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Suing Sony for Everquest Related Suicide?

daoine writes "The Milwaukee Journal Sentinel has a story about how Sony could be sued by the mother of an Everquest player who recently committed suicide. The lawsuit itself doesn't seem all that interesting (she's aiming for warning labels) -- but it is interesting that Sony won't release any of the game data citing privacy policy, even if it could help unlock what exactly drove the guy to end his life."

20 of 785 comments (clear)

  1. Riiiiiiiiight....it was the game.... by DohDamit · · Score: 5, Insightful

    Shawn Woolley - who was overweight, worked in a pizza restaurant and lived alone in an apartment the last months of his life - may have depended on EverQuest to provide the life he really wanted to live.

    Couldn't have been that he was a schizoid depressive maniac who didn't have any friends. Must be the game.

    (Leaves comparisons to Black Sabbath and D&D to other posters....)

  2. Two things... by Cutriss · · Score: 5, Insightful

    She is angry that Sony Online Entertainment, which owns EverQuest, won't give her the answers she desires.

    In other words, she'll appeal and appeal until Sony caves in and settles.

    "The manufacturer of EverQuest purposely made it in such a way that it is more intriguing to the addict,"

    Well, *duh*. Entertainment is supposed to be enjoyable...And *newsflash!* Enjoyable things are addictive! Like sports...taking walks...shopping...sex! If it wasn't, then we as humans wouldn't seek it out so often, and it wouldn't enrich our lives - We'd turn into very dull people.

    Not only that, but it's in Verant/Sony's financial interests to make the game enjoyable and addictive. Since it's on a subscription-based model, they need people to *want* to continue to play, so that THEY can to continue to make money.

    *FWAP* - The sound of 1,000,000 Slashdot readers simultaneously slapping their foreheads in disgust...

    --
    "Mod, mod, mod...and another troll bites the dust."
    1. Re:Two things... by TRACK-YOUR-POSITION · · Score: 4, Insightful
      The real story IMHO isn't how sensible or ridiculous this lawsuit is.

      The real story is only partly that some kid loved an online virtual world so much that he no longer wanted to experience the real world.

      The REAL STORY that I see here is that the particular online virtual world this kid got lost in was EVERQUEST! I mean, I'm not trying to say it's a bad game--it sounds like a lot of fun. But all it's just chatting with your friends while you kill monsters repetitively for hours on end with crappy graphics. Granted, there isn't too much better competition right now...that's why I don't knock anyone who plays it.

      What frightens me is that these online worlds are only going to become vastly more compelling, interesting, and addictive in the future. The Sims Online and A Tale in the Desert come to mind in the short term. Decades from now, the Real World is going to be a really sad, boring, complicated in all the wrong ways place compared to the virtual world.

      Which means that more and more people are going to cut themselves off from the real world. At least until they run out paychecks or something. Then they'll kill themselves for being trapped in horrible, horrible reality.

      Then again, maybe in the future you can just get a software development job in virtual reality ... maybe if interactive worlds aren't as simple and repetitive as everquest and it's kind are, people like this Shawn kid will actually become MORE healthy and mature, rather than more socially fearful and inept and depressed.

  3. it'll get dismissed... by jeffy124 · · Score: 4, Insightful

    the kid was 21 years old, an eppileptic, and clinically depressed, along with a few other psyhological disorders. IANA[insert profession here], but to me it's clear that the game was part of the problem as he was playing 12 hours/day, and once thought the characters were chasing him, but mom and the psychologist continued to let him play it. Sony's lawyers will also be quick to point out the Columbine case.

    --
    The One Rule Of Chess You'll Ever Need: Don't play someone who carries a kit in their bookbag.
  4. There's a good reason for this: by Lendrick · · Score: 5, Insightful

    but it is interesting that Sony won't release any of the game data citing privacy policy, even if it could help unlock what exactly drove the guy to end his life

    Sony (rightly) believes that giving this case the time of day is in a way admitting possibility of fault. The simple fact is that people commit suicide over a lot of things. If someone reads a book and it depresses them to the point that they kill themselves, it's not the fault of the author. Likewise, while it's very sad that this person killed himself, it's in absolutely no way Sony's fault.

