Hosting Problems For distributed.net
Yoda2 writes "I've always found the distributed.net client to be a scientific, practical use for my spare CPU cycles. Unfortunately, it looks like they lost their hosting and need some help. The complete story is available on their main page but I've included a snippet with their needs below:
'Our typical bandwidth usage is 3Mb/s, and reliable uptime is of course essential.
Please e-mail dbaker@distributed.net if you think you may be able to help us in this area.'
As they are already having hosting problems, I hate to /. them, but their site is copyrighted so I didn't copy the entire story.
Please help if you can." Before there was SETI@Home, Distributed.net was around - hopefully you can still join the team.
No because the distributed.net client needs to communicate on it's own port in whatever internal protocol it uses. That's what causes the bandwidth usage, not the downloading of the client, if that's what you think.
You can't put your own server software on sourceforge's servers, at least not to my knowledge, so all sourceforge would be good for is hosting the client downloads...which it might actually already do. Hope that answers your question.
Hargun
Think nothing is impossible? Try slamming a revolving door.
Although United Devices is currently graciously hosting some of the displaced distributed.net hardware temporarily, they've indicated that they are not willing to do this long term (which is quite a reasonable decision, since it is a lot of bandwidth).
Note that several of the distributed.net volunteer staff (including myself) do indeed work for United Devices during the day, and that our employment there began awhile ago (more than 15 months ago), so that partnership announcement is not really related.
Don't waste those cycles! Put them to use! http://www.distributed.net/