AI in Video Games vs. AI in Academia
missingmatterboy writes "Dr. Ian Lane Davis, AI researcher turned game development studio head, talks briefly about the differences between AI used in the game industry and the AI being researched in academic institutions. A short read but you may find it interesting."
It's also true that in academia there are a lot of what we would call "toy problems" because they are of such a small scope that they don't solve a real world problem yet.
Oh, then M$ must be the greatest academic institution in existance, filling word and excel with so many useless features that won't solve a real world problem ever...
-- No sig today
Biological neurons have been shown in the laboratory to grow new connections based on information learned. In a robot, what possible mechanism could guide such growth? Programming is the only answer, but keep in mind that "programming" is just shorthand for "the intelligence of the programmer". In other words, the AI itself isn't self-contained, as it were.
There is no other way for "mental" activity to be guided, thus AI will always be as unattainable as the Philosopher's Stone.