    Sony (again, rightly) believes that their game data is irrelevant to the case. What would be a lot more telling is an analysis of any possible psychological problems the boy had that led to his suicide.

    Lendrick

  5. This isn't addiction... by Ami+Ganguli · · Score: 5, Insightful

    ... it's compulsive behavior. Almost anything can be compulsive. Picking your nose, eating your hair, sucking your thumb, washing your hands fifty times a day, sex - they can all be compulsive, but they're not addictive.

    To compare video games to things that are really addictive like smoking or crack is silly. Worse than that, it gives you an excuse not to deal with your compulsion properly. It's way to easy to say "oh, I can't quit - I'm addicted". Nonsense. Go on vacation somewhere where you have better things to do than EverQuest and you'll find your "addiction" wasn't nearly as strong as you'd thought.

    As for this poor guy who committed suicide, that's sad. But he obviously had deeper problems. If EverQuest hadn't existed he would have latched on to some other way of escaping from his real life.

    --
    It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail. - Abraham Maslow
  6. Sony should by Gehenna_Gehenna · · Score: 5, Insightful
    sue the woman for being a poor mother and allowing her son to abuse their products. Seriously, if he had eaten 200 twinkies a day and died because he was overweight do you sue Hostess? No. Games don't kill kids. Bad parents do.

    This is no different from the whole "Doom killed my kids" thing. The parents obviously feel horrible, and can't face the fact that their negligence and/or poor parenting directly contributed to their childs demise. Therefore, someoine else must be to blame. Even if he killed himself because of events in the game he OBVIOUSLY didn't have a very solid seat in reality. She should go to jail for child abuse.

    Just my 2 cents.

    --

    1. Re:Sony should by Mytzle · · Score: 5, Insightful

      Perhaps no one is to blame? I mean if the guy has some sort of imbalance he should have gotten help, I agree. But in the article it states that he was 21 years old. His 'mommy' cannot MAKE him do anything anymore. Lots of people with mental disorders roam the streets free because no one knows what do with them. This guy just happened to roam the streets of Freeport. I really hate the blame game. What ever happened to accountability for our own actions?

      --
      "Boys have a Penis, Girls have a Vagina", kids say the darndest things!
  7. Lies, damn lies, and ... by AnotherBlackHat · · Score: 5, Insightful

    Everquest boasts a user population of over 300,000.
    The national rate for suicide is 1 in 10,000.
    If only one person committed suicide after playing Everquest,
    then Everquest players are 97% less likely to commit suicide.
    I'd guess there are 30 suicides among Everquest players each year,
    but the families don't think of blaming Sony for them.

    -- this is not a .sig

  8. Maybe EQ *saved* him... by swillden · · Score: 5, Insightful

    ...for a while, anyway.

    I mean, this guy was an epileptic, schizoid, overweight, sex-deprived (what the hell is 'sexual anorexia' anyway?) manic-depressive who worked at a pizza place. His life really sucked. Who can blame him for wanting to escape into a world where he's fit, good-looking, powerful and respected? And who knows, maybe playing EQ was the only thing that kept this guy interested in living as long as he did?

    He obviously needed help, and it's very sad that it ended this way. Apparently there weren't any people around who were willing to take enough of an interest to get him the help he needed, but why blame the game?

    The obvious answer is that his mom knows that she should have helped him, and didn't, but doesn't want to accept it so she'd rather blame the faceless corporation that may, arguably, have brought this guy what little joy he had.

    --
    Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
  9. This story is *so* biased. by Ellen+Ripley · · Score: 4, Insightful
    She is angry that Sony Online Entertainment, which owns EverQuest, won't give her the answers she desires. She has hired an attorney who plans to sue the company in an effort to get warning labels put on the games.
    Oh, look, she *does* care! A lawsuit will give her the "answers she desires" so much more quickly than creating an account, logging in and asking around. She certainly wouldn't want to ask for help in rec.games.computer.everquest, or do a google search for player registries.
    Someone who lacks social skills, they could find it much easier just to play the game instead of going out to a bar."
    I don't know whether to find this scary or just ironic. Bars stink of tobacco and booze breath, and their purpose is to serve people an intensely addictive substance. This is better than EverQuest just exactly how?

