More on MPEG4
ratajik writes: "Salon is running a story
about how MPEG-LA (the alliance of companies in charge of licensing MPEG4) are
planning on charging .25 cents for each copy they sell, and a .02 cent an hour
"use fee" for anyone viewing MPEG4. They have a interesting
slant on how this will make open-source alternatives much more attractive, and
will likely kill off use of the MPEG4 standard in the long run."
I don't know about you, but everything that I find to be popular is popular because it is either free, or easy to pirate (free). I'd rather buy a DVD than pay for some software copy of it.
How the hell are they going to measure "viewing time"? What if I sneeze and briefly aren't looking at the video, do they charge me for that?
Buncha bullcrap. I'm tired of this crap that tries to wring money out of you for time spent doing something. Subscription software, pay-per-minute viewing/listening, and the like.
What next, the state is going to charge me for every minute I'm on the freeway?
I've got an idea. Let's make a computer that charges me $.02/minute for as long as I'm sitting in front of it.
I just wish more people would get sick of this crap, and write their congressman as I have done. There are too many idiots out there who just miss everything as it goes on by.
I bet they care when they get thier first bill for per-minute charges of movie viewing. By then, it'll be too late.
"Alcohol, Tobacco, Firearms, and Explosives" should be a convenience store, not a government agency.
MPEG-4 is a complete mess. It tries to be the next generation MPEG-2, flash, speech synthesis, content management, and a lot more things all rolled into one. And MPEG-4 tries to serve too many masters: software encoders and decoders, consumer electronics devices, industrial applications, multimedia databases, and others. If MPEG-LA prices MPEG-4 out of the market, we can all sigh a collective sigh of relief because the MPEG-4 standard just sucks. MPEG-4 would be a bad idea even if there were no licensing fees.
What we need is a simple, scalable video codec. It does not have to have any bells and whistles. All it needs to do is represent a video stream and a collection of audio streams together. It should get rid of the interlacing mess from MPEG-2, it should allow for video of different sizes, and maybe it should allow for the inclusion of user-defined synchronized byte streams, and that's about it.
Open source video codec developers do not have to worry about low-level hardware implementability (that only matters for cut-throat pricing on devices you don't really want to use anyway; anything else can get a general-purpose processor), they don't have to worry about making DVD manufacturers happy, and they don't need to squeeze the last 50% of compression out of their format (machines and disks are cheap). There are now plenty of well-documented research techniques for audio and video compression, some even with open source implementation, that open source developers can use.
So, no, nobody would be able to compete with MPEG-4. But what open source video codecs can deliver is a simple, reasonably efficient, scalable, easily implementable video codec. And that's a lot better than MPEG-4.
Will users be charged for viewing MPEG4 content if streaming is not involved? I hope not. Getting users accustomed to paying for MPEG4 content regardless of how it's delivered is a small step away from getting users accustomed to paying usage fees for all content.
"In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
If software manufacturers resort to metering use of MPEG4 codecs as a way to calculate license fees, monitoring viewing habits as an "unaviodable" side-effect is just a small step away.
"In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
Now, combine the amazing story of FF10 with the multiuser dimension of Everquest and tell me that wouldn't be an excellent application for MPEG-4.
MPEG4 will not make 3D graphics faster if used
Yes, but not every part of every game is 3D...
Lessons like:
There is not one example where micropayments created a profit
People aren't gonna start paying for something that they can have for free and that they always used to have for free
You can't possibly expect that your product will be The Final® and that nobody will ever come up with an even better solution way before you've recouped your investments.
Until companies learn this, there will always be some initiative to try and make money of things that will never be profitable. We've seen this with JPG, where as a result a lot of websites are switching to PGN, and now we will see this again with MPEG4.
Face the facts: things need to be scarce in order to make money of them. E.g. you can't sell air when you're outdoors. You can sell air to a colony on mars or to scubadivers. Likewise: you can't sell digital content because it cannot be made scarce once it's accessible on a PC. Infinite copies can and will be made. And again for al the corporations out there that try to make money of patenting hyperlinks: Whatever you're patent is, it will be copied (or remade or rebuilt or re-engineered or ...) and you will loose the money you invested.
<Sig>The good thing about having a good memory is ... euh
The quality doesn't appear to justify it. My experience with various mpeg video formats is that they are not better (and probably worse) than On2's open-source and (reasonably priced) commercial solutions. It is certainly worth forming your own opinion by checking out On2's demos at their website.
As the quality is not sufficiently better to achieve an ROI based on reduced bandwidth, what is MPEG counting on to entice people to pay their fees? Several possibilities (some mentioned in the article):
It will be interesting to see how this plays out.
Of course, you don't have to pay $0.02 for every hour your Firewire port is active. As I understand the MPEG4 licensing, this would be the analog of what they are trying to push on the market.
The OGG container format is designed for streaming (much like ASF) and not editing, so it apparently suffers from the same issues that have kept AVI on the scene.
There's some open source work to create an AVI replacement file format called TMF (the movie format?) that resolves things like the 2GB size problem and subtitles and so on. Anyway, I'm not clear on all the details or what exactly is wrong with OGG or the 'open' QuickTime file format, but there's some discussions on powerdivx.com if you are interested.
As far as "MSMPEG4 V3" (and V4) goes, maybe it's too half-assed to warrent the licence fees. DiVX is paying the licence fees with their new v5 codec, and you have to assume that MS has a backroom deal worked out (to the chagrin of Apple).