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Interview with Gary Gygax

the_bahua writes "Have a look at this one-on-one with Gary Gygax, over at KCGeek.com. It's a tell-all, see-all, look into the mind of the man behind the second-best thing to do at four in the morning. Responsible for one of the cornerstones of geekdom, he is largely unknown to many, including many RPG fans."

17 of 295 comments (clear)

  1. Ooh! by freeze128 · · Score: 5, Funny

    Just give me 5 minutes in a room With Gary Gygax and a D20....

  2. Nice guy... by curtis · · Score: 5, Insightful

    I wandered across his website once while browsing and he had his email address available if you wanted to contact him...

    On a whim, I emailed him to ask him a few questions and thank him for some of his early work, DnD, Gord the Rogue books, Greyhawk, you name it.

    To my surprise, he actually took the time to respond to my questions and bring me up to date with what he has been doing in the post TSR days.

    It always amazes me when someone that has made it big at one point will take the time to answer someone they don't know. Kudos to him. (or at least his staff)

    1. Re:Nice guy... by WNight · · Score: 4, Insightful

      That's different.

      He always came across as a jerk in the articles he wrote in Dragon Magazine. And unwilling to accept the idea that anyone would want the use house rules, or add races/classes, etc.

      It seemed that he very much had the idea that he created the game, the players should shutup and play it without questioning him.

      After he was gone AD&D seemed to get a lot friendlier. The books talked about how to create new classes and races, some gotchas, and guidelines. They expected that people would have house rules...

      I don't play D&D in any form anymore, because there are better systems out there (levels, and classes, ugh...) but I still read the books to keep up with recent developments.

  3. Insurance underwriter by perdida · · Score: 5, Funny
    I was an insurance underwriter. I took the job rather than going on with schooling at the University of Chicago to become an anthropologist. I did fairly well in insurance, was a supervising underwriter for individual, group, and association group, health, life, long term disability, and unusual risk policies.


    I smiled when I saw this. I couldn't help but think that this is where D&D, and so many of its descendants on boards and on chips, got their obsession with tracking numbers for so many unquantifiable characteristics.


    Risk assessors have to put a number on health, wit, and daring; they classify you by background, skills, and lifestyle, in dollars and cents.


    Only recently have more plot-driven games broadened out of this focus - like the Final Fantasy series, which puts interesting, structured plots ahead of arduous level-building.

    1. Re:Insurance underwriter by Scaba · · Score: 5, Funny

      I was wondering why my medical insurance form asked me for my constitution, how many hit points I have, and what my saving throws vs. disease are.

    2. Re:Insurance underwriter by ackthpt · · Score: 4, Funny
      I was an insurance underwriter.

      Risk assessors have to put a number on health, wit, and daring; they classify you by background, skills, and lifestyle, in dollars and cents.

      "You must roll a 12 or higher to be covered by your policy."

      --

      A feeling of having made the same mistake before: Deja Foobar
  4. First best thing? by saint10 · · Score: 4, Funny

    the second-best thing to do at four in the morning

    What could be better than sitting in the basement with for unbathed geeks, rolling dice and pretending to be dwarv.......

    Ahhhh... Sex! That's what your talking about.. Hrm... Judging by my sex life, I disagree. Ill take the smell geeks..

  5. Woz-syndrome? by singularity · · Score: 4, Interesting

    This guy reminds me quite a bit of Steve Wozniak, from Apple.

    Subtle, quiet, approachable, and doing something for the love of the field. These are the type of people who do more for a field without thinking about it than most people even think possible.

    That and he seems to be a huge Mac fan!

    He even mentions Lemonaid Stand! I remember playing that game when I was about seven!

    --
    - (c) 2018 Hank Zimmerman
  6. Gary Gygax's contributions to gek culture by WTC+Survivor · · Score: 5, Informative
    Gary Gygax is a bit of a personal hero of mine; I recently completed a research project in which I charted the life and times of Mr. Gygax. Some of the more interesting biographical links I referenced are:
  7. The Second Best Thing by fobbman · · Score: 5, Funny

    "...the second-best thing to do at four in the morning"

    Second-best thing to do, but sadly the first most likely of the two to be happening to those who know his name well. *sigh*

    1. Re:The Second Best Thing by Keith+Russell · · Score: 5, Funny
      Second-best thing to do, but sadly the first most likely of the two to be happening to those who know his name well. *sigh*

      What, you mean you've never whipped up some wonderfully elegant Perl code at four in the morning?

      Oh, um... uh.... Neither have I! Yeah, that's it. Of course not. Neither have... I. [whimper] I hate my life.

      --
      This sig intentionally left blank.
  8. Re:Am I Still a Geek? by daeley · · Score: 5, Funny

    I've never played an RPG. Can I still call myself a geek?

    Let's see...