    I'd say that I miss objective journalism, but I've become cynical: I no longer believe there ever was any.

    Ellen
  10. Re:It's always something... by neo · · Score: 4, Insightful

    Years ago, it was Rock 'n' Roll. Then it was Dungeons and Dragons (anyone remember the Tom Hanks movie Mazes and Monsters?) Now it's computer games. The simple fact of the matter is that certain forms of entertainment tend to appeal to certain types of people, and that for some people...

    Statistical analysis of this have always shown that people who play D&D are less likely to commit suicide than the average public.

    The only reason these types of games get associated is because the public image of the players has consistently been that of the outsider/geeky/skinny runt. The facts are actually quite different. You can find the results on Wizards of the Coast. I play D&D and I'm 33 years old with a wife. I enjoy playing for the same reason people like to play poker. I get a chance to be with my friends on a regular basis.

    My point is, don't believe the hype.

  11. Re:This is how it works with suicide by Some+guy+named+Chris · · Score: 4, Insightful

    First, let me say I feel for you, and your loss. I'm not trying to minimize it, I just don't understand something. Maybe you can help me.

    What good does knowing "the path was that he was on" do? The person is dead; it's tragic. I understand grasping for answers, for a reason why your loved one did this, but how can we make sense out of a senseless act?

    My father was mentally ill (paranoid schizophrenia), and when he died 4 months ago, I inherited his laptop computer. In an attempt to understand him, I started looking though his files, hoping to find something, anything, that would explain why he was the way he was.

    Sadly, there wasn't anything. What I found was the disturbed dillusions and imagined conspiracies of a sick man. He was mentally ill, and as seen from inside, his world was distorted and twisted. There was no peace to be found, no epiphany of understanding his essential nature. Just more sadness at how his disease robbed him of his life.

    I imagine it's similar for you, and for the parents of this Everquest player. You're grasping for a reason why, but there is no rational reason why someone kills themself due to depression or mental illness. Delving too deeply in that muck just brings more pain.

  12. Let's roll out the drug analogy again, shall we? by Rogerborg · · Score: 5, Insightful
    • Jay Parker, a chemical dependency counselor and co-founder of Internet/Computer Addiction Services [says] "The manufacturer of EverQuest purposely made it in such a way that it is more intriguing to the addict," Parker said. "It could be created in a less addictive way, but (that) would be the difference between powdered cocaine and crack cocaine." One client - a 21-year-old college student - stopped going to class within eight weeks after he started playing EverQuest his senior year. After playing the game for 36 hours straight, he had a psychotic break because of sleep deprivation, Parker said. "He thought the characters had come out of the game and were chasing him," Parker said. "He was running through his neighborhood having hallucinations. I can't think of a drug he could have taken where he would have disintegrated in 15 weeks."

    Then Jay is a pretty ignorant chemical dependency councellor, because you can fuck yourself up in a lot fewer than 15 weeks by binge abuse of anything. The Government actually says that cocaine isn't actually that big a deal. The problem - as with any addiction - is binge abuse and the associated screwing up of your life and that of those around you. Yes kids, doing anything for 36 hours straight can fuck you up. Cocaine, alcohol, EverQuest, hacking, screwing, car mechanics, drinking water, praying.

    At some point we have got to stop making arbitrary decisions to slap "good" and "bad" labels on various substances and activities. Because - with a few noticable exceptions - the problem is generally the abusive behaviour and not the substance or activity being abused.

    OK, let's look at the cocaine analogy, because it keeps getting raked up. Cocaine (a non physiologically addicting substance, as used by the President of the United States) was used widely and legally for fifty years by perfectly ordinary average people, until a series of frenzied newspaper stories in the 1910's stirred up an irrational campaign to have it banned because of all the "Negro Cocaine Fiends" running around raping white women (the police also increased the standard caliber of their guns from .32 to .38 because "The cocaine nigger sure is hard to kill," if you want to know where that scene in Alien Nation came from). This, of course, does not form part of standard drug education in schools, because drugs are bad, and we can't give any context that might dilute that message, like "Drugs are bad (when abused by people with abusive personalities)".

