Review: Showtime
The best way to describe this movie is good-natured. Murpy, DeNiro, Rene Russo, William Shatner and Mos Def all know what they're doing, but the script doesn't really give them much worth doing. The rather tired premise is the pairing of a tough-guy detective (DeNiro, obviously) with the wise-ass, media savvy urban black cop (Murphy), both enthusiastically manipulated by the stop-at-nothing, no-holds barred and exploitive producer (Russo). The LAPD, seeking better publicity than it's been getting the last couple of years, orders the two to participate in a cop-reality-show called Showtime. Murphy's character, who is dying to be in the movies, is thrilled, hamming it up for the cameras. He essentially plays his character in Beverly Hills Cop, which is funny enough, but a bit tired. DeNiro, a hard-ass from the old school, is ethical, horrified and reluctant to participate. While Murphy's character sees him as a dinosaur, DeNiro's sees his young partner as an incompetent hotdog.
In fact, DeNiro seems to have made a career (Analyze This, and most recently Meet the Parents), out of laughing at his own tough-guy persona, which is really a shame. He hasn't had a serious role in a few years, and this spoofing of spoofs of spoofs is getting old. In the movie, the two don't like one another, at least at first, but -- shock of shocks -- learn to deal with it, as the bad guys (a drug dealer and his gang) get their hands on shockingly lethal hand-tooled shotguns with uranium-tipped shells that can level whole buildings in just a few seconds. The movie is meant to be a satire -- Johnnie Cochran's appearance is a hoot, and so are the Jackie-Chan style outtakes at the end -- but for a satire to work, the story has to be funny and/or biting. This movie, on the whole, is neither. The plot is too stupid to carry any freight, even these talented actors. And the film says nothing about our media or celebrity culture that hasn't been said a zillion times, usually better.
The movie does have its entertaining moments, most of them clustered at the beginning and end, around all of the car chases and explosions, but you may leave Showtime thinking it's time for Eddie Murphy to find a role where he can be funnier, and for DeNiro to stop laughing at himself and start being himself again. And enough media/celebrity narcissism. We get it.
This post will try to make Showtime qualify for the 'News for Nerds' motto of Slashdot.
You might not think of this as a big FX movie, after all, it's just a cop buddy movie, right? Well, it turns out that my little company did over 140 digital FX shots for this film. This demonstrates among other things that computer graphics effects are a big part of almost any film these days -- it gives the director and writers freedom to shoot things more effectively, and allows the director and writer the freedom to improve the film in the post-production phase.
I'll try not to reveal too many plot points to those of you who haven't seen the film -- but if you don't want to know anything about the film you can stop reading right here.
Ok. The biggest thing that we did was build the environment outside the penthouse -- buildings, reflections, and helicopters. The challenge was to keep that environment alive (without the cliche flocks of pigeons.) We did this mostly by observing that windows in skyscrapers flex somewhat in the wind, so that the distortions of the reflections in the windows are always changing. There are a few places that you can see near the ground, and we added little sparkles of light from car windshields, things like that.
We also added a bunch of lasers to the guns, and a bunch of sparks in the gun show sequence. Finally, we did all the 'videoization' and changed the license plate of Eddie Murphy's car for some shots. There were a few dozen other little things here and there, but that's the majority of the shots. By the way, in reality there is a heliport on the roof of the Westin Bonaventure in downtown
Los Angeles.
All of this work was done by a team of 10 or so people over about six months. We used a combination of SGI and Linux boxes to do the animation design, and our render garden (it's too small to be a proper render farm) of Linux boxes to do all of the batch rendering.
thad
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