The Future of MMORPGs
Fargo writes: "How often do you get the creators of EverQuest, Asheron's Call, World of Warcraft, Dark Age of Camelot, Star Wars Galaxies, Anarchy Online, and others in the same room together? It happened at the recent Game Developers Conference in San Jose. GameSpy pulled together notes from three days' worth of talks and drew some common conclusions that point toward where the genre is going in the future. A good read if you're interested in where Virtual Worlds are headed."
If you look at the picture of all those guys lined up beside eachother you could swear it was taken in the 1970's.
Red Dwarf figured it all out years ago, watch "Better Than Life"
is competition good, or is duplication of effort bad?
Wow. Throw some heavy-duty padlocks on that door and you'll have just increased geek productivity by about 800%.
And if they start asking for food and water, just tell 'em to /petition it...
I'm playing right now! I just executed a preadolecent eagle scout!
I actually prefer StatBuilder. It's got a lot more stats!
- signed, a lvl 154 statbuilder character -- you cannot comprehend how high my tree-climbing stat is!
Where's the submit button??
I was sort of amazed at the line about making users who only play 5 hours a month feel involved or meaningful to the game universe. I can't imagine an entertainment persuit less suited to extremely casual commitment than RPGs of any variety. This is particularly true for the medium in discussion, which continues to run 24/7. If you're in a D&D group, at least the action stops when you go home. MMORPGs inherently only appeal to people with a fairly particular interest and a high level of commitment. For goodness' sake, the whole point is to *immerse* yourself an another universe! How do you immerse in just 5 hours? ;-)
HA! My Enchanted Motorcycle Runeloremaster OWNS YOU!!! My character Bah to all!
:P
Of course, I haven't had it running for about 5 days... so I've lost about 700 places in the standings.. Bleh.