    Similarly, there is a very real danger of games going the same way. It only takes a few genuine and tragic reports of binge abuse to trigger a frenzy of supposition and speculation that leads to knee jerk legislation that will never, ever be taken off the books, because black markets and Wars on Whatever are great for incumbent governments looking for a long term unwinnable but popular crusade. Remember, circa 1900, the vast majority of the population enjoyed cocaine, in small, dilute quantities, just as now, the vast majority of the population enjoys playing games, computer or otherwise, with no ill effects. If we don't learn the lessons of the past, then in eighty years, we might be in a world where Disney games are the only legal ones and people gather in dirty back rooms to share virus ridden copies of Quake 13 in huge debilitating weekend binges. It's unthinkable? Ask anyone from 1900 about the possibility of cocaine being viewed as more dangerous than a rabid pit bull with a flick-knife, and they'd laugh in your face.

    Let's have some consistency. If EverQuest really is dangerous when abused in binges by sad, desperate people with no life or hope, then let's ban it outright, because god knows that's worked in the War on Drugs, right? If not, legalise cocaine and put a warning on it to only buy approved, over the counter non-cut (virussed) versions, and not to binge abuse it, especially if you have a medical condition that makes you very succeptible (like epilepsy or schizophrenia with games).

    And while we're at it, if I go on a 36 hour prayer binge and start having hallucinations, do we put a warning label on rosary beads? If not, why not? Because paranoid solipsistic visions are "good" when they feature commands from Baby Jesus, whereas the same messages coming from EverQuest Eric are "bad"? Hmmm.

    --
    If you were blocking sigs, you wouldn't have to read this.
  13. Intermittant conditioning... by icey5000 · · Score: 5, Insightful

    I've seen this elsewhere today, but it cannot be overstated...



    Everquest uses a randomized rewards system, meaning that you do not consistently get responses for repeating the same behaviour. If you kill a monster you may get experience, but not always. This is intermittant reinforcement which is a highly effective method of conditioning behavior. And, like advertising*, it works works very well whether you believe it is affecting you or not. Just repeat, over and over, stimulus-response, stimulus-response... there is a reason for the nickname Evercrack!



    * If you don't believe that you are affected by advertising, spend a few days working at a direct marketing company or ad agency... it is very scary how effective ad 'tricks' can be on any audience. The only advertising question what is the right stimulus for the audience.

  14. Re:Hysterical! Misreporting! On! Slashdot! by Rogerborg · · Score: 4, Insightful

    My, oh my. The title did read:

    • "Sony Sued for Everquest Related Suicide"

    And now, as if by magic, it reads:

    • "Suing Sony for Everquest Related Suicide?"

    OK, we're getting the idea. Thing is, this is the web. It's all cached somewhere. Maybe an idea to acknowledge the correction when you screw up, rather than trying to cover it up. You're writing for the record here, guys.

    --
    If you were blocking sigs, you wouldn't have to read this.
  15. Ah yes, the good ol' U.S.! by acoustix · · Score: 5, Insightful
    Yes, that's right people - in the United States nobody is responsible for their own actions.

    If people can't take care of themselves then let the government do it. If someone dies (because he/she shouldn't have been doing it in the first place) then blame the manufacturer!

    Like the case where a moron used his lawn mower to trim his bushes and lost some fingers or arms. He sued the maker of the lawn mower (and won) because the company didn't put a warning label on the mower telling him not to do that.

    As the mother says in the article: "Shawn was playing 12 hours a day, and he wasn't supposed to because he was epileptic, and the game would cause seizures," she said. "Probably the last eight times he had seizures were because of stints on the computer."

