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Old Sierra Games Breathe Anew

Cow_With_Gun writes: "A small group named Tierra has taken it upon themself to resurrect the classic Sierra anthologies. So far they have brough King's Quest 1 up into the world of VGA and are working on other titles such as Quest for Glory 2 and King's Quest 2."

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  1. I dont know if I should be excited or sad. by interstellar_donkey · · Score: 5, Insightful

    Excited because I love these games.

    Sad, because as a general rule, despite all of our graphics and sound advances, todays games just don't have the greatness that could be found a decade ago in EGA.

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    1. Re:I dont know if I should be excited or sad. by interstellar_donkey · · Score: 5, Insightful

      But I don't think King Graham et al. hold a candle to a good, solid 20-minute round of Quake III Team Arena (Capture The Flag mode).

      I think it can. Those old games had something to them: writing.

      Quake III is a compleatly differnet genre. There is no writing in it. The quality of game play relies almost entirily on the people you pick to play.

      I don't play Quake III. Mostly, because I suck at multiplayer (and have never really enjoyed it), but I was really let down when I found out Quake III did'nt really have a game with a story line.

      I loved Quake II. I felt a great sense of satisfaction when I beat the game. Quake III has no game to beat; it's never ending, and when broken down to it's key elements, all it basically consists of is a graphics and physics engine. To that end, the only real craftsmenship in most modern games is in technical tricks.

      The older games had craftmanship in their stories; something we just don't see anymore.

      Which is better? That's a matter of personal taste. Personally I'll take a good story over graphics any day.

      And craftsmanship is, to me, key.

      At present, I typically only play simulation games. One of my all time favorates is Sim City. As somebody who waisted a good deal of time in college playing Sim City 2000, I folowed the development of Sim City 3000 very closly.

      I became worried when everything comming out of Maxis seemed to indicate the new version would have better graphics/more buildings/better interface. But nothing was said of game play.

      I was heartfallen to discover after 20 or so hours of play with the new version that really nothing had been done to the simulation engine, and it seemed, under the auspicious of making the game more accessable to the new player, they had stunted the realism of the simulation.

      The message sent was clear: Software developers today are more interested in making a game look pretty then givig it guts.

      The really sad part is, the only game line I can think of that has real advances in every new release is the flight sim series distributed by Microsoft.

      I've never sat down with a new release and been disapointed. When they put out a new edition, it's actually better. When I load up ms2k2, I never said 'oh I miss the wire frame world of version 2'.

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