Distributed Playstation
withinavoid writes "News.com has a story up about the next generation Playstation 3. Apparently the game developers are asking for a 1000 times performance increase and that's just not possible, so they are looking at distributed computing as a possibility. "
Hmm, the last time Sony announced their "Next Generation Console" (aka PS2), it was still over a year away, while the PS1 was still selling well. The real kicker (aka purpose) though was that it was enough to keep a large number of gamers away from the DreamCast, which was a great system.
It would appear to me that hyping a PS3 while the PS2 is still selling strong would be an attempt at keeping people from getting an Xbox or GameCube.
Basicaly, we all know that it was hard for PS2 developers to make games for it initialy.
:)
The reason was the Emotion engine in PS2, that it explicitly multithreaded, i.e. you have to make your program use all threads (unlike PPRO for example, where CPU does it for you).
It's really a whole new way to program.
Now it seems that Sony convinced some developers to lean it there's nothing stopping them from making more threads (there are 16 in Emotion if I am not mistaken).
Oh, and it has nothing to do with distiributed computing over the Internet. The application architecture is similar, but that's it. And yeah, no batches here
As for IBM involvement, here is the article in Wired Magasine about their cell computer
Oh, and ahother one about PS2 and PS3, that one is quite old, but explains where Sony is going.