    If he wasn't supposed to be playing then why did you let him play you stupid bitch? (man that frustrates me!) Who was going to make him stop playing the game? The police? FBI? Sony? Guess what, lady. YOU were the only one that knew about his condition. YOU were the one that let him keep playing (even after you knew that he was playing 12 and 36 hours in a row). YOU were the one who neglected to do anything about his game playing. The fault is yours, not Sony's.

    Wake up and smell the fucking coffee!

    --
    "A plan fiendishly clever in its intricacies"- Homer Simpson
  16. He was the problem NOT the game by rblancarte · · Score: 5, Insightful
    I think that this is the one thing that is being overlooked in this story. I mean, reading this:
    The 21-year-old Hudson man was addicted to EverQuest, says his mother, Elizabeth Woolley of Osceola. He sacrificed everything so he could play for hours, ignoring his family, quitting his job and losing himself in a 3-D virtual world where more than 400,000 people worldwide adventure in a never-ending fantasy.
    Maybe it is just me, but that is a sign that there is something SERIOUSLY wrong. Why didn't SHE do anything? Hell, I am 28 years old, but if I locked myself in my house to play EverCrack 24/7, my parents would cut the power to my place, break the door down and take my computer away from me. In a similar situation the lack of money from the lack of job would probably put you on cold turkey REAL FAST. That is if they didn't take me to and throw me into therapy on the spot.

    I know this guy was an adult (age 21), but still this case reeks of every case from Columbine to the next one we will read about - lack of any sort of intervention by parential figures. People, get a clue, if you don't have involement in your siblings lives, regardless of age, you are doing more damage than any game can ever do.

    RonB
    --
    It is human nature to take shortcuts in thinking.
  17. Who are you to decide how people should live? by HanzoSan · · Score: 4, Insightful



    I could easily say, going to work everyday and posting on slashdot is a waste of life, I could say the only way to enjoy life is to go to raves and parties every night.

    Who am I tell other people how to spend their lives?

    Its people like you, constantly telling this weak minded person that their lifes a waste, that most likely caused this guy to commit suicide in the first place.

    Imagine everyone telling you how you are wasting your life because you refuse to live like they do,
    lets see, doctors, teachers, people like you, your own mother, a weak minded person can easily be influenced by other people and might commit suicide.

    My advice to you, never tell anyone their life is a waste.

    --
    If you use Linux, please help development of Autopac
  18. Everquest *is* addictive by kevin805 · · Score: 4, Insightful

    First of all, the mother isn't suing Sony saying that EQ caused her son to kill himself. So you can stop the speculation on whether she'll win, because it isn't an issue.

    Second, Everquest is addictive. Not chemically addictive, but neither is marijuana, which is the perfect comparison.

    Smoking pot makes you not really care about the world. You smoke a bowl and just sit around doing anything. No sense of "I should be doing something productive" or "hmm...sitting around here playing video games isn't really that fun, maybe I should go see what my friends are up to".

    It's exactly the same thing with Everquest, except it works in a different way. You log on, you play the game, and you accomplish things in the game. You gain a level, or you get some new item, and that makes you feel like you've accomplished something. And you have. Getting to a high level in Everquest takes hard work and long hours. And because it takes the same sort of qualities that real accomplishments take to achieve, it seems like you're being productive.

    To summarize: pot makes you do nothing but smoke pot because you don't care about accomplishing anything. EQ makes you do nothing by play EQ because it seems like you're accomplishing stuff.

    Success in Everquest is a lot easier than in the real world. There's no random setbacks, your sword won't suddenly break, you can't get fired from your job, some dot com isn't going to collapse right after promoting you, and so on. It gives you a chance to socialize with people without the hassle of actually making friends.

    Everquest is a perfectly fine diversion, but it's very very easy to get caught up in it and it become more than a diversion. What'll I do tonight? Well, I could go out to a club, have a few drinks...but...maybe I won't have a good time. I'll just play Everquest. Anyway, I started playing Everquest a lot while I was unemployed. Why not, since I didn't have anything else I needed to do? But the thing is that that sense of accomplishment from the game keeps you from being motivated to go accomplish anything in real life, so I'm quitting at least until I have my real life more in order.