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Neverwinter Nights Coming in June

dextr0us writes "The apocalypse has come. Neverwinter Nights beat Duke Nukem Forever to the release floor. According to Neverwinter Nights Official Site it seems that they are taking pre orders, and the official date for the pre orders is 6/25/02. As a fan of pen-n-paper, without the geekiness, Neverwinter Nights solves my dilemma!" Update: 03/25 12:38 GMT by Hemos :Just a small note: I'm still available for beta-testing. *grin* CT: Hemos is not available for beta-testing. He has work to do first ;)

3 of 193 comments (clear)

  1. register by yem · · Score: 5, Informative

    Since the release is expected to run on Windows, Mac and Linux, be sure to tick the Operating Systems selection when you register the game. Stand up and be counted!

    From the FAQ (which seems to have vanished..):

    8.04 Will there be a Mac/Linux/BeOs version?

    We are planning a simultaneous PC / Macintosh / Linux release for Neverwinter, with all three versions to be Included in a single box.

    Here's hoping...

    --
    No, I did not read the f***ing article!
  2. Release date clarification by StarTux · · Score: 5, Informative

    I believe that the release date was achieved via the game stores, and trust me they don't know as much as they seems to suggest:

    "BioWare's new publishing partner, Infogrames, has just announced in their press release that Neverwinter Nights will be launched worldwide in Summer, 2002. We apologize for the delay in getting back to you during the day today - we want to try to clarify this date announcement since so many people have been posting about it on the message boards.

    Please understand that we are committed to releasing games when they are finished, polished and ready for the world. For a game as complex, epic and multifaceted as Neverwinter Nights, this is especially the case. The massive scope and flexibility intrinsic in the Toolset, the DM Client and the Official Campaign will be unprecedented in the gaming world and, as a result, we must carefully test every aspect of Neverwinter Nights. With a new publisher, there is a new plan for marketing, QA, localization and distribution.

    To that end, BioWare and Infogrames now feel that Summer 2002 (which could mean as early as May or June) is a good conservative estimate of the distribution date - guaranteeing a game worthy of the quality inherent under the titles of Dungeons and Dragons, Infogrames and BioWare. We are still aiming for the same development completion targets that we were aiming for in the past, but Infogrames and BioWare both want to provide a safe target window for the game to be ready in terms of the things that are covered by the publisher working in conjunction with the development team - distribution, localization, marketing and testing.

    Thanks - as always as we get more information we'll update you. Our fans are very important to us.

    Ray Muzyka Greg Zeschuk
    Joint CEO's BioWare Corp. "

    Please clarify your sources as Bioware have always firmly stated that it will shoot for a release when ready, and to them Summer is the best guess.

    MAtt

  3. Re:The answer to our prayers? by Dixie_Flatline · · Score: 5, Informative

    NWN is fun, even without the swimming and climbing. Really, I haven't found a game where those things really added any depth. Frankly, in all the games I've played, I've kind of wished that they'd REMOVE the climbing, instead of having the poor imitation that they have (climbing ladders in Deus Ex was a pain. It was way too easy to fall off, and it was too hard to get off at the top. Gimme an elevator any day.)

    I'm not on the Neverwinter team, so I can't say anything about how hard they've worked on the game, except from an outside-in view. These guys have seriously busted tail to make sure that the game is cool and fun and exciting. Trust me. When you get it, it'll be cool and fun and exciting. Building levels and dropping monsters in and watching them fight (they do it on their own! It's so cool!) is so damn much fun, I did it for a couple hours, just to see how the fights would go.

    So, despite my clearly biased opinion, I think that they DID do it right. I'm constantly impressed by the NWN team. In fact, I'm so impressed, and so behind this, I'm willing to sign my name to it.

    Jan Sacharuk
    Programmer
    BioWare Corp.