    [roll roll roll]

    Hmm...

    [paper shuffling]

    [roll roll roll]

    The shop owner says No.

    --
    I watched C-beams glitter in the dark near the Tannhauser gate.
  9. gary by zephc · · Score: 5, Funny

    "Hi, I'm Gary Gygax, and it's a..." *Rolls dice* " pleasure to meet you!" (Futurama)

    --
    "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
  10. Gygax. Nice public speaker. by derinax · · Score: 4, Informative

    13 years ago (*gak*) we invited him to speak at our dorm at Stanford; it became a campus-wide event and was quite well-attended by some 100+ people.

    As I recall, he was witty, self-effacing, yet very respectful of the community he helped create (in sharp contrast to some other cult figures, esp. amongst the Trek cast). This was in the midst of his fall-out with TSR, so he didn't exactly have glowing words for the company that booted him.

    Afterwards there was a long line of Ur-geeks with Monster Manuals and Players Handbooks in-hand for him to sign. I'm glad I brought my DM Guide... :)

    He's a great public speaker; consider him if you are involved in any kind of college / geek community.

  11. Re:TSR gaming standards as used by others by sam_handelman · · Score: 4, Informative

    At the moment it is literally an open standard - WoTC introduced some kind of license to use their basic rules in your own products (it is at the back of the 3rd edition PHB.) A number of other companies are churning out 3rd edition supplements under this license.

    A long, long answer to your question:

    The early history of RPGs is somewhat convoluted and murky - very little was actually published and it is not certain that Gary Gygax really invented the roleplaying game and he certainly didn't invent table top miniature gaming, although he popularised both - but many of the early xeroxed rules sets mentioned in the article were not, in fact, xeroxes of Gygax' rules, but xeroxes of other rules sets (Warlock and a pre-publication version of Arduin are two of these early RPGs which I have actually played - these days, you'd think of them as just house rules for D&D, not seperate games) some of which were eventually printed in small commercial releases and said things like "Major D&D variant" or the like, on the cover. Many of the rules appearing in subsequent editions of Greyhawk/D&D actually first appeared in these house rules sets that were floating about, and TSR/Gygax earned a certain amount of emnity from people for failing to credit them with their ideas (to be fair, some of them were somewhat obvious and Gygax could've come up with them on his own, or encountered them via third parties who didn't know who had invented a particular rule, making it impossible to give proper credit.)

    At one point, TSR initialised some sort of legal action against the people who printed Warlock, claiming a combination of infringement on the Dungeons and Dragons trademark (which I'll grant) as well as some malarky about owning the concept of the roleplaying game. After that, and some other similar events, there was a certain movement among people who printed roleplaying games to avoid using TSR's game mechanics.

    In the mid 1980s, Palladium (among other game companies) starting getting away with more-or-less duplicating TSR's game mechanics, without any repurcussions or legal trouble to my knowledge. Also, I think Dave Hargrave (Arduin) had been doing it all this time.

    All of this is based on interviews I did with older gamers as part of an abortive anthro project (I dropped the course and never finished it,) most of whom do not like Gary Gygax AT ALL (about a third of the interview material, which I haven't saved, consisted of reasons he's a jerk), so take them with a grain of salt. Don't accept them as gospel like you would any other slashdot post :)

    Nowadays, if you wanted to print a game and copy any number of rules-as-ideas (as opposed to verbatim text) from 3rd edition D&D, or any of a number of other games, you could certainly get away with it. You can get an idea of this by looking in the back of a Vampire rulebook, which (at least used to) credit all of the games it had "borrowed" ideas from.

    Most of these games, or information about them, can be found on the net, except for Warlock (Warlock: The Black Spiral, which I found doing a search just now, is not related to the 1970s Warlock D&D Variant in any way.)

    --
    The good and new comes from no quarter where it is looked for, and is always something different from what is expected.
  12. Your AD&D Stats... by Embedded+Geek · · Score: 5, Interesting
    Seeing that, I gotta plug an oldie on the web: a CGI quiz that calculates your AD&D Stats in real life.

    And in the interest of full disclosure, I come out with:
    Str: 11
    Int: 15
    Wis: 15
    Dex: 9
    Con: 11
    Chr: 15

    A nice waste of a few minutes. Obviously flawed, though - assigning a 15 INT simply for a Masters Degree indicates you've never actually dealt with people in graduate school (*GRIN*).

    --

    "Prepare for the worst - hope for the best."

  13. Second-best thing to do at 4 AM? by jinx90277 · · Score: 4, Funny

    I don't know about you, but a little role-playing at 4 AM can be a lot of fun...nudge nudge, nod nod, wink wink:

    You've been a BAD little dungeon master, haven't you? You must be punished...

    --
    "she says i'm lousy conversation. as if that's supposed to help."