything no matter what toolkit it's using (even Athena widgets would have antialiased text if the antialiased font rendering were done entirely server-side).
Or is this already what's being done, but I somehow missed it?
Use 'slashdot stuff' in the subject line in any email you send me if you want to get past the spam filter.
Fact 1: Hinting improves font legibility at smaller sizes.
Fact 2: Freetype doesn't interpret the bytecodes in the fonts that are needed for proper hinting because of patents detained by Apple.
Fact 3: It uses an alternative bytecode "guesser". People may or may not like it, even though it usually improves legibility. This Canadian dude (I have the right to use this term because I am myself a Canadian dude ;)) only disabled the bytecode "guesser" because he didn't like it. Fine.
Fact 4: Rather than disabling the bytecode "guesser", enable the patented bytecode interpreter. Remember, this is illegal if you live in the U.S. and haven't licenced the patents from Apple.
For your enjoyment, I've made RPMs for Mandrake 8.1 and Redhat 7.2 of the Freetype library with the patented bytecode interpreter enabled.
$10,000
Breakdown:
Changing 2 lines of code = $1
Knowing which 2 lines =$9,999