Bang The Machine
riiv writes "I saw the premiere of Bang The Machine tonight at SXSW 2002. The film is a documentary of the Street Fighter tournament scene. There's another screening March 15 so if you are near the Austin area, it is your moral obligation to watch it. I asked director Tamara Katepoo if they had a distributor lined up, unfortunely they don't. If you're looking for a film to distribute please get in touch with the film creators. The movie rocked and validated my wasted life ever since the purchase of Street Fighter 2 Japanese for SNES."
Street Figter 2 was the first game with any real depth that let you play against another human. Before that, you could only show off your "skills" by beating the high score. This game significantly increased the social aspect of video gaming.
Unfortunately, it also significantly increased the actual physical violence in arcades. Now before you jump in and shout about columbine, the violence here was caused by not playing enough of the game. Most arcade fights are started by people who haven't played enough to get good at the game, resulting them losing. Like I said, this game has plenty of depth.
Street Fighter requires skill. In the beginning it was about doing those cool looking fireball moves. Then we discovered combos. Then the strategies started developing. The level it's played at nowadays involves mind games and knowing your oponent. This is not your father's video game (not that your father actually had video games). Many times, Street Fighter has even been compared with chess. I await the day when it will be an official Olympic sport. Heh. Imagine the judging disputes when one player abuses a game glitch.
You're thinking of one of the hacked versions. There were ones where you could shoot fireballs while you were jumping, throw people while you were over their head, etc. In contrast, SF2 Turbo: Hyper fighting was as close to perfect as they get.